Gary Gygax

Come Endless Darkness

Preface

At only a few weeks of age, Gord suddenly became an orphan. He was quite unaware of the fact, of course, but it impacted his life in a bizarre and cruel fashion. His parents, knowing what threatened them, had left him in the company of an old friend, a kindly sorcerer. But instead of being watched and kept in safety for a brief time while his parents were eluding the murderous evil that pursued them, the infant became the target of the same deadly force that was visited upon his father and mother.

Fortunately, many magical protections surrounded the little Gord. He and the woman who was to be his nursemaid were thus hidden from the malign ones who hunted them — she magically transformed and disguised as the crazed and ugly crone known as Leena, and Gord as an ignorant urchin unaware of his birth and heritage. Together they dwelled in the crumbling filth and stark poverty of the slums of Greyhawk's Old City.

But then deprivation, sorrow, and cold — perhaps with some assistance from the evil magics seeking them both — slew the unfortunate and unsightly woman, Gord's only companion, before the lad was twelve. Alone thereafter, Gord managed to escape a series of harrowing challenges, learn the craft of beggary, and even receive some training as a thief.

That period was in some ways more enjoyable than what he had previously been through; for one thing, at least he didn't have to worry any longer about starving. In other ways, it was worse for him than his earlier life had been. In any event, this time came to an end when warfare erupted between criminal elements of Greyhawk. Taking this opportunity for revenge, Gord escaped from his indenture to the cruel and sadistic murderer Theobald, master of all beggars in the city. After having seen to Theobald's much-deserved demise, young Gord and his friend, San, another little beggar lad, ventured forth uncertain if they would be hunted down and slain by the Thieves Guild as other beggars had been. Both found refuge among the young students dwelling in the university area of the city. There too they found a tutor. In time both boys actually managed to become official students during the day, paying their own way from the proceeds of what they practiced in the night… thievery!

Older, more learned, and an apt swordsman, Gord eventually left the grim City of Hawks behind in order to sail the great lakes and waterways of Oerth with the Rhennee, the so-called gypsy bargefolk of his world. During his time with them and their land-loving cousins the Attloi, Gord learned still more about thieving, acrobatics and gymnastics, life, and love. Still not much wiser, however, the young adventurer began to rove here and there throughout the eastern lands. In the bandit city of Stoink he met a one-eyed troubador named Gellor, with whom he would later become fast friends. In fact, Gellor was responsible for getting Gord out of prison after he had immersed himself in an ill-fated love affair with a beautiful woman named Evaleigh. During this period of his life Gord also met a number of other brave stalwarts, among them Chert the iron-thewed hillman and Curley Greenleaf, a half-elven ranger and druid. The three of them had some desperate adventures indeed. A full-scale battle, life-and-death duels, and combats with demons were suddenly the stuff of daily routine for Gord.

After deciding he had taken in quite a sufficiency of that sort of thing for a time, Gord convinced the barbarian Chert to return to Greyhawk with him. The pair of them lived a fast and easy life on the easy pickings of the city. They did have many rich hauls by practicing their 'night arrantry,' but eventually Chert could stand the confines of urban life no longer. He departed, and Gord carried on alone — undaunted, it seemed. Then another unfortunate experience with another beautiful woman brought about a change in his life. Gord became wiser and more cynical. Yet he still sought three things: who he really was, what had become of his parents, and exactly what meaning his life had.

Both Gellor and Curley Greenleaf had given Gord some inkling of his purpose in the past, which is what got the young man thinking about such serious matters in the first place. Possibly unrealized by Gord, both had also influenced him for the better in other ways. Thus, when Gord discovered he had an enchanted ring that not only enabled him to change from man to panther and back as he willed, but also saved him from death and carried him safely to the domain of the Catlord, he reached a plateau of maturity. In early adulthood but already with a lifetime of dangers and experiences behind him. Gord the Rogue was ready to do something other than thieving his way to vast sums of loot and then spending it on drinking and carousing.

Rexfelis the Catlord and Basiliv, the mighty worker of spells known as the Demiurge, combined to convince Gord that he was instrumental in a quest that was taking place — a quest to recover a terrible relic from a bygone era. They explained to him that a millennium and more had passed since Tharizdun, the Darkest of Evil, King of Wickedness, Emperor of all the Netherplanes, was brought to ruin. The forces of Weal and Nature had combined to defeat the malign Tharizdun, but slay him they could not. Instead, they drugged him with a magical sleep from which there was virtually no awakening, chained him with enchanted powers, and then walled him in a prison that was in an otherworldly no-space. In this way Tharizdun was to be exiled until the end of time, a captured and slumbering incarnation of everything bad in the multiverse.

Unfortunately, even this imprisonment had a price for the jailers. His foes could not accomplish the binding without unavoidably leaving a means by which all could be undone. Just as a key can be used to both lock and unlock, the great artifact that made possible Tharizdun's incarceration could also be used to free him. The makers of it knew that even the strongest of magics could not destroy the key, so the relic was divided into thirds and each part carefully hidden far from the others. Each so-called Theorpart was a mighty artifact of powerful evil force in itself. If conjoined, the three portions were the key to the awakening and return of the dreaded king of evil.

Eventually, one of the forces of evil did locate one of the Theorparts. The vile society that worshiped evildom and called itself the Scarlet Brotherhood managed to find the Initial Key, known as the Awakener. When this occurred, Tharizdun stirred in his lightless cell in no-when and sent forth thoughts of sleeping evil. This effect empowered the possessors of the first of the keys to locate the whereabouts of the second one. In fact, Gord himself had taken part in the force that fought against the minions of evil to prevent their capture of this second portion of the ancient relic.

In the course of events, the demons who also sought the thing were triumphant. Iuz, a part-demon, part- human fiend, managed to gain the second portion and thus become a terrible force for evil. Yet, this outcome was not entirely to the detriment of those who opposed wickedness. Demonkind did not seek to reawaken Tharizdun, for if that occurred the mighty evil of that being would force them into submission. If Good sought to conceal the second portion of the terrible relic, at least the demoniacal possessors who gained it also sought to keep it from the minions of the hells, who would favor reawakening the slumbering lord of all darkness. A near stalemate had thus occurred — but now the Final Key held the balance of power, and It could not be allowed to fall to either the Brotherhood or the servants of Iuz. Rexfelis and the Demiurge enlisted Gord to seek out and try to take the last portion of the relic, thus preserving the balance that would keep Tharizdun entombed.

Such an undertaking seemed worthwhile to Gord. He despised the evil ones and understood the threat that Tharizdun posed to all not of their ilk. Agreeing to serve, the young thief set off into the hinterland in search of the last Theorpart. The trail of clues took him deep into the Ashen Desert, a veritable sea of dusty death in whose center lay a lost and burled city. Deep beneath the powdery ash of the desert, created by a terrible magical war fought at the time of the forging of the relic. Gord discovered the last portion of the thing, just as he had been told.

But finding it was one thing and keeping it quite another. At the moment of potential triumph, Gord was deserted by his dark-elf companion Leda and confronted by the evil-serving dwarf Obmi, the champion of Iuz. The dwarf left Gord for dead and fled the buried ruins with the Final Key, thinking that he would soon place it in the hands of his master. Leda, however, and Gord, too, followed on Obmi's heels. Even as Leda overcame her counterpart Eclavdra, a truly evil dark elf, so too did Gord battle Obmi in a fearsome combat to the death.

Finally the young adventurer overcame the wicked dwarf despite the black powers Obmi commanded. In part

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