artificial locusts or other insects, I do so as a twentieth-century person would describe, to the contemporaries of Vasco Da Cama or Christopher Columbus, a modern city with its automobile traffic. He would speak of carriages and wagons without horses; he would compare airplanes to birds made of metal. In this way he would evoke in the minds of his listeners images that had some connection with reality, albeit an imperfect one. A carriage rolling on large, thin wheels, with high little doors and a dropped step, with a box for the coachman and places at the back for the servants, is not a Fiat or a Mercedes. By the same token, the twenty-first-century synsect weapon is not a swarm of insects just like the ones in an entomologist’s atlas, only made of metal.

Some of the pseudo-insects could pierce the human body like bullets; others could form optical systems to throw sunlight over wide areas, altering the temperature of large air masses so as to produce heavy rainfall or fair weather, according to the needs of the campaign. There existed “meteorological insects” corresponding to nothing we know today. The endothermic synsects, for example, absorbed large quantities of energy for the sole purpose of causing a sudden drop in temperature over a given area, resulting in a thick fog or the phenomenon known as an inversion. Then there were synsects able to concentrate themselves into a single-use laser beamer; they replaced the artillery of the previous century — although one can hardly speak of replacement, since artillery as we understand it would have been of as much use on the battlefield as slings and catapults. New weapons dictated new conditions of combat and, therefore, new strategy and tactics, both totally unhuman.

For those who loved the uniform, the flag, the changing of the guard, standing at attention, drill, medals, and bayonet charges, the new era of war was an affront to their noble ideals, a mockery, a disgrace! The experts of the day called the new military science an “upside-down evolution,” because in nature what came first were the simple, microscopic systems, which then changed over the eons into larger and larger life forms. In the military evolution of the postnuclear period, the exact opposite took place: microminiaturization.

The microarmies developed in two stages. In the first stage, the unhumaned microweapons were still designed and built by people. In the second stage, microsoldiers were designed, combat-tested, and sent to be mass-produced by “construction battalions” of nonliving microdesigners.

A phenomenon known as “sociointegrative degeneration” displaced humans first from the military and later from the weapons industry. The individual soldier degenerated when he ceased to be an intelligent being with a large brain and grew increasingly small and therefore increasingly simple, or when he became disposable, a “single-use soldier.” (Some of the antimilitarists had maintained, long before, that modern warfare’s high mortality rate made “single-use soldiers” of all the combatants, with the exception of the top-ranking officers.) In the end, a microfighter had as much brain as an ant or a termite.

A greater role, then, was assumed by the pseudo-sociointegrative collective of microsoldiers. Each nonliving army was incomparably more complex than a beehive or an anthill. In internal structure and interrelationships it was more akin to an ecological unit in nature — that is, to those pyramids of plant and animal species that coexist in a specific region or habitat in evolutionary equilibrium, with their antagonisms and symbioses forming a complex network of interdependencies.

It is easy to see that in such an army there was nothing for noncommissioned officers to do. A corporal or a sergeant, even a general, could not lead a division of such an army. To grasp the whole picture, as complex as nature itself (although quite dead), the wisdom of a university senate would not have sufficed — even for a mere inspection, much less an actual campaign. Besides the impoverished nations of the Third World, therefore, those who suffered the most from the great military revolution of the twenty-first century were the officer cadres.

The twentieth century had already begun the process of destroying them, dispensing with swords, three- cornered hats, and gorgeous uniforms. The final blow, however, was dealt in the twenty-first century by the army’s pseudo-insect evolution — or, rather, involution. The cruel pressure to unhumanize the armies did away with the picturesque traditions of war games, the pageantry of parades (a marching locust, unlike a procession of tanks or rockets, is not a grand sight), the bayonet drills, the bugle calls, the flag raisings and lowerings, the roll calls, the whole rich fabric of barracks life. For a time, high-ranking command positions were kept for people, but not for very long.

The strategical-numerical superiority of the computer-produced echelons finally forced even the most competent of commanders, including field marshals, into retirement. A tapestry of ribbons and medals on the chest was no protection against being put out to pasture. In various countries, at that time, a resistance movement developed among career officers. In the desperation of unemployment, they even joined the terrorist underground. It was a malicious trick of history — no one deliberately planned it — that these insurrections were crushed by means of micro-spies and minipolice built on the model of a particular cockroach.

This roach, first described in 1981 by an eminent American neuroentomologist, has at the end of its abdomen fine hairs that are sensitive to even the slightest stirring in the air. Connected to a special dorsal nerve bundle, the hairs enable the roach to detect the approach of an enemy, even in complete darkness, and so to flee instantly. The counterparts to these hairs were the electronic picosensors of the minipolicemen who concealed themselves in cracks in old wallpaper at the rebel headquarters.

But things were not so good in the affluent nations, either. It was impossible to go on with the old political games. The line between war and peace, increasingly blurred for some time, was now obliterated entirely. The twentieth century had discarded the ritual of formal declarations of war, introducing the sneak attack, the fifth column, mass sabotage, cold war, and war by proxy, but this was only the beginning of the erosion of distinctions.

A world with two mutually exclusive political conditions — war or peace — changed into a world in which war was peace and peace became war. In the past, when covert agents were all human beings, they hid their mischief behind various masks of respectability and virtue. They infiltrated religious and social movements, including even senior citizens’ choral societies and organizations of matchbox collectors. Later, however, anything could be a covert agent: a nail in the wall, a laundry detergent. Military espionage and sabotage flourished. Since human beings were no longer a real political or military force, there was no point in winning them over with propaganda or in talking them into collaborating with the enemy. Unable to write here about the political changes as much as they warrant, I will convey in a few words the essence of what took place.

Even in the previous century the politicians of the parliamentary countries could not keep up with everything that was going on in their own countries — much less in the world — and so they had advisers. Every political party had its experts. But the advisers of the different parties said completely different things. With time, computer systems were brought in to help; too late, people realized they were becoming the mouthpieces of their computers. They thought they were the ones doing the reasoning, drawing independent conclusions based on data supplied by computer memory; but in fact they were operating with material preprocessed by the computer centers, and that material was determining human decisions.

After a period of some confusion, the major parties concluded that the expert advisers were dispensable middlemen; from then on, each party headquarters had a main computer. In the second half of the twenty-first century, when a party took power its computer was sometimes given the post of minister without portfolio (a computer did not need a portfolio anyway), and the pivotal role in such democracies was played by programmers. The programmer took a loyalty oath, but that did not prove very effective. Democracy, many warned, was becoming computerocracy.

For this reason, too, espionage and counterespionage turned away from politicians and environmental- protection groups (of which there were few, since by then there was not much left to save) and infiltrated the computation and decision centers. Of course, no one could absolutely prove that this was so. Some political scientists maintained that if nation A took over the computerocracy of nation B, and nation B did the same to nation A, then international equilibrium would again be restored. What had become everyday reality could no longer be described in terms of the old, traditional politics, or even by common sense, which still distinguished between natural phenomena, like a hailstorm, and man-made ones, like a bombing attack.

Elections were still held for political parties, but each party boasted of having not the best economic program but the best computer, one that would solve all social ills and problems. Whenever two computers disagreed, the government ostensibly decided; but in reality the arbiter was another computer. It will be better to give a concrete example.

For several decades the three major branches of the United States armed forces, the army, navy, and air force, had been struggling among themselves for supremacy. Each tried to get the largest share of the military allocation in the budget at the expense of the others. Each kept its newest weapons secret from the others. To learn these secrets was one of the main tasks of the President’s advisers. Each service had its own headquarters,

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