to keep' the current Open Lord off his guard-an advantage Khondar would exploit.
Ten-Rings had fled Blackstaff Tower last night, slipping invisibly back to Roarke House to recover his energy. He tried to sleep, but to no avail, so he buried himself in research all night, specifically the books from Samark. The items they took from Samark's corpse glowed with a new light after Khondar's trip through Black-staff Tower. He now saw a minor enchantment he'd previously ignored as merely a signature of sorts by the items' makers. He realized each of these was a key. Ahghairon and anything he himself enspelled acted as a key to pierce the fields around his tower-and Khondar already had five of the six keys he needed in the amulet, the ring, the dagger, and the two wands he pulled from the grasp of the Blackstaff's Tower.
That realization forced him through the streets on a frosty morning with flurries in the air. All that time he and his son had researched spell fields and protections around Blackstaff Tower had paid off-and now the Ten- Ringed Wizatd would pierce veils unbroken for centuries. He would claim far greater prominence as Ahghairon's Successor and the new Open Lord. All he needed was one last key-and he knew that more than one was in Daugult's grasp. First he would take the keys from him, then the Open Lord's throne, and then the city would see the munificent tule of wizards again.
Khondar turned slightly off the main street toward the palace, but he stopped to stare at Ahghairon's Tower. The slim stone pinnacle rose four stories high. It had a conical roof and very few windows-a very plain and most common of wizards' towers. Were it not for its location or its builder's prominence in Waterdeep, few would ever give it a second's pause-until they noticed the slight glow around it and the skeleton that floated within that glow at street level. While most others had never known much about the failed invader, Khondar smiled. One of the books Samark brought out of Khelben the Elder's tomb named that invader- Melkar of Mirabar. Why Samark sought the book was unknown to Khondar, but he learned from it nonetheless. He reread it in the early morning, seeing it in the same new light he now saw the items he claimed from Samark.
Melkar had failed more than two centuries before because he musinderstood the legend. While many still talked of Ahghairon and his deeds to this day, those tale-spinners corrupted things in the telling. Details were lost and secrets obfuscated, either by accident or design. Most Waterdhavians learned 'The Ballad of Battle Ward' by repetition and sing-alongs at taverns in any ward, its simple refrain praising Ahghairon's holding the line against Halaster and his pet demons. Most people assume that this long-ago battle involved only two demons and Halaster himself, as few bards bother to learn more than nine verses of the song, three verses per battle. Khondar knew that Melkar believed in that, which is why he only penetrated the first three barriers around Ahghairon's Tower when he attempted his entry. The legend he'd learned suggested the number of keys should match the number of monsters
Ahghairon fought during the Goreclipse, a celestial event where Selune went fully eclipsed and dark but the Tears of Selune were stained red.
Khondar's deeper researches and his torture of Vajra taught him that he needed not three-the number of foes assumed by most-but six. That clue came from Love atLlast, a rather insipid volume of love poems with the full version of the ballad written in with footnotes detailing what spells Ahghairon used against them. Khondar knew he needed six keys-one for each of the five demons to pierce the barriers, and a sixth key representing Halaster to enter the tower itself. According to the poet Malek Aldhanek, Ahghairon slew the demons on the very spot he built his tower, sealing an otherworldly portal with their blood and sinew.
Khondar felt the two keys he carried with him-the ring and the dagger-thrum with power as he passed Ahghairon's Tower. 'Soon,' he whispered, 'soon, I will claim that as my own. Fot now, my power is enough to force the Open Lord's attentions-and to claim from him something he's'taken for himself.' He masked his eagerness and impatience as he mounted the long and deep steps leading up to the palace.
Standing in the central reception hall of the palace, Ten-Rings drifted over to one of Ahghairon's more amusing creations- and one more easily noticed if moved or lost. Resting on a chest-high base, the ctystal globe contained a miniature diorama of Waterdeep as it had stood when Ahghairon founded the Lords of Waterdeep. The weather depicted in the globe had accurately predicted the weather as seen at highsun the following day fot more than thtee centuries. Khondar stared into the massive crystal ball, watching the snow swirl around its confines. As he peered closer at Ahghairon's Tower within the globe, a page approached and cleared his throat.
