Jump on your own through hyperspace, across more than half a light year, and you'll be lucky to make the same Universe, let alone your destination.

You might emerge from Witch-Space turned inside out (which is not a pretty sight). You might be stretched in all the wrong angles, and although the ship keeps travelling, that jelly mass of broken bone and flesh inside the cabin is you.

According to legend, you might come through okay and breathe a sigh of relief, only to go into Earth orbit and wonder why that big lizard, with the teeth and the long tail and the green scales is roaring up at you, and warning you off of his nice Jurassic patch of prehistoric desert.

To go Faraway is a killer, unless you obey the rules.

So for a few minutes, on that fateful day, Alex Ryder was content to let the robot voices of SysCon guide his family's ship through the space lanes, towards the jump point for the planet Leesti. He relaxed, beside his father, and watched the bussle of the space port.

The shadow behind them, the ship that was following their path towards Faraway, was a Cobra class cargo freighter.

No-one knew how or when the designation of space-going vessels had been linked to the names of snakes. The Ryder's own vessel was a relatively harmless Ophidion, capable of two hyperspace jumps, armed very basically, set up, really, only to destroy imminent dangers, like asteroids, meteoroids, or 'crazy craft', the name given to vessels that were out of control, or ridden by juveniles out for kicks.

The Cobra was a bigger vessel by far.

A common trading ship, most Cobras are buried beneath the weaponry and defences that their hard-bitten, tough-talking captains have accrued. And with good reason…

To be a trader is to be two things: dangerous, and at risk. Dangerous because to survive as a trader you have to know your weapons and how to use them in space combat; you need to be able to recognise a pirate, or an anarchist, or a Thargoid invader, or a police trap when you might be carrying any one of the thousands of prohibited materials.

And at risk for the same reason. A juicy Cobra, weighed down with minerals, or rare textiles, or furs, or ore, is as tasty a target for a freebooter as any in the Galaxy.

To be a trader means to shoot first and pray that you've read the warning signs alright, and that your victim was a pirate.

Make a mistake and not even two shells of time-stressed duralium and a belly full of missiles is going to save you from the vipers.

Vipers. Police ships. Small, fast, deadly. And most particularly, tenacious. The pilot is a man, certainly, but kill the man and the ship will keep coming at you. Kill the ship and its missile will keep coming at you. Kill the missile, and watch for the shadow.

When a viper bites, it clings.

Eleven minutes…

'There's a sight you'll not often see…'

His father's words broke through Alex's silent, concentrated study of the planet they were leaving. To the right, running a parallel course towards the Faraway tunnel, was an odd-shaped ship, with poweful lights flickering on and off. It was catching the sun and Alex could see how it was slowly spinning about its central axis. Fish-like fins opened and closed. Across its sleek hull a rapid pattern of coloured lights rippled.

A Moray. A subaqua vessel, designed for both space and undersea voyaging.

The Moray was a rare ship indeed to see in space, especially about to undertake a hyperspace transit. On worlds like Regiti and Aona, where the only land was the tips of volcanoes, rising al oceans, the Moray was both freighter and public transport, a vital ship-link between the undersea cities that were developing in such hostile environments. The Moray's frantic colour signalling ceased. Alex noticed that his father was watching the animalistic display (the coding had been developed from the signalling of a terrestrial aquatic creature, the squid) with a frown on his face.

'Something up?'Jason shrugged. 'Not sure. Probably not.' Alex watched the Moray with renewed interest, then turned back to the rear view, where the Cobra had nudged a few kilometres closer.

'Shall we warn him to stay back?' Jason shook his head. For the first time Alex realised that his father had been as aware of the trader as he, and had been studying it curiously for some minutes. There was a tension on the Avalonia's bridge that was unusual, and unpleasant. Something wasn't right. Alex had no idea what, but he sensed it powerfully.

Something was not going according to routine.

Then the go-signal for entry to the Faraway tunnel flashed on, accompanied by a gentle audio prompt.

And as it did so, the Avalonia's life expectancy had shrunk to just nine minutes.

Around the entry point to Witch-Space is always to be found the biggest cluster of transit vessels, most of them moored in groups at orbital buoys while mechanics and repairmen crawl over them, checking and servicing their external systems. At such a point in any advanced system like Lave you'll see every ship of the line, every type, subtype and artificially mocked-up version of every snake-ship ever built. As they approached the jump, Alex practised ship identification, a crucial talent in any space-faring profession. The unarmed, unmanned orbit shuttles were easy enough to spot, as they ferried cargo all around the system. He noticed two Asps, Navy ships, small, manouevrable and deadly, well protected against attack, and with highly advanced military weapons systems. He also saw a single Krait, the so-called StarStriker, a small, one-man ship much favoured by pathfinders and mercenaries. To his right, space-docked and still unloading her passengers, was the immense, cylindrical mass of an Anaconda, a massive freighter that had been adapted to passenger transport. It was an ugly ship, and its yawning ram-scoop gave it the appearance of being a squat, blind creature with its mouth disgustingly agape.

The catalogue was endless. Boa class cruisers; Pythons; the bounty hunters' favourite, the Fer-de-lance, packed out with weapons, and no doubt decked out inside like a palace; landing craft called Worms; Mambas; Sidewinders…large craft and small, all winking brightly and reflecting sunlight in brilliant blue-grey sheens. And of course, there were advertising Droidships, their catchy light displays blinking out information about ROHAN'S REAL EARTH ALE WITH HONEY, or KETTLE'S CLONE-YOUR-OWN FUNGAL CURES. Or even offering the 'last real food before Witch-Space', small restaurant ships designed to dock and supply instant nourishment (PRIEST'S PERFECT PROTOPOLYPS, TUTTLE'S TASTY THERAPSABLADDERS) to space-weary travelers.'Here we go…Hang on to your seat…' Jason Ryder always said this, and Alex always fell for it. He tensed up as if the ship was about to plunge over a gravity-roller. In fact, the entry to Witch-Space was accompanied by an almost negligible accelerative surge, a moment's dizziness, and then the spectacular sight of the stars brightening, spreading out and suddenly streaking in multi-coloured circular patterns, so that the ship seemed to be passing down a spinning tube. Almost as soon as the surge of acceleration had come it had gone. The ship drifted in 'Witch Light', in the non-place in space and time. It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination.

They say that Witch-Space is haunted. Maybe that's why they call it

'witch'. Time turns all around, and atoms turn inside out, and gravity waves billow up, and things move there, lifeforms, or shadows, or atoms, or galaxies, who knows? No-one has ever stopped and gone outside to find out. Only robot remotes exist there, switching stations, monitors, rescue Droids and the like. Whatever lives in Witch-Space, in the Faraway tunnels, will remain a mystery always.

But there are ghosts there. The ghosts of the early ships that went in to Faraway, and didn't come out again.

Ghosts…

And shadows.

The shadow of a snake. A Cobra… Rising over them…

'What in God's name…?'

Jason Ryder had gone whiter than white light.

Trapped in Witch-Space, there was nothing he could do to outmanoeuvre the other vessel. Alex said, 'He doesn't know the rules. Perhaps it's a rookie pilot—'

'Perhaps,' his father said. Jason Ryder's eyes never left the scanners.

His face had beaded with sweat. Alex watched the shadow of the Cobra…

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