TWO

They departed Paranor at midnight, flying north out of the Druid forestlands with a full moon to light their way, riding the edge of their expectations just ahead of their doubts and fears. They chose to use Grianne's War Shrike, Chaser, to make the journey, rather than a Druid airship, thinking that the Shrike would draw less attention and be less cumbersome. An airship required a crew, and a crew required explanations. Grianne preferred to keep secret what she was investigating until she better understood what it meant.

Tagwen accepted the news of her sudden and mysterious departure stoically, but she read disapproval and concern in his eyes. He was desperate for her to tell him something more, a hint of what she was about so that if the need arose, he might be able to help. But she thought it best he know only that she would be gone for a few days and he must see to her affairs as best he could. There would be questions, demands perhaps, but he couldn't reveal what he didn't know. She braced his shoulders firmly with her hands, smiled her approval and reassurance, and slipped away.

It went without saying that Tagwen would make no mention of Kermadec unless she failed to return; a visit from the Rock Troll was always to be kept secret. There were too many who disapproved of the relationship, and the Dwarf understood the importance of not throwing fuel on a fire already dangerously hot. Grianne could depend on Tagwen to use good judgment in such matters. It was one of his strongest attributes; his exercise of discretion and common sense was easily the equal of her own. Had he the inclination or the talent, he would have made a good Druid. That accolade bestowed, she was just as happy to have him be what he was.

The flight took the rest of the night and most of the following day, a long, steady sweep out of Callahorn and across the Streleheim to the peaks of the Knife Edge and the Razors, where the ruins of the Skull Kingdom lay scattered in the valley between. As she guided Chaser onward, the rush of air in her ears wrapping her in its mindless sound, she had plenty of time to think. Her thoughts were both of what lay ahead and behind. But while the former merely intrigued, the latter haunted.

Her efforts at this new life had started so promisingly. She had returned to the Four Lands with such confidence, her identity regained, her life remade, the lies that had misled her replaced by truths. She had found her lost brother Bek, whom she had never thought to see again. She had broken the chains that the Morgawr had forged to hold her. She had fought and destroyed the warlock with her brother at her side. She had done this so that she might be given a chance at the redemption she had never thought to find. The dying touch of a Druid, his blood on her forehead marking her as his successor, had set her on her path. It was a destiny she would never have chosen for herself but that she had come to believe was right and had therefore embraced.

Walker, a shade with a shade's vision, had reappeared to her at the Hadeshorn, and given her his blessing. Druids dead and gone passed in review, their shades materializing from the ether, rising out of the roiling waters, infusing her with their knowledge and a share of their collective power. She would rebuild their order, resuming the task that Walker had undertaken for himself and failed to complete. She would summon members of all the Races to a Third Druid Council and from it found a new order, one in which the dictates of a single Druid would no longer be all that stood between civilization and anarchy, between reason and madness. For too long, one Druid had been required to make the difference. Those few who had done so—Bremen, Allanon, and Walker—had persevered because there had been no one else and no other way. She would change that.

Such dreams. Such hopes.

Ahren Elessedil had talked his brother, the Elven King Kylen Elessedil, into supplying the first of the new order, two handfuls of Elves Ahren had led to Paranor personally. After Kylen discovered he had been tricked, that Walker was dead and the hated Ilse Witch had replaced him, he had sought to recall those he had sent. But it was too late; the Elves who had come were committed to her and beyond his reach. In retaliation he attempted to poison the minds of the leaders of the other Races against her at every opportunity. That did not prove to be too difficult with Sen Dunsidan, by then Prime Minister of the Federation, who already feared and detested her. But the Dwarves and Trolls were less easily persuaded, especially after she made the effort to go directly to them, to speak in council, and to insist that she would place the order at their disposal so far as it was possible to do so. Remember what the Druids were created to do, she kept reminding them. If you seek a source of strength in the cause of peace and goodwill among all nations, the Druids are the ones to whom you should turn.

For a time, they did so. Members of both Races came to her, and some from Callahorn, as well, for they had heard good things about her from the Rover Captain Redden Alt Mer and from the Highlander Quentin Leah, men they respected. Besides, once they learned that the Federation did not support her, they were inclined to think that was reason enough for them to do so. The war between the Federation and the Free–born was still being fought, mighty armies still locked in combat on the Prekkendorran, leaders still waging a war that had been waged since the passing of Allanon—a war pitting unification against independence, territorial rights against free will. The Free–born wanted Callahorn to be its own country; the Federation wanted it to be a part of the Southland. At times it had been both, at times neither.

There was more to it, of course, as there always is in the case of wars between nations. But that was the justification most often given by those involved, and into the breach left by the absence of any sensible attempt to examine the matter stepped the Ard Rhys.

It was a fateful decision, but one she did not see how she could avoid. The Federation–Free–born war was a ragged wound that would not heal. If the Races were ever to be brought together again, if the Druids were to be able to turn their attention to bettering the lives of the people of the Four Lands, this war must first be ended.

So, even as she struggled to strike a balance in the diversity of temperaments and needs of those who came to Paranor to study the Druid ways, she was attempting, as well, to find a way to resolve the conflict between the Federation and the Free–born. It involved dealing with the two leaders who hated her most—Kylen Elessedil of the Elves and Sen Dunsidan of the Federation. It required that she put aside her own prejudices and find a way to get past theirs. She was able to do this in large part not through fear or intimidation but by making herself appear indispensable to them. After all, the Druids were still in possession of knowledge denied common men, more so than ever since the events in Parkasia. Neither man knew for certain what knowledge she had gained from the Old World that might prove invaluable. Neither understood how little of that knowledge she actually possessed. But perception is often more persuasive than truth. Without the Druids to offer support, each worried that crucial ground would be lost to the other. Without her help, each believed he risked allowing the other a chance to grow more powerful at his expense. Sen Dunsidan had always been a politician. Once he understood that she did not intend to revert to her ways as the Ilse Witch or hold against him his temporary alliance with the Morgawr, he was more than willing to see what she had to offer. Kylen Elessedil followed along for no better reason than to keep pace with his enemy.

Grianne played at this game because it was the only choice she had. She was as good at it now as she had been when she was the Ilse Witch and manipulation was second nature. It was a slow process. Mostly, she settled for crumbs in exchange for the prospect of a full loaf. At times, brought close by promises made and fitfully kept, she thought she would succeed in her efforts, her goal no more than a meeting away. Just a truce between the two would have opened the door to a more permanent solution. Both were strong men, and a small concession by one might have been enough to encourage the other to grant the same. She maneuvered them both toward making that concession, gaining time and credibility as she did so, making herself the center of their thinking as they edged toward a resolution to a war no one really wanted.

Then Kylen Elessedil was killed on the Prekkendorran, the blame for it was laid at her doorstep, and in an instant everything she had worked for nearly six years to achieve was lost.

When they stopped at midmorning to rest Chaser, Kermadec reopened the wound.

«Has that boy King come to his senses yet, mistress?» he asked in a tone of voice that suggested he already knew the answer.

She shook her head. Kellen Elessedil was his father's son and, if it was possible, liked her even less than his father had. Worse, he blamed her for his father's death, a mindset she seemed unable to change.

«He's a fool. He'll die in the same way, fighting for something that to right–thinking men makes no sense at all.» Kermadec snorted softly. «They say Rock Trolls are warlike, but history suggests that we are no worse than Men and Elves and in these times perhaps better. At least we do not carry on wars for fifty years.»

«You could argue the Federation–Free–born war has been going on for much longer than that,' she said.

Вы читаете Jarka Ruus
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