liked him, but because he had done her bidding with eagerness. Cobeth had been her long arm, her menace at a distance. Now she had no one to carry out her schemes—until tonight. Tonight, she had practiced the art of visualization with such mastery that she had not only bent the landdraw of Suxonli to her will, but she had

created a physical form for the draw to use. It was tall, gray, shuffling, and intelligent. She could never have brought the draw under her control if Greatkin Zendrak had not cursed it sixteen years ago. Fortunately for Hennin's purposes, Zendrak's curse had packed tremendous power—after all, he was a Greatkin. Cursed, the landdraw had responded to Zendrak's rage like plants exposed to the conflagration of napalm. The draw had screamed, withered, and become hideous. No children born after this time had survived. As it stood now, Suxonli Village had no future. Hennin decided to change this—not out of the goodness of her heart, of course. She had no compassion for the barren women of the village or the mutant things that were born and died within minutes of taking their first breaths. All Hennin wanted was power. Personal power. Control of the landdraw assured her an unlimited amount. But what was landdraw?

Landdraw was intelligent. In any birth, three factors determined the genetic

and psychological inheritance of the child: mother, father, and draw. Once a child was conceived, the pregnant mother could not cross from one country or draw into another. To do so would abort the child. Each landdraw left a specific psychic imprint of talents on the newborn as well as any number of

physical and emotional characteristics that faithfully reflected the region in

which the child had been conceived. Earthquake-prone Jinnjirri gave birth to a race of people who enjoyed «breaking new ground.» Most of them grew up

to be artists, iconoclasts, and political dissidents. The hair and gender of this passionate people shifted with their moods like storms and sunshine playing hide-and-seek across the Jinnjirri Central Plains. In contrast to the freewheeling Jinnjirri, the Saambolin-born were as emotionally contained as the lakes that dotted Saambolin's tidy landscape. Speakinghast, the capital of Saambolin, was clean, orderly, and organized. This city boasted most of Mnemlith's lawmakers, administrators, and educators among its number. Predictably Sathmadd, the Greatkin of Mathematics, Organization, and Red Tape, was the patron of this fair city. In the southwest the desert country of Asilliwir produced a people of nomadic temperament. Composed mostly of rolling sand and treeless islands, the draw of Asilliwir fashioned a people who lusted for all the

things this arid land could not sustain. Over the centuries, the Asilliwir had become the natural traders of Mnemlith, their prices high and their goods exotic. Although this race engaged primarily in commerce and business, its exchange included not only money but news. The Asilliwir caravan wagons covered thousands of miles every year; in short, the Asilliwir kept all of Mnemlith informed about the issues (and gossip) of the day. To the west lay Piedmerri. This land race echoed the fertile, protected valleys found in this country. Here was a people who were round-faced and blessed with an abundant ability to conceive and foster children

everywhere, their schools famous for putting the needs of the children first. Generally cheerful and large-of- lap, the Pieds were a gentle people. In the southwest stood the sea-loving Dunnsung-born. This race was a close cousin to the artistic Jinnjirri. The Dunnsung were gifted with beautiful voices that slid up and down the scale with ease and power. Theirs was a musical talent that could make even the most callous weep. Dunnsung mothers often gave birth in the shallow waters of the sea which surrounded the Dunnsung peninsula, the rhythm of the waves imprinted on the psyches of this fair-haired people from the first moment of life. And finally to the far north lay Tammirring. Cold, remote, and mountainous, the Tammirring draw impressed its people with a love of secrets. A race of extreme psychic sensitivity, the Tammirring-born usually wore veils to protect themselves. This draw produced seers and mystics, and Elder Hennin was no exception. Native ability paired with an accelerated Mayanabi training from her youth now made Elder Hennin a formidable adversary. Currently, like Rimble, Elder Hennin was conducting an experiment; she was meddling with nature; specifically, the venom of the holovespa wasp.

