She wanted to cry. She wanted to laugh. Instead she took her own letter and folded it, then put it inside her tunic. Perhaps, somehow, it would arrive in time to do some good. Assuming it arrived at all.
She buckled on her belt, carrying her purse and her dagger. It was the only weapon she owned but she would not know what to do with it if she was forced to use it on another living thing. Petri Coggen had never been much more than an aide and secretary to Master Kadro, who had been the great academic and explorer, dragging her out here so that she could scribe his exploits. But now she was alone, and the city of Khanaphes had become a brooding and hostile place. She was merely a Beetle-kinden woman edging towards her middle years, short and stout and prone to getting out of breath. She was certainly not the woman to avenge Kadro's death, but she felt she must at least try to investigate his disappearance.
She had shared a third-storey room with Kadro, a little box with two windows squeezed under the flat roof of a warehouse. Kadro had chosen it because the landlord was a merchant, and therefore used to dealing with foreigners; also because the place was cheap and lay close to the little stew of villainy that cluttered this side of the river beyond Khanaphes's great Estuarine Gate. This was a busy market by day, a tent city by night, and the tents often grand and elaborate, for there was a great deal of money changing hands at any given moment, and people in Khanaphes — legitimate dealers or otherwise — liked to show that they were doing well. It was a place that, in other circumstances, she would never have dreamt of visiting on her own, but nowhere else in Khanaphes might she find some kind of answer to her questions.
She made good time. A few hurried glances detected no followers, but the streets were teeming this close to the docks. There were always ships coming to the river quays, and then a swarm of dockhands, fishermen, merchants and rogues to pester them. Despite the time she had spent here, the heat still raised a sweat on to her skin, and the bustle of bald heads, the murmur of quiet voices, remained densely impenetrable.
In the shadow of the Estuarine Gate, she paused. The gate itself was out of sight, supposedly deep in the waters of the river, under any ship's draught passing between those gargantuan carved pillars. Again she looked round and saw no soldiers of the Ministers come to apprehend her, no skulking cloaked figure with eyes fixed on her.
She slipped past the gate by the narrow footpath, wall on one side, the choppy brown waters on the other. She did not look up, past that monumental pillar, to see the great stone likeness that was set into its southern side. Those inhumanly beautiful, blandly smiling features were constantly in her dreams. She had begun to fear them, for all they were a thousand years dead.
The maze of tents and awnings that awaited her was known to the locals as the Marsh Alcaia. She had come here twice before, both times with Kadro. Each time he had been cautious. Khanaphes was a well-run city, law- abiding and peaceful, but there was a froth of uncertainty where the external world met its walls, here before the Estuarine Gate. Other foreigners were not always so respectful of Khanaphes's laws. The golden Royal Guard sometimes swept through here with lance and sword, arresting and confiscating and slaying those that resisted, burning the tents. Khanaphes needed its trade, though, and so long as it did, the scum of the Marsh Alcaia would always re-establish itself before the Estuarine Gate, just outside of the city proper.
Entering the Marsh Alcaia was like stepping underwater, as the faded orange and yellow cloth closed over her and muted the sunlight. She was abruptly in a different world, stuffy, gloomy, reeking of spices and sweat. As she stood, a silhouette against the bright day beyond, the denizens of the Alcaia jostled past her. They did not look at her, each preoccupied with his own business. Every one of them was armed, a hand always close to the hilt of a broad-bladed dagger, a short sword with a leaf-shaped blade, a hatchet. Some bore as weapons simply the extrusions of bone that the Art had raised from their hands.
She finally conquered her fears and pushed inwards. Kadro had walked here without fear, or at least he had shown none. She tried to emulate him, even though she was big and clumsy and kept getting in the way. Porters with sacks of flour and sweet spices jostled and cursed her. A be-ringed merchant's retinue pushed her aside against the counter of a jeweller so that she upset his scales in a tiny clatter of brass. Her apologies fell into the abyss: they all maintained the Khanaphir reserve. Whether they were the local Beetle-kinden or the sinewy Marsh folk, or one of a dozen breeds of foreigner or halfbreed, they looked at her as though she was not wanted there.
She regained her balance. The offended jeweller was a Khanaphir Beetle, shaven-headed as they all were. With that narrow-eyed, unreadable look they all adopted when looking at her, he finished restacking his weights and measures. She tried to remember what route Kadro had taken through this maze of shifting streets, hoping it was still good. Her memory was not up to it, though: the Marsh Alcaia was a world without reference. Each day the faces here might be different, and if there was a code in the colours of the awnings that might have directed her where she needed to go, she had no way of reading it. Recognizing such patterns had been Kadro's strong point.
'Excuse me,' she said to the jeweller, the effort almost having her in tears again. 'I need to speak to the Fisher. Do you know her?' The title was all she knew. Most of the darker denizens of the Alcaia had left their real names behind a long time ago.
The jeweller stared at her with the Khanaphir stare reserved for foreigners. It was not hostile, in fact very polite, but suggested that she was speaking some kind of infantile nonsense that the man could not possibly be expected to understand. It humoured her without admitting any comprehension.
Petri bit her lip. Reaching for her purse, she took out a pair of coins — Helleron-minted Standards and a long way from home — and put them on his counter. With a deft motion he slipped them on to his scales. Weight and purity of metal was everything here. Her money from home was disastrously devalued and she knew that in exchange he would give her a fraction of the value that unadulterated gold of that same weight would have brought her.
'Please?' she asked. The jeweller still said nothing but, as if by magic, a small child appeared at his elbow. He muttered a few words and the girl ducked under the counter and ran off into the Alcaia. A nod of the jeweller's head then suggested that she follow.
Where the girl led her was nowhere near where she had gone before, but headed deeper into the Alcaia than she had ever been. The thought came to her, within three turns, that she was being led into some kind of trap. By then she could only follow, because she was lost already. She was out of breath from keeping up with the girl's skipping figure, with dodging all the other bustling people doing their secretive deals beneath this all-embracing cloth sky.
The girl had stopped, ahead of her. Petri put a hand on her dagger-hilt, feeling it so unfamiliar in her grip. There was a tent ahead, which surely could hold a dozen people inside, all ready to lay hands on her. 'This … this is it?' she asked. The girl looked back at her, as blandly unreadable as any local. She still had hair, cut ragged to just above her shoulders. The ubiquitous head-shaving was an adult affectation.
Deprived of an answer, Petri took a deep, harsh breath. She could wait out here as long as she wanted, but all she would accomplish would be to make herself look indecisive and lost. She had to move forward, so she pushed into the tent.