horrifying footage again and again, had incorporated it so deeply into his subconscious that it had become as real to as if he himself had been standing in the bleachers at Cape Canaveral that morning.

And now the memory had resurfaced in his nightmares.

It's because of Emma's launch.

In the shower he stood with head bowed under a pounding stream of cool water, waiting for the last traces of his dream to wash away. He had three weeks of vacation starting next week, but he was a long way from being in a holiday mood. He had not taken out the sailboat in months.

Maybe a few weeks out on the water, away from the glare of city lights, would be the best therapy. him, and the sea, and the stars.

It had been so long since he'd really looked at the stars. Lately it seemed he had avoided even glancing at them. As a boy, his eyes had always been drawn heavenward. His mother once told him that, as a toddler, he had stood on the lawn one night and up with both hands, trying to touch the moon. When he could not reach it, he had howled in frustration.

The moon, the stars, the blackness of space -- it was beyond his reach now, and he often felt like that little boy he once was, howling in frustration, his feet trapped on earth, his hands reaching for the sky.

He shut off the shower and stood leaning with both hands pressed against the tiles, head bent, hair dripping. Today is the sixteenth, he thought.

Eight days till Emma's launch. He felt water chill on his skin.

In ten minutes he was dressed and in the car.

It was a Tuesday. Emma and her new flight team would be wrapping up their three-day integrated simulation, and she'd be tired and in no mood to see him. But tomorrow she'd be on her way to Cape Canaveral. Tomorrow she'd be out of reach.

At Johnson Space Center, he parked in the Building 30 lot, flashed his NASA badge at Security, and trotted upstairs to the shuttle Flight Control Room. Inside, he found everyone hushed and tense. The three-day integrated simulation was like the final exam for both the astronauts and the ground control crew, a crisispacked run-through of the mission from launch to touchdown, with assorted malfunctions thrown in to keep everyone on their toes. Three shifts of controllers had rotated through this room several times in the last three days, and the two dozen men and now sitting at the consoles looked haggard. The rubbish can was overflowing with coffee cups and diet Pepsi cans. Though a few of the controllers saw Jack and nodded hello, there was no time for real greeting, they had a major crisis on their hands, and everyone's attention was focused on the problem. It was the first time in months Jack had visited the FCR, and once again he felt the old excitement, the electricity, that seemed to crackle in this room whenever a mission was underway.

He moved to the third row of consoles, to stand beside Flight Director Randy Carpenter, who was too busy at the moment to talk to him.

Carpenter was the shuttle program's high priest of flight directors. At two hundred eighty pounds, he was an imposing presence in the FCR, his stomach bulging over his belt, his feet apart like a ship's captain steadying himself on a heaving bridge. 'I'm a prime example,' he liked to say, 'of just how far a fat boy with glasses can get in life.' Unlike the legendary flight director Gene Kranz, whose quote 'Failure is not an option' made him a media hero, Carpenter was well known only within NASA. His lack of photogenic qualities made him an unlikely movie hero, in any event.

Listening in on the loop chatter, Jack quickly pieced together the nature of the crisis Carpenter was now dealing with. Jack had faced just such a problem in his own integrated sim two years ago, when he was still in the astronaut corps, preparing for STS 145.

The shuttle crew had reported a precipitous drop in cabin pressure, indicating a rapid air leak. There was no time to track down the source, they had to go to emergency deorbit.

The flight dynamics officer, sitting at the front row of consoles known as the Trench, was rapidly plotting out the flight to determine the best landing site. No one considered this a game, they were too aware that if this crisis were real, the lives of people would be in jeopardy.

'Cabin pressure down to thirteen point nine psi,' reported Environmental Control.

'Edwards Air Force Base,' announced Flight Dynamics. 'Touchdown at approximately thirteen hundred.'

'Cabin pressure will be down to seven psi at this rate,' said Environmental. 'Recommend they don helmets now. Before initiating reentry sequence.' Capcom relayed the advice to Atlantis.

'Roger that,' responded Commander Vance. 'Helmets are on. We are initiating deorbit burn.' Against his will, Jack was caught up in the urgency of the game.

As the moments ticked by, he kept his gaze fixed on the central screen at the front of the room, where the orbiter's path was plotted on a global map. Even though he knew that every crisis was artificially introduced by a mischievous sim team, the grim seriousness of this exercise had rubbed off on him. He was scarcely aware that his muscles had tensed as he focused on the changing data flickering on the screen.

The cabin pressure dropped to seven psi.

Atlantis hit the upper atmosphere. They were in radio blackout, twelve long minutes of silence when the friction of reentry ionizes the air around the orbiter, cutting off all communications.

'Atlantis, do you copy?' said Capcom.

Suddenly Commander Vance's voice broke through, 'We hear you loud and clear, Houston.' Touchdown, moments later, was perfect. Game over.

Applause broke out in the FCR. 'Okay, folks I Good job,' said Flight Director Carpenter.

'Debriefing at fifteen hundred. Let's all take a break for lunch.

Grinning, he pulled off his headset and for the first time looked Jack.

'Hey, haven't seen you around here in ages.'

'Been playing doctor with civilians.'

'Going for the big bucks, huh?'

Jack laughed. 'Yeah, tell me what to do with all my money.' He glanced around at the flight controllers, now relaxing at their consoles with sodas and bag lunches. 'Did the sim go okay?'

'I'm happy. We made it through every glitch.'

'And the shuttle crew?'

'They're ready.' Carpenter gave him a knowing look. 'Including Emma.

She's in her element, Jack, so don't rattle her. Right she needs to focus.' This was more than just friendly advice. It was a warning, Keep your personal issues to yourself. Don't screw around with my flight crew's morale.

Jack was subdued, even a little contrite, as he waited outside in the sweltering heat for Emma to emerge from Building 5, where the flight simulators were housed. She walked out with the rest of her crew.

Obviously they had just shared a joke, because they were laughing. Then she saw Jack, and her smile faded.

'I didn't know you were coming,' she said.

He shrugged and said sheepishly, 'Neither did I.'

'Debriefing's in ten minutes,' said Vance.

'I'll be there,' she said. 'You all go on ahead.' She waited for her team to walk away, then she turned to face Jack again. 'I've really got to join them. Look, I know this launch complicates everything. If you're here about the divorce papers, I promise I'll sign them as soon as I get back.'

'I didn't come about that.'

'Is there something else, then?'

He paused. 'Yeah. Humphrey. What's the name of his vet? In case he swallows a hair ball or something.'

She fixed him with a perplexed look. 'The same vet he's always had. Dr. Goldsmith.'

'Oh. Yeah.' They stood in silence for a moment, the sun beating on their heads. Sweat trickled down his back. She suddenly seemed so small to him and insubstantial. Yet this was a woman who'd jumped out of an airplane. She could outrace him on horseback, spin circles round him on the dance floor.

His beautiful, fearless wife.

She turned to look at Building 30, where her team was waiting for her.

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