SEVEN TRIBES OF KHUR

Fin-Maskar - Coastal tribe. Herders and fishermen, one of the wealthiest of Khurish tribes.

Hachakee - Their territory lies south of Khuri-Khan. Highly-skilled horse-breeders.

Khur - Tribe of the royal house of Khur. Native territory, the eastern desert to the sea.

Mayakhur - From the far south of Khur. Smallest of the tribes, renowned for their tracking skills.

Mikku - Their territory is north of Khuri-Khan. Frequent suppliers of mercenaries to Neraka and the Khan’s army.

Tondoon - Their territory is west of Khuri-Khan. Largest tribe in Khur.

Weya-Lu - Their territory is in northwest Khur, between Khuri-Khan and Kortal.

GODS OF KHUR

Khurs worship a legion of gods and demi-gods only vaguely familiar to outsiders, and nomad deities vary from those worshiped by city dwellers. The following seem to be the most frequently mentioned:

Eldin the Judge - High god of nomads.

Elir-Sana - The divine healer, bringer of plenty; may equate to Mishakal.

Torghan, the Avenger - God of vengeance; may equate to Sargonnas.

Kargath the Warrior - May equate to Kiri-Jolith.

Rakaris the Hunter - Patron deity of hunters and predators; may equate to Chislev.

Anthor the Hermit - God scholars, poets, and dreamers; usually equated with Majere.

Hab’rar the Messenger - Carrier of the winds; thought to be Habbakuk.

Soro the Firemaker - God hearth and home. May equate to Sirrion.

Ayyan the Deceiver - Goddess of darkness.

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