are of the Dwarf people, and the Dwarf people have known me for centuries.»
But it was Pen who answered, hesitating only a moment before saying, «I know who you are. The King of the Silver River. My father told me of you—how you came to him when he was traveling with my uncle, Quentin Leah, into the Eastland. You showed him a vision of my aunt, before he knew she was his sister. You gave him a phoenix stone to help protect him on his journey across the Blue Divide.»
All who resided in the Four Lands knew the legend of the King of the Silver River, though not all believed it. He was said to be a Faerie creature, as old as the Word itself, come into being at the same time and made part of the world in its infancy. The last of his kind, he was caretaker of wondrous gardens hidden somewhere in the Silver River country, a place where no humans were allowed. He was seen now and then by travelers, always in different forms. Sometimes he would give aid to them when they were lost or in peril. He had done as much for several generations of Ohmsfords, going all the way back to Shea and Flick, in the time of the Druid Allanon. Others in the Four Lands might doubt his existence, but those like Bek, who had encountered him, and Pen, who had heard his father's story, did not.
«Well spoken, Penderrin,' the old man said. «You are clearly your father's son. What we must determine now is if your courage is a match for his.» He came forward in a sort of half shuffle, stopping at the pilot box steps. «Are you brave enough to undertake a journey to find your missing aunt and bring her safely home again?»
Pen glanced quickly at Tagwen, searching for reassurance and finding only surprise and confusion. It was what he should have expected. No one could answer such a question for him.
«She badly needs you to do this,' the King of the Silver River assured him. «She is trapped in a very dangerous place, and she cannot get home again without your help. No one can save her but you, Penderrin. It is an odd set of circumstances that makes this so, but it is the way of things nevertheless.»
Tagwen grunted. «This boy is the only one who can help the Ard Rhys? No one else? What about his parents? What about his father, Bek Ohmsford? He has the same magic as his sister, a very powerful magic, to assist him. Surely, he should be the one to make this journey.»
The old man leaned more heavily on the black staff and cocked his head as if seriously considering the question. His gaze was distant and just a little sad.
«Often, it is the least likely among us who is in a position to accomplish the most. It is so here. Bek Ohmsford cannot help his sister this time. Penderrin is just a boy, and it would seem impossible that a boy would be best able to save so powerful a wielder of magic as Grianne Ohmsford, Ard Rhys and Ilse Witch. Certainly those who have sent her to her prison would never think it possible. Perhaps that is why they have overlooked him. In truth, they think it is his parents they need to fear, and so seek them out, just as you do.»
«I knew it!» Tagwen exclaimed angrily. «It was Shadea a'Ru and Terek Molt and the rest of them! They've done this to her!»
He was practically beside himself, and Pen felt compelled to put a cautioning hand on his shoulder, but the Dwarf barely seemed aware of him. He stamped his foot furiously. «Vipers! Treacherous snakes! Kermadec was right all along! She should have rid herself of the lot of them long ago and none of this would have happened!»
The King of the Silver River passed his hand in front of the Dwarf's eyes, causing him to sigh heavily and grow calm again. «It isn't as simple as that, Tagwen. In fact, there are others responsible, as well, others who are from different places and pursue different goals. But the most dangerous of those who would see the Ard Rhys destroyed is someone of whom the others are not even aware. That one plays the others as a master does his puppets, pulling the strings that guide their actions. Wheels within wheels, secrets yet unrecognized. The danger is far greater than it appears, and it threatens far more than the life of the Ard Rhys. Yet she is the key to restoring a balance, to making things right again. She must be returned to the Four Lands in order for everything else that is necessary to happen.» He looked at Penderrin. «You, alone, can bring that to pass.»
Pen sighed, thinking that only a day ago he was wondering how to best pass the time in Patch Run until his parents returned. He had been anxious for an adventure, eager to be with them in the Wolfsktaag, to be a part of their lives as guides of an expedition. Now he was being recruited to undertake an expedition of his own, one that appeared to be far more dangerous than theirs. How quickly things changed.
