She managed to kill the scream trying to tear its way up out of her throat before she frightened the mare, but she did drop all the tack, startling the young horse so that she shied a little and danced away, nervously. Kero, for her part, just stood and shook for a moment. A very long moment, in fact, so long that Verenna got over her startlement and picked her way cautiously back toward her rider before Kero had entirely recovered.

The horse nuzzled her anxiously, and Kero found the steadiness to reach for Verenna and scratch her ears while she regained the last of her own composure. Finally she was able to take the hackamore off her own arm and slip it over Verenna’s nose without her hands shaking so much that she’d be unable to get the band over the mare’s ears.

Saddling Verenna was a matter of moments. The mare stood on command, quietly, as she’d been taught, while Kero slung the saddle and blanket over her back and fastened the girth. Chest and rump bands were next, as Kero fumbled the buckles a little in the dark, then Kero snugged the girth tight against her barrel. Verenna snorted a little, but was being remarkably well-behaved under the circumstances.

Which is just as well, Kero admitted, as she put her foot in the stirrup and pulled herself up onto Verenna’s back. I’m not sure what I’d do if she decided to get out of hand.

She rode the mare up to the fence, then leaned over and grabbed the latch on the gate. The pasture gate could be opened from horseback, and Verenna remained quiet, though a little jumpy, throughout the entire maneuver. At least I don’t have the others crowding up around this end, waiting for a chance to bolt. Verenna was a very light-footed beast, and hardly made more noise than a goat as she pivoted in place so that Kero could pull the gate shut and latch it closed. Kero was counting on that; she’d need every advantage she had against the raiders.

Verenna automatically turned southward as they moved away from the gate at a fast walk; Kero normally rode her along the game trails in the Keep’s wild lands, and the shortest way there was along the road south. She shivered under the saddle; horses are creatures of habit, and her world had been turned all round about this evening, first by the invasion of strange men and horses into her pasture, then by Kero’s arrival on the heels of the chaos. This business of riding out in the middle of the night had the mare nervous and confused—

And now Kero confused her still further by turning her in an entirely opposite direction to the one she expected. Westward, not southward, and away from the hunting lands and the main village.

She stopped, snorted again, and bucked a little. Kero held her head down, and she fought the reins for a moment more, then settled, shaking her head.

Poor baby, you don’t know what we’re doing out here in the middle of the night, do you? Kero let her stand for a moment until she stopped shivering, then loosened her reins and gave her a touch of the heel. Obedient, but still snorting a little in protest, the mare headed into the west, up to the least hospitable side of the valley, along a faint track that led to the border of the Keep lands.

Their road stayed a track only so long as it lay within the Keep’s borders. From there it turned into a goat path, then into a game trail.

Verenna didn’t like it at all; it was bordered by clumps of bushes that swayed and rustled alarmingly, and overhung by trees that made it difficult for either her or her rider to see the path. Any horse bred by the Shin’a’in nomads could pick her way across uneven ground in conditions much worse than this, but that didn’t mean she had to like it. Her ears were laid back, and Kero sensed by the tenseness of her muscles that the least little disturbance would make her shy and possibly bolt.

A spooky enough road for a visit to a witch. Kero kept looking sharply at every movement she caught out of the corner of her eye, and starting a little at every sound. She was just as bad as Verenna, when it came down to it. This was the way to her grandmother’s home, called “Kethry’s Tower.” Kero hadn’t been up this road very often, but she knew it well enough. As a child, she’d been taken here either pillion behind a groom, or on her own fat pony, and the visits had been at least once a month. Later, though, as Lenore became ill, she’d gone no oftener than twice a year—and since her mother’s death, she hadn’t gone at all. Not that she hadn’t wanted to, but although Rathgar hadn’t expressly forbidden it, he’d certainly made his disapproval known. Kero had her hands full running the Keep, and somehow there never seemed to be enough time to visit her grandmother. And Grandmother had never sent any messages urging a visit either, so perhaps she hadn’t wanted any visitors....

And maybe she still doesn’t. But that’s a chance I’ll have to take.

As Kero remembered it, the place wasn’t exactly a tower; it was more like a stone fortress somehow picked up and set into the side of a cliff. Kero scrubbed at her burning eyes with her sleeve, wishing that the Keep had been as impregnable as that Tower—it always looked to her as if it had been grown into the cliff side, or perhaps carved into the living rock, and the only access to it was along a steep, narrow stairway. Witch and sorceress her grandmother might be, but she took no chances on the possibility of having unfriendly visitors.

Verenna stumbled, and Kero steadied her. Now that they were away from the Keep, the normal night sounds surrounded them as if nothing at all had happened back there tonight. Off in the distance an owl hooted, and beyond the clopping of Verenna’s hooves, Kero heard tiny leaf-rustlings as nocturnal animals foraged for their dinners.

Mother said that Grandmother had offered to build the Keep into something like the Tower, and Father refused, she remembered suddenly. Why? He wasn’t normally that stupid, to refuse help. Was it just that he didn’t want to be any further in Grandmother’s debt?

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