'But surely nothing is secret from Master Laharin!'

'The master of Summit Hall will not be the only man at the counsel table. Harper representatives will be present, as will witnesses from among the common folk.'

Algorind nodded reluctantly. 'What would you have me say?'

'Your task was to deliver Cara Doon, a child of Samular's bloodline, to the protection of the Order. To that end, you brought her to Waterdeep. She was stolen away by a Harper known as Bronwyn, who is sister to the child's father-a priest of Cyric who calls himself Dag Zoreth. The child was spirited away to Thornhold, a fortress of the Order, recently taken in battle by Dag Zoreth and held by Bronwyn and her dwarf allies.'

The young man's confusion grew as he listened to this partial recitation of fact. 'Bronwyn said she rescued the child from a south-bound slave ship.'

'What of it? She is a Harper, one who meddles in the affairs of her betters! She is a treasure hunter who despoils the crypts of the ancient dead. She does business with the Zhentarim, and she handed one of the rings of Samular over to Dag Zoreth. She professes no god, at least not openly. She is a light-skirt who has known many men and wed none. By any measure I know, the woman is not to be trusted.'

'That may be so,' Algorind said carefully, for he had seen enough of Bronwyn to suspect that the truths Sir Gareth spoke did not tell the whole tale of the woman, 'but the fifty dwarves she freed from the slave ship will claim otherwise.'

Sir Gareth's smile was grim. 'We cannot keep the Harper wench from speaking at your trial. The dwarves, however, may find themselves otherwise occupied.'

A chill ran down Algorind's spine. Was it his imagination, or did those words hold an ominous ring?

He forced himself to listen respectfully as Sir Gareth outlined the points Algorind should cover and those he should avoid. At last the old knight nodded, satisfied with the young man's recitation of carefully selected facts.

'All will be well, my son,' he said warmly. 'I am certain you will be restored to your place in Summit Hall. I will speak for you. Nay, more than that-I will sponsor you on a new paladin quest!'

This was a generous offer, but Algorind's sense of unease deepened. The proper response would be to draw his sword and offer it in fealty. For the first time, Algorind did not regret his empty scabbard.

Fortunately, Sir Gareth did not seem to require a response. He removed Algorind from the writing table to 'suitable quarters'-a large birdcage, outfitted with a folded linen towel for a cot and an acorn cap for a chamber pot. A snuffbox served as a table, and on it was a thimble-full of ale and thick slivers of cheese and bread. The cage sat upon a small, round table, one that was even higher off the floor than the writing table.

Algorind eyed his new quarters with dismay. 'Sir, am I a prisoner?'

'The cage is for your protection, nothing more. Given your size, it seemed prudent. I'll leave the door open, if you like, and you can close it if need arises.'

'May I have my sword? The Harper who brought me here said he would give it to you.'

Sir Gareth plucked a long silver pin from his tabard, a gleaming broadsword, in perfect miniature. He regarded it for a moment, his gaze shifting between the weapon and the young man.

'You have grown somewhat. The sword has not. But I suppose it will serve as a table knife.'

The knight dropped the tiny weapon through the bars of the cage, so that it fell onto the folded linen 'cot.'

And with that, the vaguely uneasy feelings Algorind had experienced since entering Sir Gareth's home took sharp, disturbing focus. Surely no true paladin would treat a sword dedicated to Tyr with such casual disregard!

It all made sense now: the vision of corrupted fields, the carefully tailored story that left out any mention of Sir Gareth's part in the tale of little Cara Doon, even the lavishly appointed home. Sir Gareth had long served as treasurer for the Knights of Samular. Every paladin of the order paid tithes, and all of those funds flowed through Gareth's hands. No wonder the Harper who'd brought Algorind here had had such difficulty finding Sir Gareth's home. Algorind had assumed the clerics of Tyr's temple were merely protecting the old knight's privacy, but now that he considered their responses, it seemed more likely that they themselves didn't know. And small wonder Gareth kept them away-they would not be pleased to learn how their tithes were put to use.

