a dozen around the world—where the fabric between the planes of existence is paper-thin. Where the Djinn can reach up higher or down deeper. These are—holy places, would be the only way I know to put it. Conduits. Places where we can touch the Mother, where we can—' It wasn't that she was avoiding an explanation; she just couldn't find the words. 'The Oracle can be reached there. But Mom, don't mistake me: The Djinn protect these places.'

Imara wasn't using the words holy places lightly. I hadn't known the Djinn had a religion, other than generic Earth Mother stuff, but if they did, they'd have kept it secret. They'd been a slave race for so long that they'd protect what was precious to them.

Especially against intrusions by humans.

'Seacasket,' I said aloud, and shook my head. Because Seacasket didn't exactly look like the kind of place you'd expect to find exotic spirituality. Or maybe that was just because I couldn't quite imagine something spiritual sitting in the Wal-Mart parking lot. 'You still haven't told me where to go to find the Oracle.'

She looked deeply uncomfortable, and for a few seconds I thought that I was going to have to invoke the Rule of Three, even though that would break something fragile between us. 'It's not far.'

'Yeah, so you said. Can you take me there?'

'No!' she blurted angrily, and pounded the steering wheel in a fit of fury. 'It's not a place for humans. Even the Djinn sometimes get hurt there. You can't! I'm not even sure I can!'

Imara might know my experiences—might have been formed from parts of me—but she certainly didn't understand me on a very basic level. Oddly, that was comforting. She wasn't just a mirror image of me with some freaky-deaky eyes; she was her own person, separate from me.

And I could still surprise her.

'I'll find a way,' I said. 'You just show me the door. I'll get through it even if I have to pick the lock.'

It sounded like bravado—hell, it was bravado. I wasn't some kick-ass Djinn babe anymore; I hadn't been entirely kick-ass even when I'd been a Djinn (though I'd been fairly smug about the babe part). My Warden powers were back up and running, however, and if anything, they were considerably stronger than they had been on the night Bad Bob Biringanine had give me a Demon Mark, the gift that keeps on giving, and generally screwed up my life for good.

But I was still just human. Body and soul. All of which I was hoping to keep together for a little while longer, apocalypse notwithstanding.

Imara was thinking about it, I could see, but finally she just sighed. Maybe she did understand me, after all.

At least enough to acknowledge that I wasn't about to take 'no way in hell' for an answer.

She said, 'There's a cemetery in the center of town. Which is convenient, because you're going to get yourself killed.'

In Seacasket, even the cemetery was photogenic. Norman Rockwell hadn't specialized in morbid art, but if he had, he'd have painted this place; it had a certain naivete that begged for cute kids in adorable Halloween costumes to be playing hide-and-seek behind charmingly weathered gravestones. Or Disneyfied witches to be offering lemonade from a cauldron. It was the most wholesome cemetery I'd ever seen.

We parked on the street, near the town square, and walked across to the black wrought-iron fence. The gates were open, the paths in the place were fresh-raked clean white gravel, and the grass was almost impossibly green. Fat squirrels gamboled in lush spreading trees. Some of the dignified (and a few quirky) headstones were well-kept, and others had been allowed to grow with wild-flowers and vines. Not messily, though. Even the neglect looked planned.

Imara's steps slowed and stopped, and I stopped with her. She was staring at the ground, and as I watched, she lowered herself to a kneeling position on the gravel, both hands upraised, palms up.

'Imara?' No answer. 'Imara, where do I go?'

She was lost in prayer, or whatever it was. I waited for a few seconds, then looked around. Up ahead, there was a big white mausoleum. The name over the lintel read GRAYSON. The doors were shut.

I took a couple of steps toward it, gravel crunching briskly.

Imara's voice froze me. 'Don't move!'

I teetered, then caught my balance and glanced around. There was nobody else in evidence. Just us, the squirrels, and some scolding birds who didn't think this was an appropriate place for us to be strolling.

'What is it?' I asked, trying not to move my lips. And then I realized that there were two Djinn standing, very silently, watching me. They blended in so perfectly, they'd been in plain sight the entire time… One was as pale as marble, with flowing white hair, dressed in shades of white and gray—an angel off its marble headstone, only with eyes the color of rubies. The other one was standing under a tree, and maybe I was crazy, but I could have sworn that her skin was dappled in camouflage patterns that moved and shifted with the wind.

As if they'd gotten the same message, both the Djinn started moving toward me. Ruby-red eyes gleaming.

Imara swung her head to stare fiercely at me. 'Mom, dammit, if you're going, go!'

She put her hand in the small of my back and shoved. I lunged forward, off-balance, and then broke into a sprint. I dodged right, but the camouflage Djinn sprang forward like a tiger, snarling, and caught me with a backhanded blow across the face.

It was like slamming full speed into a metal bar. I staggered and went down, my head full of pain and fury, and some instinct made me roll out of the way just as a clawed hand slashed at my midsection.

'Mom!'

A blur hit the Djinn and rolled it away, snarling and clawing. Imara. I got to one knee, swaying, then fought my way upright. I tasted blood and spat out a mouthful on the cheerful green grass.

A heavy gray hand fell on my shoulder and spun me around. Up close, the tombstone-angel Djinn looked utterly terrifying. Remorseless, remote, and deadly.

It carried a dagger. Not metal… it didn't flash in the sunlight as it lifted toward me. Some kind of stone. I screamed and backpedaled, summoning up a burst of wind to smack the thing in the chest.

It was a Djinn. It should have been thrown back, because Djinn are essentially air… only the air didn't come at my command. I could feel it trying to, but there was something else holding it in place. Something far, far larger than I was.

Imara was right. Running was a really good plan.

I was disoriented, but survival was a great motivator; I dodged through the tombstones, moving as fast as I could. Leaping over what I couldn't avoid. The iron-bar fence was ahead of me, topped with Gothic triangular spikes; no way was I vaulting that thing. I couldn't count on the wind to give me any lift, either. I had to make it to the gates.

It occurred to me that the Djinn were playing with me. Robbed of my Warden powers, I didn't have any reasonable way to fight. Imara was running interference, but I could tell at a glance that she was overmatched with a single opponent, much less two.

The Djinn were determined to drive us out of the cemetery, which meant that this was the place I needed to be.

I headed for the gates at a dead sprint, reversed in a spray of gravel, and yelled, 'Imara! I need a path!'

She was neck-deep in tiger-fighting, but she ripped free, flashed across the grass, and tackled the tombstone-angel Djinn into the trees. The tiger-Djinn was momentarily occupied with getting up.

I had a clear white gravel path leading to the center of the cemetery, and I took it at a pace that would have clocked in respectably at the Olympics. Panic and raw determination gave me wings, and I flashed past the tiger- Djinn. It grabbed a handful of my hair, but not enough to stop me; I sobbed breathlessly at the agony as it ripped loose from my scalp, and I hit the doors of the mausoleum hard.

They opened, spilling me inside.

I continued to fall forward.

Kept on falling.

No way was it this far to the floor…

I opened my eyes and looked. I was floating in midair, or falling, or something—I felt like I was falling, but then that abruptly fixed itself, and my feet settled onto the ground. Or what felt like ground. There was no sky, no ground, and every side of the room looked exactly the same.

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