Stephen King
Wolves of the Calla
Wolves of the Calla continues the adventures of Roland, the last gunslinger and survivor of a civilized world that has 'moved on.' Roland's quest is ka, an inevitable destiny-to reach and perhaps save the Dark Tower, which stands at the center of everywhere and everywhen. This pursuit brings Roland, with the three others who've joined his quest, to Calla Bryn Sturgis, a town in the shadow of Thunderclap, beyond which lies the Dark Tower. Before advancing, however, they must face the evil wolves of Thunderclap, who threaten to destroy the Calla by abducting its young.
With the recent mainstream success of the Harry Potter books, Robert Jordan's The Wheel of Time, and the Lord of the Rings film trilogy, serial fantasy is bigger than ever-and the exciting, action-packed Wolves of the Calla, delivered in a beautiful, illustrated edition, is sure to be an enormous treat for fans both new and old.
This book is for Frank Muller, who hears the voices in my head.
The Final Argument
The first volume,
The Dark Tower is Roland's obsession, his grail, his only reason for living when we meet him. We learn of how Marten tried, when Roland was yet a boy, to see him sent west in disgrace, swept from the board of the great game. Roland, however, lays Marten's plans at nines, mostly due to his choice of weapon in his manhood test.
Steven Deschain, Roland's father, sends his son and two friends (Cuthbert Allgood and Alain Johns) to the seacoast barony of Mejis, mostly to place the boy beyond Walter's reach. There Roland meets and falls in love with Susan Delgado, who has fallen afoul a witch. Rhea of the Coos is jealous of the girl's beauty, and particularly dangerous because she has obtained one of the great glass balls known as the Bends o' the Rainbow… or the Wizard's Glasses. There are thirteen of these in all, the most powerful and dangerous being Black Thirteen. Roland and his friends have many adventures in Mejis, and although they escape with their lives (and the pink Bend o' the Rainbow), Susan Delgado, the lovely girl at the window, is burned at the stake. This tale is told in the fourth volume,
In the course of the tales of the Tower we discover that the gunslinger's world is related to our own in fundamental and terrible ways. The first of these links is revealed when Jake, a boy from the New York of 1977, meets Roland at a desert way station long years after the death of Susan Delgado. There are doors between Roland's world and our own, and one of them is death. Jake finds himself in this desert way station after being pushed into Forty-third Street and run over by a car. The car's driver was a man named Enrico Balazar. The pusher was a criminal sociopath named Jack Mort, Walter's representative on the New York level of the Dark Tower.
Before Jake and Roland reach Walter, Jake dies again… this time because the gunslinger, faced with an agonizing choice between this symbolic son and the Dark Tower, chooses the Tower. Jake's last words before plunging into the abyss are 'Go, then-there are other worlds than these.'
The final confrontation between Roland and Walter occurs near the Western Sea. In a long night of palaver, the man in black tells Roland's future with a Tarot deck of strange device. Three cards-the Prisoner, the Lady of Shadows, and Death ('but not for you, gunslinger')-are especially called to Roland's attention.
On his walk he encounters three doors standing freely on the beach. These open into New York at three different
Roland thinks that perhaps he has drawn three in just Eddie and Odetta, since Odetta is really two personalities, yet when Odetta and Detta merge as one into Susannah (largely thanks to Eddie Dean's love and courage), the gunslinger knows it's not so. He knows something else, as well: he is being tormented by thoughts of Jake, the boy who spoke of other worlds at the time of his death.
By now Eddie and Susannah are no longer prisoners in Roland's world. In love and well on the way to becoming gunslingers themselves, they are full participants in the quest and follow Roland, the last seppe-sai (death-seller), along the Path of Shardik, the Way of Maturin.
In a speaking ring not far from the Portal of the Bear, time is mended, paradox is ended, and the
The way of the pilgrims leads them toward the city of Lud, where the degenerate survivors of two old factions carry on an endless conflict. Before reaching the city, in the little town of River Crossing, they meet a few ancient survivors of the old days. They recognize Roland as a fellow survivor of those days before the world moved on, and honor him and his companions. The Old People also tell them of a monorail train which may still run from Lud and into the waste lands, along the Path of the Beam and toward the Dark Tower.
Jake is frightened by this news but not surprised; before being drawn from New York, he obtained two books from a bookstore owned by a man with the thought- provoking name of Calvin Tower. One is a book of riddles with the answers torn out. The other,
Aunt Talitha, the matriarch of River Crossing, gives Roland a silver cross to wear, and the travelers go their course. While crossing the dilapidated bridge which spans the River Send, Jake is abducted by a dying (and very dangerous) outlaw named Gasher. Gasher takes his young prisoner underground to the Tick-Tock Man, the last leader of the faction known as the Grays.
While Roland and Oy go after Jake, Eddie and Susannah find the Cradle of Lud, where Blaine the Mono awakes. Blaine is the last above ground tool of a vast computer system that lies beneath Lud, and Blaine has only one remaining interest: riddles. It promises to take the travelers to the monorail's final stop…
Roland rescues Jake, leaving the Tick-Tock Man for dead. Yet Andrew Quick is not dead. Half-blind, hideously wounded about the face, he is rescued by a man who calls himself Richard Fannin. Fannin, however, also identifies himself as the Ageless Stranger, a demon of whom Roland has been warned.
The pilgrims continue their journey from the dying city of Lud, this time by monorail. The fact that the actual mind run-ning the mono exists in computers falling farther and farther behind them will make no difference one way or the other when the pink bullet jumps the decaying tracks somewhere along the Path of the Beam at a speed in excess of eight hundred miles an hour. Their one chance of survival is to pose Blaine a riddle which the computer cannot answer.
At the beginning of
After telling his friends the story of Susan Delgado, Roland and his friends come to a palace of green glass which has been constructed across 1-70, a palace that bears a strong resemblance to the one Dorothy Gale sought in
After a final trip into the Wizard's Glass and a final dreadful revelation-that Roland of Gilead killed his own mother, mistaking her for the witch named Rhea-the wanderers find themselves once more in Mid-World and once more on the Path of the Beam. They take up their quest again, and it is here that we will find them in the first pages of
This argument in no way summarizes the first four books of the