As they marched, the veins became less prominent and the countryside subsided into its characteristic gray- olive layered sheets of flesh. Huge, swaying arterial trees would spring up farther out, tough survivors that relieved the barrenness of the horizon but offered little shelter. Prominences and karsts of native stones rose, jagged, tearing up from beneath both the black matrix and the laminate of skin sheets that overlaid it. Eligor saw rookeries of many-headed winged Abyssals dotting the prominences' upper surfaces and could hear their distant shrieks, even above the wail of the wind, as the caravan passed.
In contrast to himself, Sargatanas sat swaying upon his steed, relaxed, swathed in his skins, reading some thick tome he had snatched from the Library. Of all the party he was the least affected by the landscape of Hell.
The soul-beasts' heavy padding footfalls blended together with the rhythmic jingling of the creatures' harnesses. When Adamantinarx had dwindled to little more than a glow on the dark horizon and then to nothing at all, the caravan picked up a flock of skewers. They dropped in from the dark clouded sky and hovered a hundred feet above, circling and diving. These opportunistic flyers were common travel companions that usually kept their distance, only swooping in on membranous wings when they sensed that someone might be in distress. Eligor, like most demons, knew he would tolerate them until they became either too annoying or too aggressive, whereupon, with simple glyph-darts, they would then become challenging targets to while away the tedium.
Despite the sometimes difficult terrain, the soul-steeds kept up a steady, quick pace, and Eligor marveled at how those on foot kept up. Occasionally he would twist around in his saddle to watch them as they picked their way between the folds, pocks, and fissures that blemished the ground. He reasoned that apprehension kept their steps quick and constant.
Three days of travel found them nearly to the Flaming Cut, a massive lava flow that cleft the mountains and signaled a change in the landscape. The air grew thicker and smelled burnt. Through the smoke and heat-haze the Cut looked surreal, like a column of fire that reached into the sky. Around them the fleshy ground had given way to ugly clumps of convoluted, hardened lava, which assumed bizarre and unimaginable forms. Eligor liked this region even less than the oppressive flesh-fields.
Into the third week of their journey the caravan marched past the famed twin cities known as the Molars of Leviathan, and set up camp on an outcrop. The Demons Major needed neither sleep nor food, but the soul-steeds were fatigued, as were the lesser demons. Eligor, only slightly weary, walked to the edge of the cliff. The cities were situated at the foot of a mountain, built into a vast pocket cut in its side. There one city hung above the other, each mirroring its twin in size and shape. They were both in an advanced state of construction, and the scaffolding from each, barely visible from this distance, nearly touched. Surely, Eligor thought, the workers at the apex of each city's scaffolds could even pass one another their tools, and yet Valefar said it was forbidden. Since the cities' founding eons ago they had become terrible rivals and it had been decided that neither city could have any exchange with the other; nothing was to aid either in their progress. As Eligor knew, when both cities reached completion, great destructive bolts of lightning would flicker between them and then the roof of the mountainside pocket would descend to the rise below, grinding the city and its countless inhabitants beneath as if between unthinkably massive jaws. And then, when the ceiling had lifted and the dust had cleared, the construction would begin anew. This event seemed not to be too far off, but Eligor would not be present to witness it. Their trip was too important to linger, and he regretted that he would miss the catastrophe.
Algol had just finished its monthly circuit and the party began to describe its long arc to skirt the Plain of Nagrasagriel, home of the numberless and legendary Soul Puppeteers. This was Eligor's first visit to the Plain, and that may have been why his lord chose the route; prior journeys to Dis had used other passages. It was widely known that Sargatanas enjoyed the exploration of Hell, especially on foot, feeling that every bit that he learned firsthand about the Inferno might prove useful someday. On the other side of this field of creatures, Eligor was told, lay the final marches to the capital, but he remembered that on foot the region's circumnavigation would take another three weeks. To achieve a variety of goals, his lord had determined how long he wished to be traveling, the urgency of the mission notwithstanding. And this spectacle was something he wanted his pupil to see.
Eligor heard them before he clearly saw them. The din of the Soul Puppeteers, the Sag-hrim, was an exoskeletal symphony of percussions, a sound so jarring that it set Eligor's nerves on edge. The closer they approached, the more unbearable the sound became.
Sargatanas sidled up his soul-beast next to Eligor's.
'They are amazing,' Sargatanas shouted, reading Eligor's expression. 'They are as old as Hell itself. When Beelzebub discovered them he knew at once what he could use them for. He tinkered with them, adjusted their minds to focus upon humanity, and then set them upon their Task. Do you know what it is that they do, Eligor? What that Task might be?'
'No, my lord. I have heard rumors that they have something to do with humans, before they arrive here.'
'That is true. The Sag-hrim have the ability to connect with them and, more important, to
'How?'
'Trained attendants, Psychemancers, conjure a single human's psyche and then guide the Sag-hrim according to Beelzebub's plans. Each individual creature is equipped with manipulators—those long fingers that you can see—that can alter the abstract design that represents that psyche. These designs encompass an entire lifetime. Every human has one, or really two—one that is spiritual and one that is physical. Both are represented and both can be altered.
When you look closely, the spiritual design is the glowing tracery; the physical is the floating collection of boneshards. All psyches are subtly different from one another, some tougher than others. At first they may seem perfect, but there is almost always a flaw. Once found, that flaw in the design is pulled, twisted, severed, or even added to, and the Sag-hrim achieves its goal. When they have succeeded with a soul they discard the psyche's physical shards onto the pile they sit upon. And then, eventually, that soul arrives in Hell. But remember, Eligor, the humans are not being forced; they are being tempted. That is much harder. And much more satisfying to us, for they cannot blame anyone but themselves for being here.'
Sargatanas looked out at the Plain for some moments and then slowly shook his fiery head. 'One has to admit that it was brilliant to see the potential in the Sag-hrim, that it was genius to exploit them so well.'
Eligor looked at Sargatanas, surprised at the admiration in his booming voice, at the expansive credit he was giving Beelzebub. He looked back at the creatures. He had not noticed the relatively frail Psychemancers before. They seemed roughly his own height but were dwarfed by their charges. Seated, the seemingly headless Sag-hrim