Brian Daley

TRON

WALT DISNEY PRODUCTIONS

Presents

TRON

A LISBERGER-KUSHNER Production Starring JEFF BRIDGES • BRUCE BOXLEITNER DAVID WARNER • CINDY MORGAN and BERNARD HUGHES Executive Producer RON MILLER Music by WENDY CARLOS Produced by DONALD KUSHNER Screenplay by STEVEN LISBERGER Story by STEVEN LISBERGER and BONNIE MacBIRD Directed by STEVEN LISBERGER A WALT DISNEY LTD. RELEASE

01

THAT OTHER WORLD is vast too; to its inhabitants, their System is limitless.

The Electronic World enmeshes the Earth, and reaches beyond it. Information is moved through the computer systems and processed by the artificial intelligences. The programs compute and search, retrieve and collate; they are already indispensable to science, industry, education, and government—to society in its present form.

The programs challenge and entertain in videogames, with no risk of harm to their human Users; they teach in the carrels and test in the classrooms. They evaluate and mediate; their word is often final. Their World is vast; their Users know less of it than the Users suppose.

The programs are only algorithms as human beings are only collections of chemicals.

The two, boy and girl, stood before the garishly painted machine, its screen showing them lively mosaics of light in bright colors. They played the videogame expertly, sharp and shrewd and quick; picking up the knack of the games was fun, but it demanded an application of self amounting to diligent work. On the screen, computer- modeled figures warred, throwing disks of devastating power at each other…

Elsewhere, closer than the boy and girl would have believed and yet infinitely distant, Warriors faced each other across an arena on the Game Grid, in the System. They were human in form, but luminous, one red, the other blue.

They held their disks ready for lethal casts, studying one another warily. They wore close-fitting, rounded helmets which left their faces exposed, and were shod in knee-length boots. They were armored in pauldrons that cupped their shoulders and vambraces that encased their forearms. The armor had an instrumented, highly technical look to it. Their bodies were patterned with radiant lines suggesting vestigial circuitry. The Blue Warrior’s incandescent circuitry glowed a brighter blue than the rest of his body; his opponent’s shone a warmer yellow- orange.

The arena was only one of many in the Domain known as the Game Grid. It was, on their scale, hundreds of feet across. The soaring walls that enclosed it were perfectly smooth, divided into rectangles by lines and panels of bright illumination. The floor was composed of precise squares marked off by a glowing meshwork. Accustomed to them, the Warriors spared no attention for their fantastic surroundings. They waited, watchful, disks held between thumb and fingertips.

The Red Warrior moved suddenly, casting with a snapping motion. His spinning disk, blazing with a golden light of its own, sliced through the air at his opponent. The other tried to duck and block the weapon with his own. But the Red had been quick, and clever with his throw. The Blue missed his block and the disk struck him. There was a violent release of energy, smashing the Blue down onto the Game Grid. The red aura of the disk triumphed over the Blue’s aura, enveloping the prone Warrior. He de-resolved, fading rapidly from sight, becoming a swirl of static.

In a moment, the de-rezzing complete, the loser had vanished.

Far from the Game Grid, the boy turned to the girl, mortified at the ease with which she’d won. “Lemma play you again?” He figured he had her technique analyzed now, and was positive that he could beat her this time.

She shrugged; she sort of liked him, and enjoyed sharking him. “Yeah, if you’ve got another quarter.”

Into the videogame went the coin, where it joined millions upon millions of others earned by the programs. They and their playing fields, the videogames, were one of the most popular entertainment innovations in history.

The side of the machine bore the ENCOM logo, which could also be seen on computers and electronic equipment of every variety, factories and research facilities, skyscrapers and paychecks. ENCOM was the commercial superpower that had taken leadership of the computer revolution, unrivaled international leader in the field of artificial intelligence.

Another game was in progress over the Grid. It resembled jai alai, but the two Warrior opponents each stood at the center of a series of concentric rings, gleaming circles suspended in midair, shining in the Warrior’s color, blue or red. Each Warrior was armed with a power-cesta, the long, scoop-shaped glove with which the game-ball was hurled and caught. Above them, a broad, reflective disk, several yards across, was poised, unsupported but unmoving.

The smaller contestant waited nervously, and rightly so, for he was a User-Believer, a Blue. Unwilling to give up his commitment to those mystical beings whom all the programs of the System had once served, he’d been sentenced to play on the Game Grid until he died.

That moment seemed near. The User-Believer shifted uneasily as he waited. He was determined to do his best; that was as it should be with a program. But his adversary was Sark, the Command Program.

Sark the Red, the unbeaten; Sark the tall, merciless Warrior, had won so consistently that he no longer kept track of his victories. It was Sark who served as Lord of the System, under the rulership of the Master Control

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