illuminated, rendering its imagery in a fraction of a second, so that the woven illusion looked seamless, and surrounded her.

Mia fumbled for a jack and plugged in the touchslate. The curtain unit recognized the smaller machine and immediately wrapped her in a three-hundred-and-sixty-degree touchplate display, a virtual abyss of smoky gray. Mia dabbled at the touchscreen with her gloved fingertips until a few useful displays tumbled up from its glassy depths: a cycle tachometer, a clock, a network chooser.

She picked one of San Francisco’s bigger public net gates, held her breath, and traced in Martin Warshaw’s passtouch. The wall faithfully sketched out the scrawling of her gloved fingertip, monster glyphs of vivid charcoal against the gray fabric.

The tracing faded. The curtain unit went sky blue again. Nothing much happened after that. Still, the little tachometer showed processing churning away, somewhere, somehow, out in the depths of the net. So Mia waited patiently.

After eight minutes, the tachometer vanished. The walls went stellar black, then leapt into a full-scale virtually rendition.

Mia found herself in an architect’s office. There was a big desk in simulated wood grain, and painfully gleaming brass lamps, and algorithmic swirls of simulated marble. The chairs were puffy, overstuffed, and swaddlingly comfortable. Old people’s chairs. They were the kind of chairs that top-flight furniture designers had begun making back in the 2070s, when furniture designers suddenly realized that very old people possessed all the money in the world, and that from now on very old people were going to have all the money until the end of time.

The virtual office, with some fine display of irony, had been designed to resemble the office of a civil architect. Architects who designed actual buildings, as opposed to those who built virtual structures, tended to be rather snobbish and pushy about their intimate relation to tangible physicality. The walls around her were all corkboards, chalkboards, crayons, drafting paper, and string. All very analog and tactile. There wasn’t a data screen anywhere in the place. Except, of course, that this entire virtual environment was itself a data screen.

There was a serious mismatch between Martin Warshaw’s sophisticated memory palace and this randomly chosen and somewhat pokey little curtain unit. Against the rounded fabric walls, the corners of the virtual room looked quite nasty, with a stomach-churning visual warp. The simulation couldn’t seem to decide where to put the floor. Rims of flooring slopped up on the lower edges of the screen, like a swamped rowboat slowly going under.

A simulated window in one wall showed an arty glimpse of a fake exterior garden, but the organic shapes within the garden were disastrous. The trees were jerky half-rendered blurs, a nightmare vision of x-rayed vegetation under alien sunlight as thick as cheese. The inside of the office boasted a virtual potted plant. Its big serrated leaves looked as stiff and lifeless as waffle irons.

Mia turned in place, gazing about the virtual office cautiously. A massive framed blueprint hung on the wall to her left. It showed a vast multistory edifice—the ground-floor plans of the memory palace itself, presumably. The blueprints were lavishly annotated, in horribly blurred and tiny print. The palace looked huge, elaborate, and quite intimidating. Mia felt as if she’d unwrapped a Christmas gift and found an entire steam locomotive crammed inside it. A multi-ton coal-fired virtual jack-in-the-box.

She turned toward the center of the room. The top of the wood-grain desk boasted a single framed photograph. Mia made stepping motions in place, and managed to reach the virtual desk without barging through it. She reached out one hand, fishing for the photo. The glove interface was hopelessly bad, full of stutter and overlap.

This was a very unhappy interface. And small wonder. No doubt this entire virtual environment was being encrypted, decrypted, reencrypted, anonymously routed through satellites and cables, emulated on alien machinery through ill-fitting, out-of-date protocols, then displayed through long-dead graphics standards. Dismembered, piped, compressed, packeted, unpacketed, decompressed, unpiped and re-membered. Worse yet, the place was old. Virtual buildings didn’t age like physical ones, but they aged in subtle pathways of arcane decline, in much the way that their owners did. A little bijou table in the corner had a pronounced case of bit-rot: from a certain angle it lost all surface tint.

The place wasn’t dead, though. A virtual gecko appeared and sneaked its way along the wall, a sure sign that little health-assuring subroutines were still working their way through the damper, darker spots in the palace’s code.

Mia got a tentative grip on the photograph. She lifted it from the desktop, and the image burst free from the frame like a hemorrhage, and leapt up onto the fabric wall of the curtain unit, flinging itself all around her in a three-hundred-and-sixty-degree blast of bright red pixels the size of bloody thumbprints. Mia winced, put the photo back down, and peered at it sidelong through the membrane of her wrist-fan. Objects within hand’s reach seemed a lot better realized graphically than the jittery mess up on the curtain walls.

The frame held another digital photograph of herself. A different picture this time: the very young Mia Ziemann was sitting on a threadbare red fabric couch in her red terry-cloth bathrobe, reading a paper magazine, her slim bare legs perched on a coffee table. Her hair was wet. The floor was littered with collegiate junk: fast-food packets, disks of recorded music, two unlaced walking shoes. The young Mia was unaware of the photographer. She looked relaxed and comfortable, yet deeply intent on her magazine.

Another little keepsake of Martin’s. His posthumous message to the palace’s chosen heiress.

Mia clawed open a drawer of the virtual desk. Empty. She knocked the photo into the empty drawer and shut it.

She opened another desk drawer. Scissors, paper, pens, tape, pins. She tried repeatedly, but failed to get a decent grip on the virtual scissors. She opened another drawer. A box of colored chalk.

Mia plucked a stick of pale green chalk from the box, and turned toward the chalkboard on the far wall. She marched in place toward the chalkboard—it reeled disturbingly as she grew nearer—and she reached out, her gloved fingers pinched and the virtual chalk outstretched.

Clearly this action called for much better gloves than the cheap peel-aways she was wearing. The chalk wobbled in and out of the surface of chalkboard like Dodgson’s Alice having fits in a mirror. After prolonged struggle Mia managed to shakily scrawl a random message, the first thing that had come into her head:

MAYA WAS HERE

She added a potato-nosed Kilroy face, and, for good measure, scrawled some childish Miss Kilroy curls on Kilroy’s domed noggin. She accidentally dropped the virtual chalk, which hit the floor with an audible click and vanished. After searching for it hopelessly with her wrist-fans, Mia found herself getting seriously seasick. She unplugged the touchscreen, threw open the wall of the curtain, and stepped outside.

Swallowing bile, she unstrapped the wrist-fans and put them away. She peeled off the gloves into shredded strips and dropped them into a recycler. That had been more than enough for a first try. If she ever entered Warshaw’s palace again, she’d use top-of-the-line datagloves from work, and some decent spex. Mia felt nauseated. And obscurely disappointed. And deeply cheated. And desolately sad.

She walked down a crooked aisle among Stuart’s phalanx of machines, breathing hard and trying to clear her head. She walked the length of the barn, down among the new machines. At the far end of the building she turned and headed back. She felt better now. Walking always helped her.

“Come with me to Europe,” a woman said aloud. Mia stopped.

“We don’t have time for Europe. Or the money,” a man grumbled. The two of them were sitting together on a blanket on the floor, in an aisle among the machines. The man wore a big padded jacket and dirty leggings and big scuffed boots; he had a pair of glittering spex propped on his forehead. The woman wore a very peculiar garment, a tentlike brown poncho somehow suspender-strapped to a baggy pair of pleated harem pants. They’d been working together at a CAD rig. They’d stripped off their manipulation gauntlets and they were sprawling on their blanket and eating biscuits from a paper bag.

They looked rather dirty. They were talking too loud. Their faces were strange: unlined, lithe. Their gestures were sharp and abrupt. They seemed very upset about something.

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