wanted to speak to him remotely, she would have done so.
Mechanically, D_Light pushed the tiller and, with some readjusting of sails, spun Terralova around and pointed her bow back to the castle.
D_Light had mixed feelings about meeting with Mother Lyra. On one hand, of all of his mothers, D_Light was most fond of Lyra. First, she liked his work, especially his avatars, so she actually knew who he was. Secondly, on the one occasion they had met, she was kind to him. But what D_Light liked most about Lyra was the sheer magnificence of the woman herself. To say that Lyra was beautiful was a gross understatement. Almost everyone had enough engineering in their line to be easy on the eyes, but Lyra was a step above. Her ancestors were among the last to be engineered before direct modifications to the germ line were banned, post-Bottle Neck. By then, doctors were doing their best work, particularly in the area of physical attractiveness since those attributes were easy to measure and improve. Mother Lyra had inherited the legacy of that final push for perfection, and it showed.
D_Light had heard Mother Lyra speak several times at annual services, and she had always done so with easy confidence and abundant wit. As a rule, D_Light doubted the merit of nobles, who inherited their titles from birth rather than through the Game. However, Lyra, as soon as she spoke, brushed such prejudices aside as though to say, “You love me because it is right for you to love me.”
This being the case, D_Light could not help but feel some thrill at being personally summoned by this magnificent woman. Of course, there was the messy business about D_Light having fragged-less than twenty-four hours ago-one of Lyra’s handmaidens. Obviously, the summoning was related to this incident. Although the frag was perfectly legal and done in self-defense, he did not imagine that praise was on this meeting’s agenda.
CHAPTER 5
For years video game developers have had psychologists on staff whose sole purpose is to help make their games addictive. And the results are in. Just last week the president of the United States called for a “war on idle distraction.” Indeed, by some estimates, over 16 % of our gross domestic product is piddled away playing games of no economic or social benefit.
But games needn’t be idle or unproductive. I propose we harness the addictive aspects of entertainment games and apply them in the workplace. Aspects like clear, measurable goals with frequent and tangible rewards, transparent scoring and competition, gradual increase in difficulty of tasks as the player progresses in skill, and so forth. We can build this abstraction over mundane employment using software.
Until we take the “work” out of work, world labor will not meet its full potential. Making the tools to do this will be a lot of fun…and make us a few bucks!
D_Light scratched the scalp under his thick, dark hair and inquired, “I don’t suppose you saw the archive? You know that she tried to frag me first, right?”
The guard, who Smorgeous said was named Brian, glared back at D_Light and said nothing. Instead, he tensed his biceps and rolled his shoulders forward, like an animal presenting a threat display.
D_Light returned a smirk. I can’t let some palace guard intimidate me, he thought.
Finally, as though he could no longer control himself, Brian hissed back, “I’m sure you deserved getting fragged.” His greenish eyes then twinkled a bit, and a subtle grin spread across his face. “I wish I had been there. Oh yeah,” he exclaimed. He breathed in deeply through his flaring nostrils. “Had I been there, you’d have had to answer to little Tiffany here.” He caressed the hilt of his mace.
“Seriously? You named your club?” D_Light asked incredulously. And then he laughed. “My Soul, you’ve got to be a human! Only a human would name their weapon. A security product would shut up and do their job.”
“Mmmm.” Brian smiled. “One tiny tap on the skull with Tiffany here and you’d be meowin’ like your little kitty there.” The guard looked down at Smorgeous with disgust. Smorgeous stared back indifferently.
“Meowing, huh?” D_Light asked as he raised his eyebrows. In response the large guard grabbed the hilt of Tiffany hanging from his belt.
Why am I provoking this guy? I’m gaining no advantage from this, D_Light thought.
D_Light took a step back and put up his hands in what he hoped was a diplomatic gesture. “Look, I know I’m enjoying this as much as you are, but I was summoned here by your mistress, so…” He cocked his head, giving the guard an expectant look.
Brian gave no reaction. He just stared at D_Light as though daring him to take an unauthorized step. The guard was muscular, even for the modern day, and he was wearing a full suit of armor, which for House Tesla guards was a yellow and black skinsuit. The nano-enforced fabric was not much thicker than a normal skinsuit. However, when forcefully struck-say by a weapon-the fabric instantly hardened and then pushed back in the region of impact, counteracting the blow. This guard didn’t adorn his armor with anything. Some guards projected medieval armor or even normal clothes.
After a few seconds D_Light continued. “Look, brother, you liked Fael? Well, I actually liked her too. A good, sweet, and smart woman. It’s just, you know, during Rule Seven, ShipIt™ happens.”
“Yeah, maybe I should go flake. Then I could bring the ShipIt™ to you!”
D_Light knew House Tesla guards were not allowed to participate in Rule Seven. In fact, they could not even be ordered to frag another during Rule Seven unless it was in defense of a client. Due to this restriction, it was common for guards to quit that game and become a flake. A flake was a member of the Tesla family who specialized in Rule Seven. Since a person always took a fifth of the points of anyone he or she fragged, it was just about the fastest way to get points in the Game. Indeed, most flakes didn’t even play other games. They simply trained with their weapons, memorized the labyrinth hallways of the castle, sized up their rivals, and then waited for the siren to sound them into action once again. Appropriately named, flakes were called such because it usually wasn’t long before they were fragged by another flake and ground up into fish food. Since anyone who wasn’t a flake took cover when Rule Seven was in effect, flakes were typically left to hunt down each other. Needless to say, it was a dangerous undertaking.
Perfect. Now I have this psycho fantasizing about fragging me. Smorgeous, alert me if Brian Roffenbach ever revokes his guard status. His thought was followed by a ping from his familiar.
Several more minutes passed in silence as D_Light shifted his weight between one leg and the other. Although D_Light was prepared for the worst from this meeting, he decided it was particularly ominous that he was getting flack from the sentries outside the waiting room doors. It’s like I’m wearing a ring of toddler heads tied to my belt, he thought. I mean, who is this guy? I’m not a flake. It’s not like I enjoyed fragging her. Ignorant plebs like that don’t even try to relate to anyone else’s situation.
D_Light reminded himself that he should not let people get the better of him. Nor should he dwell on the past. He was being soft. Nothing matters but the present. He had Smorgeous repeat this mantra in an infinite loop over the top of one of his favorite songs for such occasions, a peppy little track called “What’s Done Is Gone,” by Real_Deal. He let the custom music wash over him as he let the minutes slip by.
Finally, without a word, Brian nodded his head toward the doors to indicate that the visitor could enter. Typically, guards opened the doors for visitors, but it didn’t take a genius to realize that Brian would skip this courtesy. D_Light pushed his way through the heavy doors as quickly as possible, brushing against Brian’s shoulder as he passed.
The doors led to the actual waiting room. It contained no chairs, simply beds canopied with semitransparent curtains of purple and gold. Only one of the dozen beds seemed to harbor a resident, a lump of a man who appeared to be sleeping. Prismatic colors from an unseen source oozed and undulated over the walls, ceiling, and floor. The rays of light also filtered through the gossamer bed curtains, creating a hauntingly beautiful 3-D effect. There was no receptionist here, only a pair of tall and ornate double doors that commanded the wall in front of