“Sounds like”—
Outside the window, the zombies are holding a pavement sit-in. “What do we want?
“I’d better go sort this out, before they try to storm the hotel.”
ELAINE: Zombie Mush
“What am I looking at?” you ask.
“A map of Zonespace, with shard frontiers and zombies.”
“What kind of zombies?”
“In this context, gamers who’ve been subverted. See them over there? The blue dots are your tribe, SPOOKS players who’re also Zone gamers.” There are surprisingly few of them on the map. “The distortion—that’s latency time. Things are really fucked up, I can’t see any websites outside…shit. I think the bad guys must have decided to make happy with all the backbone bandwidth in Scotland. They’ve gotten the authentication keys, so they can mess with the routers in SCOLocate, and the main telcos—there are only a couple of dozen who own their own fibre.”
You grapple with the magnitude of the problem. “I don’t understand why I’m looking at this, Jack.”
“The question isn’t where Team Red got the keys to the realm from: Hayek Associates have a copy of the one-time pad, because they’re sniffing on
“Right.” You shuftie over to your own laptop and blink at the screens until you stop feeling cross-eyed. “Don’t you have macros for this?”
Jack gives you a toothy grin. “Macros for combat would be a breach of the T#amp#Cs, wouldn’t they?”
“I knew you were going to say something about that.”
“That’s what I was digging out of Lovecraftland.” He pulls his phone out and sets it on the desk next to his laptop. “It’s a stress-testing framework I wrote, ages back. Give it a bunch of Zone character accounts, and it’ll run them as a swarm, targeting whatever you put in their path.” He rolls his eyes.
“That doesn’t sound right.” You stare at him.
“Dead right it’s not.” He stares right back. “That’s why I buried a backup copy out in the boonies: insurance.”
“Insurance—”
“It’s the flip side of a coyote tunnel they wanted installing. You find a bunch of gamers who’re not having any fun, and you lure them to your new setting, see? Come play with us, we’re more fun. Give us your account, and we’ll migrate your players into our new game and give you three months extra time, free. Which is where the stress tester comes in. Because if you give it a bunch of moribund characters in the old game, you can, uh,
“
“Yup. On instructions from management at LupuSoft.” He grins humourlessly. “For stress-testing our own products,
You bring up the pie menu and see it at once. “Now, let me just load the bunch of accounts that Barry beamed at my phone this morning…”
His phone is blinking its wee sapphire light for attention.
You drop into Stheno’s eyes. It comes easily. You’re standing in the middle of a dirt track, woods to one side and a mountain range just visible in the distance across a field of maize to the other. You look round and see the most bizarre assortment of thuggish allies you can imagine. Orcs, humans, dwarfs, ice elves, a couple of giants, and a solitary dalek: They’re milling around like a flock of sheep. “Listen up!” you yell, trusting the rudimentary speech- to-text capabilities of the mobies they’re running on. “Follow me! Kill anything that’s wearing this!” You hold up the scroll Jack hands you and show them the design inscribed on it in blood, an ideogram of chaos. “Get moving!” And then you hit the GM menu and drop god-level privileges on every last one of Jack’s zombie horde.
It’s Zonespace, and there’s a city here, a city built on the glacier-rasped basalt plug of an extinct volcano. Huge lumps of steep granite rear from the pine-forested flanks of a huge loch, and the swampy slopes down to a rough timber-crafted coastal harbour in which galleons and triremes swing at anchor. Someone’s obviously been having fun with a bunch of historical maps, because you recognize bits of it from context—a huge castle looming from the top of a basalt spine, a proud royal palace sprawling at the opposite end of the Royal Mile—but you’re pretty certain the real Dunedin never had a mangrove swamp where now the railway station sits, nor was there a rain forest in Leith or an Aztec step-pyramid out by the Gyle.
But that’s all by the by. You’ve got an army of hundreds and a sword in your hand (not to mention snakes in your hair) and a job to do of killing every Orc you can see, repeatedly, until they stop coming back from the dead.
JACK: In the Box
You’re watching over Elaine’s shoulder to see if she’s got the hang of riding the horde of zombie griefers you’ve just unleashed, which is why you’re puzzled in the extreme when she zips out of the game interface and flips over to the laptop’s other screen to start messing with some other application. “What are you—”