“Welcome to the embassy, Witness Jones,” says the gorilla.
He’s a very polite gorilla, thoroughly diplomatic: nattily turned out in a tuxedo and white spats (the effect overall only slightly spoiled by his failure to wear shoes). Huw would indeed be entirely charmed by him if not for a lingering bigoted prejudice against furries that she acquired at an early age. The gorilla looks naggingly familiar, and Huw has a forehead-slapping moment when she recognizes the beloved commercial mascot of a long-extinct brand of breakfast cereal—offered as a free, high-resolution avatar in many early game systems as part of a canny, much-copied marketing strategy. The Galactic Authority’s infinite power is apparently so vast that it needn’t bother itself about looking like an utterly naff simspace newbie who still thinks digital hair is cool.
“I’m very pleased to be here.”
“Your—?” The gorilla’s expression sours. “He’s yours, is he? Yes, I’ve certainly seen him. I believe he’s camping in the rose garden around the back.” The gorilla gestures vaguely around the side of the building they’re standing in front of.
As befits an embassy to a galactic civilization, the cloud-dwellers have thrown together something rather posh. Unfortunately, they didn’t bother to vet the components for architectural coherency, which is why, within the gigantic outer ramparts of the Tokugawa-era Edo Castle (big enough to surround a medium-scale city, steep enough to repel tanks), they’ve installed Buckingham Palace as a reception suite; the Executive Office Building from Washington, D.C., as an administrative center; and an assortment of other tasteless excrescences—the Centre Pompidou to house an Arts and Culture Expo, the Burj Khalifa for hotel accommodation, and the Great Pyramid of Giza for no obvious reason at all.
To Huw’s not-terribly-trained nose, it all reeks of desperate insecurity. Even if they had been physically built, rather than merely rendered, these monumental buildings wouldn’t be remotely impressive compared to the cloud itself: but they were all designed to testify to the power and grandeur of their pre-singularity creators, in a manner that is deeply reassuring to a future-shocked primate trying to face up to overwhelming neighbors. And the neighbors
The Milky Way. But not as Huw knows it.
“Thanks, I’ll find him later. Uh, where am I staying? And what do I need to know for the process I’m supposed to be part of?”
“I can see you have a lot of questions, there. You’re staying in a suite on the two hundred eighty-sixth floor of the tower, there—” The gorilla points at the Burj Khalifa. “—and as for the rest, you are scheduled for an orientation meeting later. Perhaps you’d like to move in, freshen up, and collect your djinni ? The Cultural Secretary will talk you through the diplomatic process later, but for the time being, she’s rather busy seeing to the other witnesses.”
“Other— Rosa Giuliani, by any chance?” She asks, “Is there a person here called Bonnie? Or a—?”
“I’m sure you’ll have time to catch up with your friends later.” The gorilla nudges. “But right now, Secretary Chakrabarti has asked me to see that you’re comfortably settled in and all your needs attended to first. To minimize culture shock, you understand.”
Huw certainly understands, all right. The embassy is not just a very high fidelity sim, mimicking Earth-bound reality right down to the limits of direct sensory perception (despite the jumble of items from the architectural heritage dime store and the mad skyscape overhead); it’s also a capabilities-enforced PvP environment, the enlightened modern substitute for diplomatic immunity. And so she allows the gorilla to lead her to a teleport booth, and then to the gigantic jungle-infested lobby of the largest skyscraper in the Middle East, and up a roaring maglev express elevator (her ears pop, painfully and hyperrealistically, on the way) to a penthouse suite about the size of her entire street back home.
“I hope you enjoy the facilities here,” says the gorilla with a wink. “Nothing but the best for our expert witnesses—we have hot and cold running
It’s a far cry from jury duty accommodation in a crappy backpacker’s hostel in dusty Tripoli. Huw dials her time right up (sinfully extravagant: it’s the same kind of costly acceleration that got her into trouble when 639,219 called her on it) and orders the whirlpool-equipped hot tub with champagne to appear in the bathroom. Then she climbs in to marinate for subjective hours (a handful of seconds in everyone else’s reference frame) and to unkink for the first time in ages. After all, it’s not as if she’s consuming real resources here. And she needs to relax, recenter her emotions the natural way, and do some serious plotting.
Of course, the sim is far too realistic. A virtual champagne bath should somehow manage to keep the champagne drinking-temp cold while still feeling warm to the touch. And it shouldn’t be sticky and hot and flat; it should feel like champagne does when it hits your tongue—icy and bubbly and fizzy. And when Huw’s nonbladder feels uncomfortably full and relaxed in the hot liquid and she lets a surreptitious stream loose, it should be magicked away, not instantly blended in with the vintage Veuve to make an instant tubworth of piss-mimosa.
This is what comes of having too much compute-time at one’s disposal, Huw seethes. In constraint, there is discipline, the need to choose how much reality you’re going to import and model. Sitting on an Io’s worth of computronium has freed the Galactic Authority—and isn’t
Oh, oh, oh,
This is the thing that Huw has never wanted to admit: Her primary beef against the singularity has never been existential—it’s
Whether or not sim-Huw is
There’s a whole gang of dirtside refuseniks who make this their primary objection to transcendence. They’re severe Bauhaus cosplayers, so immaculately and plainly turned out that they look more like illustrations than humans. Huw’s never felt any affinity for them—too cringeworthy, too like a Southern belle who comes down with