ETARRA – trade city built across the Mathorn Pass by townsfolk after the revolt that cast down Ithamon and the high kings of Rathain. Nest of corruption and intrigue, and policy maker for the North.pronounced: ee-tar-ahroot meaning: e’ prefix for small; taria – knots

FALLOWMERE – Northeastern principality of Rathainpronounced: fal-oh-meerroot meaning: fal- ei-miere literally, tree self reflection – colloquialism for ‘place of perfect trees’

FALMUIR – city, once in Kingdom of Melhalla, ruined during a war of succession/never rebuilt. Princess of Falmuir subject of a ballad that Halliron uses to illustrate a point to Caolle after the Battle of Strakewood.pronounced: fal-mu-earroot meaning: ffael – dark; muir – cause

FELIRIN – minstrel who joins Asandir’s party enroute to Erdanepronounced: fell-eer-inroot meaning: fel – red lyron – singer

FELLOWSHIP OF SEVEN – sorcerers sworn to uphold the Laws of the Major Balance, and to foster enlightened thought in Athera

FFERETON s’DARIEN – centaur armourer who forged the Twelve Blades of Isaer, among them, Alithiel.pronounced: fair-et-onroot meaning: ffereton – craftsman/master-maker

GHENT – mountainous principality in Kingdom of Havish; where prince Eldir was raised in hidingpronounced: gent, hard groot meaning: ghent – harsh

GNUDSOG – Etarra’s field-captain of the garrison under Lord Commander Diegan; acting first officer in the battle of Strakewood Forestpronounced: nud-sug to rhyme with ‘wood log’root meaning: gianud – tough sog – ugly

GRITHEN – last descendent, earls of Erdane. Leader of the raid on Asandir’s party in the Pass of Orlan.pronounced: gri-then, rhymes with ‘with hen’root meaning: kierth – mistake; an – one

HADIG – commander of archers, Etarra City Garrisonpronounced: hay-digroot meaning not from Paravian

HALDUIN s’ILESSID – founder of the line that became high kings of Tysan since Third Age year 1. The attribute he passed on, by means of the Fellowship’s geas, was justice.pronounced: hal-dwinroot meaning: hal – white; duinne – hand

HALLIRON MASTERBARD – Masterbard of Athera during the Third Age; inherited the accolade from his teacher, Murchiel in the year 5597.pronounced: hal-eer-onroot meaning: hal – white; lyron – singer

HALMEIN – statue of centaur king, one of the twins who founded the Ilitharis Paravian royal line in the First Age. The carving forms the left side of the arch of Standing Gate on the road leading east into the Pass of Orlan, principality of Camris, Tysan.pronounced: hal-may-inroot meaning: hal – white; mein – haired

HANSHIRE – port city on Westland Sea, coast of Korias, Tysan. Where enchantress Elaira is stationed following her escapade at the Ravens Inn.pronounced: han-sheerroot meaning: hansh – sand; era – place

HAVISH – one of the Five High Kingdoms of Athera, as defined by the charters of the Fellowship of Seven. Ruled by the s’Lornmein royal line. Sigil: gold hawk on red fieldpronounced: hav-ishroot meaning: havieshe – hawk

HAVISTOCK – southeast principality of Kingdom of Havish.pronounced: hav-i-stockroot meaning: haviesha – hawk; tiok – roost

IDRIEN – Jieret’s companion on the raid in which they take Halliron Masterbard captive on the road south from Ward.pronounced: i-dree-enroot meaning: e’ – prefix for small; drien – partner

ILITHARIS PARAVIANS – centaurs, one of three semi-mortal old races; disappeared at the time of the Mistwraith’s conquest.pronounced: i-li-thar-isroot meaning: i’lith’earis – the keeper/preserver of mystery

IMARN ADAER – enclave of Paravian gem-cutters in the city of Mearth, who dispersed in the times of the Curse which destroyed the inhabitants. The secrets of their trade were lost with them. Surviving works include the crown jewels of the Five High Kingdoms of Athera, cut as focus-stones which attune to the heir of the royal lines.pronounced: i-marn-a-day-erroot meaning: imarn – crystal; e’daer – to cut smaller

INSTRELL BAY – body of water off the Gulf of Stormwell, that separates principality of Atainia, Tysan, with Deshir, Rathain.pronounced: in-strellroot meaning: arin’streal – strong-wind

ISAER – power focus, built during the First Age, in Atainia, Tysan, to source the defence-works at the Paravian keep of the same name.pronounced: i-say-erroot meaning: i’saer – the circle

ITHAMON – city built on a fifth lane power-node in Daon Ramon Barrens, Rathain. Originally a Paravian keep; site of the Compass Point Towers, or Sun Towers. Became the seat of the high kings of Rathain during the Third Age and in year 5638 was the site where princes Lysaer s’Ilessid and Arithon s’Ffalenn battled the Mistwraith to confinement.pronounced: ith-a-monroot meaning: itha – five; mon – needle, spire

IYAT – energy sprite native to Athera, not visible to the eye, manifests in a poltergeist fashion by taking temporary possession of objects. Feeds upon natural energy sources: fire, breaking waves, lightning.pronounced: ee-atroot meaning: iyat – to break

JIERET s’VALERIENT – son and heir of Lord Steiven, clan chief of Deshir, earl of the north and caithdein of Rathain. Bloodpacted to Arithon Teir’s’Ffalenn prior to battle of Strakewood Forest.pronounced: jeer-etroot meaning: jieret – thorn

KARFAEL – trader town on the coast of the Westland Sea, in Tysan. Built by townsmen as a trade port after the fall of the high kings of Tysan. Prior to Desh-thiere’s conquest, the site was kept clear of buildings to allow the second lane forces to flow untrammelled across the focus site at Avenor.pronounced: kar-fay-elroot meaning: kar’i’ffael – literal translation ‘twist the dark’ /colloquialism for ‘intrigue’

KARMAK – plain located in the northern portion of the principality of Camris, Tysan. Site of numerous First Age battles where Paravian forces opposed Khadrim packs that bred in volcanic sites in the northern Tornir

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