Unlike Rimble, however, Elder Hennin didn't care one whit if this experiment was remotely in line with the wishes of the Presence. And this was the great difference between Hennin and Trickster. Unfortunately, Hennin's understanding and interpretation of Rimble's activities among the Greatkin sadly missed the bigger picture. For Hennin, Rimble was an excuse to do whatever she pleased to whomever she pleased without guilt or conscience. Since Hennin had been raised in Suxonli Village, the place most sacred to Trickster in all Mnemlith, Hennin felt she had an inside and therefore more correct view of Trickster's real nature. After all, the Mythrrim had given Suxonli the honor of enacting Trickster's ritual of remembrance each fall: Rimble's Revel. Secure in her «knowledge,» Elder Hennin believed herself to be a kind of mediumistic mouthpiece for Rimble. No one had challenged this until Trickster's daughter came along and spoiled the charade. Before

Kelandris could really speak, however, Hennin silenced her. And for the last sixteen years Kelandris had remained silent—lost in the miasma of her own craziness. With the help of Trickster's son and an argumentative group of seven other Contraries, Kelandris had regained her sanity in the last year. Hennin had recently discovered this and intended to destroy Kelandris for once and for all. A toxic dose of drugs and a severe beating had not killed the woman sixteen years ago. But Akindo would. Hennin smiled. Yes, Akindo most certainly would. Akindo would be her long arm of menace now. It would do her bidding; it would carry a hive of deadly poison on its back to Kelandris. And that was all to the good, she thought as she fed a poisonous pollen to a hive of agitated holovespa wasps. As far as Hennin was concerned, there could be only one wasp queen from Suxonli Village. Hennin. And while she was at it, she thought to herself with pleasure, she might as

well kill off the idiots who lived at that house in Speakinghast. As she saw it, three months ago the Kaleidicopians had indirectly caused the death of her favorite student: Cobeth of Jaiz. So she had a score to settle with them, and with their ring leader, Zendrak. He had once been her Mayanabi teacher. When Hennin refused to wash his dishes one day—informing him that she was beyond «all that'—he kicked her out of his house and told her to return when she had lost some of her arrogance. Hennin liked her arrogance and so had never lost it. Nor did she ever return to Zendrak's

tutelage. All in all, Hennin felt terribly justified in harming these people. And now she finally had the perfect means. Akindo. Akindo was the name she had given to the ambulatory draw of Suxonli, the thing that shuffled, the thing she now controlled. No one but Hennin herself was immune to Akindo. Hennin smiled, imagining herself to be acting on behalf of Greatkin Rimble himself. Funny thing about it—she was. *3* It was winter in Mnemlith. A small inn near the border of Jinnjirri and Saambolin stood banked in two-foot snow drifts, icicles from last week's momentary thaw hanging off the roof like crystal spikes, the setting sun shining golden through them as it disappeared over the distant mountains. A Jinnjirri-born woman trudged through the freshly fallen snow, her destination the small woodshed behind the inn. Her name was Aunt.

A friend of the innkeeper's, Aunt had just offered to bring in a new load of dry wood for the fireplace in the eating hall. She was bundled from top to bottom in brightly dyed wools and fuzzy boots. Her Jinnjirri hair escaped the confines of her stocking cap, turning a cheery shade of yellow as she whistled a happy tune. Her yellow hair telegraphed her good mood to two stableboys who were busily grooming a couple of horses belonging to guests of the inn. They were Jinnjirri-born like herself, and grinned as she passed them. It would be good, thought Aunt to herself, to be in Jinnjirri shortly. She had spent the last three months in the bustling but stuffy Saambolin city named Speakinghast. She longed for her Jinnjirri home in the northwest. Nothing moved in Saambolin—not the ground or the opinions of its people. Aunt sighed opening the door to the woodshed. As she did so a cold blast of air, seemingly from the inside of the squat building, dislodged her hat and spun it against the nearby wall of the stable. Frowning, Aunt went to pick up her hat. The horses she had just passed shied and threw their heads nervously. The Jinnjirri stableboys tried to calm them. They met with remarkably little success. With each passing moment, the agitation of the horses increased. Hearing the frantic whinnies of the horses and the surprised shouts of the boys, Aunt ran back to the stable. When she arrived there, one of the horses threw himself against the rope shank that held him, and broke it. Suddenly free, the bay horse bolted. His stablemate screamed after him, plaintively. Aunt reached up to calm the mare. Snorting the mare reared in fear against her. Shocked, Aunt jumped out of the way. Never in her life had she had an animal respond with fear toward her. Before Aunt could think about this further, the mare also ripped free from the shank that bound her. Like the bay gelding she ducked out of the stable and galloped away across the adjacent snow-covered pasture. None of the

three Jinnjirri said anything. They were all speechless. After a while, Aunt grunted and returned to the woodshed. As she slipped through the half-open door, she was stung instantly on the exposed part of her neck by one of Elder Hennin's holovespa wasps. Aunt flicked it away angrily, saying, «Never heard of such a thing this time of year. Wasps die in fall,» she added, rubbing the place where the wasp had deposited her venom. The reaction to the poison would take a few minutes to set in. Unaware that she had less than a quarter hour left to live, Aunt

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