Everything they produced went to Mulhorand to please the god-emperor. In those days the Red Wizards were persecuted revolutionaries, firebrands for liberty in all its seductive guises. Driven from the Mulhorandi heartland, they fled north, past Thazalhar, to Delhumide, where they found themselves surrounded by unlikely, but stalwart, allies. Together, the wizards and farmers declared their independence from imperial laws and taxes… with predictable results.
Mulhorand sent its armies north to destroy the rebels and replant their feet on the farmers' necks. Facing certain death or slavery if they lost, the wizards and farmers waged a desperate war for freedom that culminated on the rolling hills of Thazalhar.
They won the battle of Thazalhar, but at tremendous cost. The Red Wizards fought with magic and minions from the elemental plains; the farmers fought with steel. Fighting was fierce-a score of Mulhorandi soldiers went down for every wizard or farmer who died. Mulhorand lost half of all its armies in that one battle; two-thirds of Thazalhar, women and children in addition to fighters, lay dead as well. Yet the land had suffered most. Scorched by spell-craft and soured with blood, Thazalhar's bountiful farms became blackened ruins where nothing grew or could be grown for generations.
Even now, four centuries later, though Thazalhar was fertile again, it remained largely uninhabited. Each spring thaw raised a crop of grisly relics from their ancient graves. The boundary walls of Lord Tavai's estate were built from moldered bones and rusted armaments; they discouraged intruders. Visitors thought Thazalhar was haunted; residents knew.
Lauzoril dismounted. He exchanged his Red Wizard robes for a gentleman farmer's comfortable leather and linen. Then the Zulkir of Enchantment and Charm dug a small hole beside the road and filled it with scraps from his Tyraturos dinner: crumbs of bread, a slice of roast pheasant, two green grapes, and a bit of cloth stained with wine.
'For the dead,' he said, tamping the loosened soil back into the hole. 'For Thazalhar and the dreams we've all forgotten.'
It was customary for Red Wizards to pay lip service to some god in Faerun's pantheon. In his youth, Lauzoril had divided his infrequent prayers equally between Beshaba, Maid of Misfortune, and her sister, Lady Luck. The strategy served him well until he became Zulkir of Enchantment-more importantly, until he took possession of his predecessor's Thazalhar estate. Then Lauzoril's view of life and death began to change. Though he'd publicly continued his dual devotions, the private man sought a worship more appropriate to the scarred land he'd come to love.
In those days, The Reaper had been the deity most often seen, most often invoked in Thazalhar, but Lauzoril never warmed to him, perhaps because Myrkul was his father and grandfather's god-of-choice. Bhaal and Moander had appealed even less to his romantic temperament. Recently Kelemvor had appeared as the new Lord of the Dead. Lord Tavai approved of the new god's notion that death was the natural end of life. He began performing his private rituals in Kelemvor's honor.
Whether Kelemvor appreciated or approved of the offerings meant nothing. Like any Red Wizard who'd survived his education and gone on to acquire power in the Thayan hierarchy, Lauzoril believed in himself above all else- zulkirs couldn't afford the slightest doubt in that regard.
Lord Tavai remounted. He guided the stone horse off the road. They were on his land now, where a score of enchantments hung in the air, guaranteeing that even if he were seen riding across the ridges, neither he nor his unusual stallion would be remembered.
A small woods, framed with graveyard walls, abutted the fields where the lord's men and women tended his grain. Lauzoril's shadow, long and dark in the sunset light, preceded him into the trees where a marble statue awaited his return. The statue was identical in all ways to the stallion the zulkir rode-except that it was pure glamor and dissipated as the real stone horse planted its hooves on the dais.
The woods were quiet, without the tang of menace Lauzoril's warding spells would have conveyed had danger lain waiting. He had, however, the sense that he was being watched. The watching eyes might belong to a bird or animal, and thus have failed to trigger his spells or they could belong to a magic user with the skills and spells to pass unharmed through a zulkir's wards. Lauzoril took no chances. He placed his hand firmly on the gold-wrapped hilt of his dagger.
The knife awakened at his touch and challenged his right to dominate it. Lauzoril met the challenge and quenched its rebellion. The knife's spirit, Shazzelurt, spoke directly to his mind.
Nothing, Master. Nothing magical. Nothing lost.
As old as the ore from which it had been forged, Shazzelurt was not easily deceived. Lauzoril heeded its warnings, but sometimes disregarded its assurances. He concentrated on a potent enchantment that could stun a serious foe and annihilate a lesser one. The fingers of his left hand formed the requisite gesture, the triggering word was fresh in his mind: he'd cast the spell with his dying breath, if worse came to worst.
Until then…
'Show yourself.'
He heard rustling. Without magic's aid, no human eyes could see deeply into the twilight shadows, but the sound had been too large for a bird or squirrel. Large enough for a man? Even now his wards were quiescent and Shazzelurt remained silent.
'I'm of a mind to be merciful, but be warned: My mind is quicksilver.'
More rustling, then movement through the shadows. Too small to be a man, Lauzoril considered the gnomes and goblin-kin he kept as slaves. The moment of mercy faded. He'd raised his hand before he heard a very familiar voice.
'Poppa? Poppa, I'm sorry. Please, Poppa… I didn't know what would happen. I didn't know I'd find you here.'
'Mimuay,' Lauzoril sputtered before words failed him.
He'd come within a breath of killing his daughter and needed a moment to slow his racing heart. In lieu of words, he spun a light sphere from one of his rings and let it float above the stone horse's head. His eldest daughter stared at the sphere, at the horse: She'd never seen her father do what he did best.
Never.
She trembled, trying not to cry. Her hair was mussed with leafy bits. Her shift and face were both creased from lying on the ground. Lauzoril guessed she'd fallen asleep waiting for his return.
'Your mother will be crying by now, thinking that you're lost forever,' he said with unfeigned sternness. 'Everyone will be looking for you, but no one will look here. No one else would disobey my orders.'
The girl nodded; a tear escaped and made a shiny track down her cheek. She was a plain child under the best of circumstances; tears did not become her. Lauzoril quenched the light and threw the saddle and its packs over his shoulder. The flying carpet, ever buoyant, eased the load.
'Shall we walk together to the house?'
'Poppa?'
She sought his hand through the shadows. Her fingers were cold and clammy. Lauzoril warmed them naturally with his own.
'Why were you in the grove?' he asked as they emerged from it.
Mimuay shivered and withdrew her hand. 'I have a friend, Poppa.'
The zulkir contained a sigh. It was bound to happen. He kept his daughters isolated and innocent, but childhood couldn't last forever. Mimuay was thirteen. When he was thirteen he'd already mastered the fourth level of enchantment and forgotten his childhood.
'One of the retainers? One of the slaves?'
Leaves rustled as she shook her head. 'A ghost, Poppa.'
Lauzoril stopped short, shedding his burdens. He seized his daughter by the shoulders and pivoted her around until the dying sunlight reflected in her eyes. A ghost! He didn't want to think what a ghost could do to his daughter.
'Not a ghost,' he concluded after his examination. Courtesy of his ancestors-Mimuay's ancestors-he knew more about the undead than any other enchanter in Thay.
'But he's not alive, Poppa.'
'There are many things that aren't alive-that doesn't mean they're ghosts. Stay away from ghosts, Mimuay.'