Most proposals that address themselves, explicitly or otherwise to the postwar problem of controlling the socially alienated turn to some variant of the Peace Corps or the so-called Job Corps for a solution The socially disaffected, the economically unprepared, the psychologically uncomfortable, the hard-core 'delinquents,' the incorrigible 'subversives,' and the rest of the unemployable are seen as somehow transformed by the disciplines of a service modeled on military precedent into more or less dedicated social service workers....
Another possible surrogate for the control of potential enemies of society is the rein traduction, in some form consistent with modem technology and political processes, of slavery.... It is entirely possible that the development of a sophisticated form of slavery may be an absolute prerequisite for social control in a world at peace. As a practical matter, conversion of the code of military discipline to a euphemized form of enslavement would entail surprisingly little revision; the logical first step would be the adoption of some form of
'universal' military service.
BLOOD GAMES
The report considered ways in which the public could be
preoccupied with non-important activities so that it would not have time to participate in political debate or resistance. Recreation, 1-Ibid., pp. 41-42, 68, 70.
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THE CREATURE FROM JEKYLL ISLAND
trivial game shows, pornography, and situation comedies could play an important role, but blood games were considered to be the most promising of all the options. Blood games are competitive events between individuals or teams that are sufficiently violent in nature to enable the spectators to vicariously work off their frustrations. As a minimum, these events must evoke a passionate team loyalty on the part of the fans and must include the expectation of pain and injury on the part of the players. Even better for their purpose is the spilling of blood and the possibility of death.
The common man has a morbid fascination for violence and blood.
Crowds gather to chant 'Jump! Jump!' at the suicidal figure on the hotel roof. Cars slow to a near stop on the highway to gawk at broken bodies next to a collision. A schoolyard fight instantly draws a circle of spectators. Boxing matches and football games and hockey games and automobile races are telecast daily, attracting millions of cheering fans who give rapt attention to each moment of danger, each angry blow to the face, each broken bone, each knockout, each carrying away of the unconscious or possibly dying contestant. In this fashion, their anger at 'society' is defused and focused, instead, on the opposing team. The emperors of Rome devised the Circuses and gladiator contests and public executions by wild beasts for precisely that purpose.
Before jumping to the conclusion that such concepts are absurd in modern times, recall that during the 1985 European soccer championship in Belgium, the spectators became so emotionally involved in the contest that a bloody riot broke out in the bleachers leaving behind 38 dead and more that 400 injured.
The root of the trouble: A tribal loyalty to home teams that surpasses an obsession and, say some experts, has become a substitute religion for many. The worst offenders include members of gangs such as Chelsea's Anti-Personnel Firm, made up of ill-educated young males who find in soccer rivalry an escape from boredom.
Still, the British do not have a patent on soccer violence. On May 26, eight people were killed and more than 50 injured in Mexico City,—
a 1964 stadium riot in Lima, Peru, killed more than 300—and a hotly disputed 1969 match between El Salvador and Honduras led to a week-long shooting war between the two countries, causing hundreds of casualties.
The U.S. is criticized for the gridiron violence of its favorite sporf, football, but outbursts in the bleachers are rare because loyalties are DOOMSDAY MECHANISMS
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spread among many sports and national pride is not at stake. Said Thomas Tutko, professor of psychology at California's San Jose State University: 'In these other countries, it used to be their armies. Now it's their competitive teams that stir passions.'1
Having considered all the ramifications of blood games, the
HNDING A CREDIBLE GLOBAL THREAT
In time of war, most citizens uncomplainingly accept their low quality of life and remain fiercely loyal to their leaders. If a suitable substitute for war is to be found, then it must also elicit that same reaction. Therefore, a new enemy must be found that threatens the entire world, and the prospects of being overcome by that enemy must be just as terrifying as war itself. The report is emphatic on that point:
Allegiance requires a cause; a cause requires an enemy. This much is obvious; the critical point is that the enemy that defines the cause must seem genuinely formidable. Roughly speaking, the presumed power of the 'enemy' sufficient to warrant an individual sense of allegiance to a society must be proportionate to the size and