Standing at attention, the sandy-haired lad had the usual face-rash of early adolescence but the stance and voice of someone trained in diplomacy and courtly manners. 'Milord Naomal, I am Milluth. Please forgive my delay. It took us some time to track down the Open Lord, as he oftimes sttays from his official schedule, much to our dismay.'
'Never mind that, boy,' Khondar said. 'Just take me to him.'
'I can't do that, milord,' Milluth replied. 'Milord Neverember is in a meeting and cannot be disturbed. If you'd care to make an appointme-'
'No,' Khondar said, putting magical compulsions and spells behind his clipped whisper. 'You'll find you can, Milluth. Let us go find and interrupt your precious Open Lord.'
Ten-Rings was grateful the alcove in which Ahghairon's Globe rested kept any from seeing him cast the spell on the boy, whose glassy-eyed response revealed the spell held him in 'thtall.
Milluth quickly crossed the chamber, leading Ten-Rings out of the palace proper and to the southeastern tower of the palace-the Parley Tower, where the Lords met with any envoys or ambassadors from lands east of Anauroch. As they crossed the courtyard, Khondar noticed the clouds growing darker overhead and Ahghairon's Tower looming beyond the curtain wall of the palace. He knew it would snow before too long, and he wanted to be inside, preparing his spells and meditating before it did. The pair crossed to the heavy door with its pair of flanking guards. Milluth led them through the doot, across the entty chamber, and up three levels. As they climbed, Khondar planned his next move, and with a thought, two rings among his ten blinked with light, and were replaced with a different pair of rings. He looked at his hands and smiled, confident in his protections and magic.
They stopped at the landing and the ornate double doors that topped the stairwell. Flanking the doors were two pairs of guards-two in Lords' livery and two bearing badges with a raven holding a silver piece in its mouth. Khondar recognized the badge and smiled grimly. As Khondar and Milluth approached, all four guards put hands on their weapons but did not draw them. Khondar whispered a spell, unleashed it ahead of the boy, and paralyzed all four guards. He pushed the boy forward and said, 'The door, Milluth.'
When Milluth hesitated, Ten-Rings concentrated and willed the boy to forego knocking and simply open the doors. Milluth's hand jerkingly reached for the key ring at his belt, and he unlocked the doors and opened them in one smooth motion. Khondar cast one spell on himself, in expectation of trouble.
Inside the room, wide windows covered with expensive glass let in much light and allowed guests a good view of Castle Waterdeep, the spur of the mountain, and southern Castle Ward. Dagult sat facing the doors with his back to the windows, both allowing his guests the view and showing he worried little about having his back exposed. Many described Dagult Neverember as a 'lion of a man,' and Ten-Rings could see how he earned that ascription. His pumpkin-brown hair flew around a furrowed brow, deep-set dark eyes, and an angry mien like a mane. He looked every bit the impressive and forceful ruler, even when taken by surprise. He wore a gold velvet overtunic emblazoned with the Lords' mark, and his black linen shirt and black-bear pelt cape broadened his already-wide shoulders impressively.
Chairs shrieked as people shocked by the intrusion stood or shoved their chairs back from the door. Khondar's reaction was equally swift. From the guards outside and at least two old acquaintances at the table, Ten-Rings knew this was a Sembian trade consortium-Concord Argentraven-meeting with the Open Lord. He rushed to the table at one man, half-risen from his chair, and he punched him hard in the throat. The man fell back into his chair, choking, and Khondar put his left fist to his mouth, uttering a low syllable. Ice erupted into the man's mouth, surged out his nose, and engulfed his entire head.
'What is this?' Dagult yelled. 'Guards!' as he snapped a dagger out of his sleeve and into his hand.
Khondar saw all the other delegates in the room had minor weapons in hand. Their attention was on Khondar and his victim, who had suffocated in the ice and now wore a different face than the white-beatded one he wore moments before. The corpse had no beard, but his skin and hair were varying shades of ash gray. It told those assembled much.
'A shade!'
Khondar turned to face the assembly and said, 'Forgive my intrusion and attack, milords, but haste was the best course of action here-lest our Open Lord and you be further duped by a cunning shade seeking to undermine our fair city.'