Algorind schooled his face to a calm he did not feel and stood quietly through Sir Gareth's parting advice. He listened as the door to the library was closed and locked, his host's footsteps echoed down the hall. Once the outer door thudded shut, Algorind set to work unraveling long threads from the loosely woven linen and plaiting them into a makeshift rope.

He worked quickly, anxious to finish before Sir Gareth returned. When he judged the length sufficient, he tied one end of the rope to the bars of his cage and tossed the rest off the table. He lowered himself to the floor, and then used his dagger-sized sword to cut off a length of rope. This he coiled and tucked through his belt.

Tracking was a skill all future Knights of Samular learned in boyhood, but Algorind had never expected to track a mouse across a Calishite carpet. It was surprisingly easy; the signs of the creature's passage were as visible to Algorind's eye as those a deer might leave in the belly-high grass of a meadow. He followed the trail to a small knothole in the wood panel, one made nearly invisible by the grain of the wood and shadows cast by nearby furnishings.

Algorind crawled through the knothole and lowered himself carefully into a thick layer of dust, wood shavings, scraps, of plaster, and other detritus. The clutter inside the wall was dimly visible in the light that filtered down from an opening high overhead. This was a huge relief to Algorind, for he had expected to grope his way through total darkness in search of an exit.

Even so, the way out was also a very long way up. The young paladin took a deep breath and began to climb.

Hours passed as he pulled himself toward the light, finding handholds in the rough wood and plaster. His fingers bled and the muscles in his shoulders sang with pain, but he dared not slow his pace. Day was swiftly giving way to darkness, and the bit of sky visible through the opening under the eaves was turning a dusky purple.

Finally a ledge appeared just above Algorind. He pulled himself up and rolled onto a broad, flat board.

Standing was pure pleasure. He took a moment to stretch out sore muscles before venturing out onto the roof. As he flung his arms out wide, his fingers brushed against soft fur.

Algorind leaped away, drawing his weapon as he spun back toward the unknown creature.

His first response was, oddly enough, surprise; he'd never considered that demons might have fur.

Soulless black eyes regarded him from the center of hideous brown face, one so malformed that only when the fanged mouth opened did Algorind realize the creature was hanging upside down.

A keening scream burst from the 'demon.' Immediately the air was full of the thunder of wings and a chorus of hellish, high-pitched shrieks.

Never had Algorind heard such a sound. It reverberated against the inside of his skull, grating against bone like the talons of a dragon hatchling trying to claw free of its egg.

The board beneath his feet seemed to spin and tilt. He dropped to his knees for fear of falling, hands clasped to his ears. Blood trickled through his fingers, and the pain in his head soared beyond any he'd ever known, worse than that of being trapped in Bronwyn's siege tower and shrunk smaller than the bat he'd just disturbed.

And not just one bat-a vast colony of them, roosting in the attic of Sir Gareth's house. For what seemed a very long time they swept past him, their wings buffeting him as they darted out into the gathering night, shrieking all the while.

When at last they were gone, Algorind struggled to his feet and waited for the worst of the dizziness to pass. A high-pitched ringing was the only sound he could hear. That troubled him, but he would deal with it later. As soon as he could walk, he made his way to the opening.

The city of Waterdeep spread out before him, in all its splendor and squalor. Fine city gardens and ornate fences fronted the buildings in Sir Gareth's neighborhood; urchins picked through discarded crates for scraps of food in the narrow alleys behind. The twilight sky glowed like liquid sapphires, and streetlamps winked into life as lamplighters hurried along the streets, racing against swift-coming night. Algorind could see the leisurely swing of bells in the high tower of a nearby temple. No sound reached him. Except for the ringing in his ears, the city was eerily silent.

He eased through the opening, testing his weight on the narrow ledge beyond. The roof, which was tiled in blue slate, rose in a steep angle.

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