There's a distinct thrill to watching a death, and knowing that you were the one who had the power to bring that particular death to that particular person. Nevertheless . . . this is one set of thrills that I can manage without, given the increasing risk. He could get a great deal of excitement from other experiences just as easily, including a little discreet hunting in the gutters on his own.

I've learned a lot from working with Rand, and the lessons haven't been wasted.

Unfortunately, Rand had not learned reciprocal lessons. One lesson that Orm never, ever forgot was 'never pick someone important enough to warrant revenge.'

If Rand wants to change the hunts, he can go do it by himself. He's still dependent on me to pick the initial targets, and if I can't find anything suitable that doesn't include risks I find acceptable, well, maybe he ought to try hunting on his own again. He had to remember that the only real hold Rand had over him was to implicate him in the murders. Rand could threaten and rage as much as he wanted, but the moment that Orm was outside his own door and into the street, there was nothing that Rand could do to control him. Rand might or might not realize that, but in the long run, it didn't matter. Words and threats meant nothing; if Rand wanted his victims, he had to leave Orm free to find them and set them up, for he couldn't do it all himself.

With that resolution firmly in mind, Orm paid for his food and left the eating-house. He would go ahead and scout the district that Rand wanted him to work, so that he could honestly say he'd been there. But if there was no good prospect—and by that, he meant asafe prospect—well, he'd just have to look elsewhere, wouldn't he?

He passed a group of children playing in the snow and chanting rhymes; one of them caught his attention for a moment.

'Four and twenty black birds?' Well Rand hasn't gotten four-and-twenty victims quite yet, but it's very nearly that, and they aren't exactly baked in a pie—but they aren't likely to sing anymore, either.

Orm kept one ear attuned to the music of a hammered dulcimer as he strolled up to the door of his chosen shop; there wasn't much traffic on this side of the street. Most of the pedestrians were over across the way, listening to the street-musician who had set herself up next to a food-seller's stall. And there wasn't anyone who looked interested in the shop Orm was heading for. With the sign of a rusty ax out front, there was no doubt that the merchant within dealt in used weapons.

By going just outside the district that Rand had specified, Orm had found a target that suited both of them. By sheer luck, a rather homely Free Bard wench named Curlew had a regular stand right across from this particular shop; either she hadn't heard the warnings, or was disregarding them. It really didn't matter; the fact that she was a Free Bard made her irresistible to Rand, and that was what made it possible for Orm to insist on a district that was a step lower than the one Rand had wanted to work.

Ashdon, the merchant, saw Curlew at least once every day; she went to him to sell him the pins she accumulated in her collection hat from those who couldn't afford to give her even the smallest of copper coins. Ashdon was terribly touchy about status and normally would never lower himself to so much as take notice of a guttersnipe Free Bard except that she had something marketable to sell him. It was easy for him to clean and straighten pins, and when women came into this shop accompanying their lovers or husbands, they generally bought all the pins he had, assuming from their shiny condition that they were new. So he gave Curlew just enough attention to exchange a couple of coppers for her handful of pins every day, and otherwise ignored her.

Orm strolled into Ashdon's shop, and before the balding, stringy fellow could break into his sales-speech, he laid a flannel bundle on the counter and opened it. Inside was a lot of a dozen mixed knives, including the all- important one. It had just enough ornamentation on it in the way of twisted gold wire on the hilt to make Ashdon's greed kick in.

'Ten silver,' Orm demanded. This was about six more than the collection was worth, if you left out the important knife. With it, the collection was easily worth nine. If he got seven, he could pretend to be pleased, and Ashdon would be gleefully certain that he'd gotten a bargain.

Ashdon hawked and spit to the side. 'For those?' He picked one up—the cheapest of the lot. 'Look at this—' he demanded, holding the rusty blade up. 'Look at the state of these things!If I can get them clean, they'll never sell! Five silver, take it or leave it.'

'Nine, or I walk out of here.' Orm retorted. 'I can take these anywhere and get nine.'

'So why aren't you somewhere else?' Ashdon replied with contempt. 'You've already been elsewhere, and you got told what I just told you. Six, and I'm doing you a favor.'

'Eight, andI'm doingyou one,' Orm said, with spirit, and picked up the special blade—carefully. With luck, Ashdon wouldn't notice that he hadn't removed his gloves. 'Look at this! That's real gold! I've had a touchstone to it!'

'It's probably gold-washed brass, and you're probably a thief trying to sell me your gleanings. Seven. That's my last offer.' The flat finality of his voice told Orm that it was time to close the bargain.

Orm whined and moaned, but in the end, he pocketed the seven silver pieces and left the bundle, feeling quite cheerful. Rand's spell and his own greed virtually ensured that Ashdon would decide to put the dagger on his

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