kept them.
At least they were clean. His need for authenticity didn't run to dirt and lice, and fortunately, neither did Alberich's; a little soot smeared across his forehead, chin, and cheekbones provided the illusion of dirt, and that was all that was required.
This time the place where Skif's transformation had taken place had been supplied by Alberich, not that Skif was surprised at the Weaponsmaster's resources. Alberich couldn't have walked out of the Complex in his sell- sword gear, after all.
Alberich brought him to an inn where a Herald and a Trainee could ride into the stable yard unremarked. No surprises there; the innkeeper greeted him by name, and they took Cymry and Kantor to the stable, to special loose-boxes without doors. Then came the surprise, in the form of a locked room at the back of the stable to which Alberich had the key, and which contained both a trunk of disguise material and a rear entrance onto an alley. A beggar boy slipped out that entrance into the shadows of dusk somewhat later, and after him, a disreputable sell- sword whose face would be moderately familiar in the Exile's Gate quarter. Another purpose for all that soot on Skif's features was to disguise them. It wouldn't do for him to be recognized.
Skif made his way quietly to Exile's Gate itself; then as if he had come in the Gate, he wandered the street in his old neighborhood, training his voice into a tremulous piping as he begged from the passersby. Mostly he got kicks and curses, though once someone gave him an end of a loaf, and two others offered a rind of bacon and a rind of cheese. Beggars here got food more often than coin, though there was little enough of the former. Skif went a little cold when he thought about a child trying to live on such meager fare.
He got a drink at a public pump and wandered about some more as the streets grew darker and torches and a few lanterns were put up outside those businesses that were staying open past full dark. There were streetlights, but they were very few and often the oil was stolen, or even the entire lamp. He was ostensibly looking for a place to sleep on the street, out of the way of traffic. Actually he knew exactly where he was going to go to sleep, but he had to make a show out of it, because the child snatchers were almost certainly watching him. He also kept hunched over, both to look more miserable and to look smaller. The younger the children were, the more timid they were, the better the snatchers liked them.
And behind him, going from drink stall to tavern, was Alberich. There was great comfort in knowing that.
In his persona of woeful beggar child, he had a single possession that was going to make this entire ruse work — a wooden begging bowl. Perfectly in character with what he was, no one would even remark on it. And it was going to keep him from being knocked unconscious, because it was much deeper than the usual bowl and fit his head exactly like a helmet. Once he curled himself up in his chosen spot for the night and pulled his ragged hood over his head, he'd slip that bowl over it under the rags. When the snatchers came along and gave him that tap on the head to keep him from waking up when they grabbed him, he'd be protected.
He also had weapons on his person; his throwing daggers were concealed up his sleeves. Alberich hadn't needed to tell him to bring them. Having them made him feel a good deal safer, although his first choice of weapon wouldn't have been one that you threw at the enemy. Or it wouldn't have been if he wasn't so certain of his own accuracy. It was very unlikely that he'd be searched. These beggar children never had anything of value on them. If they once had, it was long snatched by those older and stronger than they were.
As he trudged away from the streets where people were still carrying on the minutiae of their lives and toward the warehouses and closed-up workshops, he felt eyes on him. The back of his neck prickled. The warehouse section of Exile's Gate was where most of the children had vanished from, and he knew now, with heavy certainty, that the snatchers were somewhere out there watching him, waiting for him to settle.
Alberich was out there, too, and had taken to the same covert skulking as Skif's stalkers. He was hunting the hunters, watching the watchers, to make sure that if anything went wrong, Skif wouldn't be facing it alone.
He would never, ever have attempted this by himself, or even with someone who didn't also have a Companion. The key to this entire plan was that Kantor and Cymry could Mindspeak to each other, keeping Skif and Alberich aware of everything that was going on.
The buildings here were large, with long expanses of blank wall planted directly on the street — you didn't want or need windows in a warehouse. There weren't a lot of places where a tired child could curl up to sleep. But where there was a doorway that was just big enough to fit a small body, or a recessed gate, it was dark and it was quiet, and no one was likely to come along to chivvy one off until dawn. Mind, any number of adult beggars knew this too, so the first few places Skif poked his nose into were occupied, and the occupants sent him off with poorly- aimed blows and liberal curses. He lost his bacon rind to one of them, not that he fought for it.
But when he did find a place, it was perfect for the child snatchers, and thus perfect for his purposes. It was a recessed doorway, a black arch in a darkened street, with no one in sight in either direction.