They were on the Millipede, blasting through one of the pitch-black sections of the ride, when Tod made one too many references to the two best rocket jockeys in the universe, and Jeremy decided to kill him. The instant the thought flashed through his mind, he knew he had to murder his “best friend.” It felt so right. If life was a game with a zillion-page book of rules, it wasn't going to be a whole hell of a lot of fun — unless you found ways to break the rules and still be allowed to play. Any game was a bore if you played by the rules — Monopoly, 500 rummy, baseball. But if you stole bases, filched cards without getting caught, or changed the numbers on the dice when the other guy was distracted, a dull game could be a kick. And in the game of life, getting away with murder was the biggest kick of all.

When the Millipede shrieked to a halt at the debarkation platform, Jeremy said, “Let's do it again.”

“Sure,” Tod said.

They hurried along the exit corridor, in a rush to get outside and into line again. The park had filled up during the day, and the wait to board any ride was now at least twenty minutes.

When they came out of the Millipede pavillion, the sky was black in the east, deep blue overhead, and orange in the west. Twilight came sooner and lasted longer at Fantasy World than in the western part of the county, because between the park and the distant sea rose ranks of high, sun-swallowing hills. Those ridges were now black silhouettes against the orange heavens, like Halloween decorations out of season.

Fantasy World had taken on a new, manic quality with the approach of night. Christmas-style lights outlined the rides and buildings. White twinkle lights lent a festive sparkle to all the trees, while a pair of unsynchronized spotlights swooped back and forth across the snow-covered peak of the manmade Big Foot Mountain. On every side neon glowed in all the hues that neon offered, and out on Mars Island, bursts of brightly colored laser beams shot randomly into the darkening sky as if fending off a spaceship attack. Scented with popcorn and roasted peanuts, a warm breeze snapped garlands of pennants overhead. Music of every period and type leaked out of the pavilions, and rock-'n'-roll boomed from the open-air dance floor at the south end of the park, and from somewhere else came the bouncy strains of Big Band swing. People laughed and chattered excitedly, and on the thrill rides they were screaming, screaming.

“Daredevil this time,” Jeremy said as he and Tod sprinted to the end of the Millipede boarding line.

“Yeah,” Tod said, “daredevil!”

The Millipede was essentially an indoor roller coaster, like Space Mountain at Disneyland, except instead of shooting up and down and around one huge room, it whipped through a long series of tunnels, some lit and some not. The lap bar, meant to restrain the riders, was tight enough to be safe, but if a kid was slim and agile, he could contort himself in such way as to squeeze out from under it, scramble over it, and stand in the leg well. Then he could lean against the lap bar and grip it behind his back — or hook his arms around it — riding daredevil.

It was a stupid and dangerous thing to do, which Jeremy and Tod realized. But they had done it a couple of times anyway, not only on the Millipede but on other rides in other parks. Riding daredevil pumped up the excitement level at least a thousand percent, especially in pitch-dark tunnels where it was impossible to see what was coming next.

“Rocket jockeys!” Tod said when they were halfway through the line. He insisted on giving Jeremy a low five and then a high five, though they looked like a couple of asshole kids. “No rocket jockey is afraid of daredeviling the Millipede, right?”

“Right,” Jeremy said as they inched through the main doors and entered the pavilion. Shrill screams echoed to them from the riders on the cars that shot away into the tunnel ahead.

According to legend (as kid-created legends went at every amusement park with a similar ride), a boy had been killed riding daredevil on the Millipede because he'd been too tall. The ceiling of the tunnel was high in all lighted stretches, but they said it dropped low at one spot in a darkened passage — maybe because air-conditioning pipes passed through at that point, maybe because the engineers made the contractor put in another support that hadn't been planned for, maybe because the architect was a no-brain. Anyway, this tall kid, standing up, smacked his head into the low part of the ceiling, never even saw it coming. It instantly pulverized his face, decapitated him. All the unsuspecting bozos riding behind him were splattered with blood and brains and broken teeth.

Jeremy didn't believe it for a minute. Fantasy World hadn't been built by guys with horse turds for brains. They had to have figured kids would find a way to get out from under the lap bars, because nothing was entirely kid-proof, and they would have kept the ceiling high all the way through. Legend also had it that the low overhang was still somewhere in one of the dark sections of the tunnel, with bloodstains and flecks of dried brains on it, which was total cow flop.

For anybody riding daredevil, standing up, the real danger was that he would fall out of the car when it whipped around a sharp turn or accelerated unexpectedly. Jeremy figured there were six or eight particularly radical curves on the Millipede course where Tod Ledderbeck might easily topple out of the car with only minimal assistance.

The line moved slowly forward.

Jeremy was not impatient or afraid. As they drew closer to the boarding gates, he became more excited but also more confident. His hands were not trembling. He had no butterflies in his belly. He just wanted to do it.

The boarding chamber for the ride was constructed to resemble a cavern with immense stalactites and stalagmites. Strange bright-eyed creatures swam in the murky depths of eerie pools, and albino mutant crabs prowled the shores, reaching up with huge wicked claws toward the people on the boarding platform, snapping at them but not quite long-armed enough to snare any dinner.

Each train had six cars, and each car carried two people. The cars were painted like segments of a Millipede; the first had a big insect head with moving jaws and multifaceted black eyes, not a cartoon but a really fierce monster face; the one at the back boasted a curved stinger that looked more like part of a scorpion than the ass-end of a Millipede. Two trains were boarding at any one time, the second behind the first, and they shot off into the tunnel with only a few seconds between them because the whole operation was computer-controlled, eliminating any danger that one train would crash into the back of another.

Jeremy and Tod were among the twelve customers that the attendant sent to the first train.

Tod wanted the front car, but they didn't get it. That was the best position from which to ride daredevil because everything would happen to them first: every plunge into darkness, every squirt of cold steam from the wall vents, every explosion through swinging doors into whirling lights. Besides, part of the fun of riding daredevil was showing off, and the front car provided a perfect platform for exhibitionism, with the occupants of the last five cars as a captive audience in the lighted stretches.

With the first car claimed, they raced for the sixth. Being the last to experience every plunge and twist of the track was next-best to being first, because the squeals of the riders ahead of you raised your adrenaline level and expectations. Something about being securely in the middle of the train just didn't go with daredevil riding.

The lap bars descended automatically when all twelve people were aboard. An attendant came along the platform, visually inspecting to be sure all of the restraints had locked into place.

Jeremy was relieved they had not gotten the front car, where they would have had ten witnesses behind them. In the tomb-dark confines of the unlit sections of tunnel, he wouldn't be able to see his own hand an inch in front of his face, so it wasn't likely that anyone would be able to see him push Tod out of the car. But this was a big-time violation of the rules, and he didn't want to take any chances. Now, potential witnesses were all safely in front of them, staring straight ahead; in fact they could not easily glance back, since every seat had a high back to prevent whiplash.

When the attendant finished checking the lap bars, he turned and signaled the operator, who was seated at an instrument panel on a rock formation to the right of the tunnel entrance.

“Here we go,” Tod said.

“Here we go,” Jeremy agreed.

“Rocket jockeys!” Tod shouted.

Jeremy gritted his teeth.

“Rocket jockeys!” Tod repeated.

What the hell. One more time wouldn't hurt. Jeremy yelled: “Rocket jockeys!”

The train did not pull away from the boarding station with the jerky uncertainty of most roller coasters. A tremendous blast of compressed air shot it forward at high speed, like a bullet out of a barrel, with a

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