«What is it you want me to do?» he asked.
The King of the Silver River climbed the steps to the pilot box, not in a weary shuffle, but in a smooth, effortless glide. One wrinkled hand came to rest on the boy's shoulder. «You must abandon your efforts to find your parents; they cannot help you in this. If it were possible for them to do so, I would have gone to them first. I shall speak with them in any case to warn them of the danger from your enemies. But your parents' time is past, Penderrin; it is your time now. You must go in search of your aunt without them, and you must do so at once.»
«Then I shall go with him,' Tagwen declared bravely. «Finding the Ard Rhys is my responsibility, too.»
The King of the Silver River glanced at him appraisingly, then nodded. «You will make a good and loyal companion, Tagwen,' he said. His eyes shifted back to Pen. «Such companions will be needed. Find them where you will, but choose them with caution.»
He leaned forward, and his thin, aged voice lowered until it was almost a whisper. «Listen carefully. A potion has been used against the Ard Rhys, a magic of great power. The potion is called liquid night. It has imprisoned your aunt in another place, one that cannot be reached by ordinary means. A talisman to negate its magic is needed. The required talisman is a darkwand. It is a conjuring stick and must be fashioned by hand from the limb of a tree called a tanequil. The tanequil is sentient; it is a living, breathing creature. It will give up a limb only if it is persuaded of the need for doing so. It must act freely. Taking the limb by force will destroy the magic that it bears. Someone must communicate with the tanequil in a language it can comprehend. Someone must explain to it why its limb is so important. Penderrin, you have the gift of magic, the talent with which you were born, to do this.»
Pen was speechless. He was being told that his little magic, which he had repeatedly dismissed as being virtually useless, was suddenly his most important possession. He could hardly believe it, but the old man's words bore weight, and he could not bring himself to dismiss them out of hand.
«How will I know what to do?» he asked. Even if he wasn't sure yet whether he would go—and he most certainly wasn't—he had to know what was needed if he did. «How will I know what language to speak to it or how to shape this darkwand from its limb?»
The King of the Silver River smiled. «I cannot tell you that. No one can. But you will know, Penderrin. When it is time, you will know. You will understand what to do, and you will find a way to do it.»
«Well, we have to find this tree first,' Tagwen interjected, huffing doubtfully. «How do we do that? Is it far away?»
«The tanequil grows in a forest on an island in a lake deep in the Charnal Mountains. To reach it, you must pass through gardens that were once the center of an ancient city called Stridegate. Trolls and Urdas inhabit the surrounding forests and foothills. They will know the way to enter and pass through.»
Pen shook his head. «I don't know if I can do this.» He looked at Tagwen. «I've never even been out of the Borderlands.»
«I don't know if you can, either,' Tagwen replied. His bearded face was scrunched up like crumpled paper. «But I think you have to try, Pen. What else can you do? You can't abandon her.»
He was right, of course, but Pen was beset with doubts. The Charnal Mountains were more dangerous than the Black Oaks, and to try to penetrate them with as little experience as he had and not even a sense of where to go seemed foolish.
The King of the Silver River sighed with what seemed deep regret. «Life offers few certainties, Penderrin. This journey is not one of them. Hear me out, for there is more to know. What I have told you is only a first step. Your journey begins with your search for the tanequil. It begins with your shaping of a darkwand. But it ends in another place altogether. The darkwand must be taken to Paranor and the chamber of the Ard Rhys. There, the talisman's magic will give you passage through the curtain of liquid night to where the Ard Rhys has been imprisoned. Only you, Penderrin, and you alone. No other may go with you. Not even Tagwen. When you find your aunt, the darkwand will give you passage back again—you, because you bear the wand, and your aunt, because the magic of the wand negates that of the liquid night.»
He paused. «But remember, no other may pass. The magic's thread is slender and fragile, and it cannot be