The old Wizard walked slots beneath mighty foundations. The stones, he knew, were among the oldest in the complex, part of the original structure raised by Caru-Ongonean, the third and perhaps the greatest of the Umeri God-Kings. Here… This was the place where the Nonmen of the famed Tutelage, the Siqu, had come to live among the Kuniuri. This was the place where the first Quyan texts had been translated and stored, and where the first sorcerous School, the Sohonc, had been born.

Here… The famed Library of Sauglish.

Temple. Fortress. Granary of many things, wisdom and power foremost among them.

The walls seemed to close about him, so narrow was the way. Candles squatted in sconces along the walls. Whenever he neared one, it sparked to white life, while the one previous vanished into strings of smoke. Over and over, until it seemed there was but one flame leaping from wick to wick.

But the illumination was never quite enough. For every ten steps, five took him through absolute shadow, allowing him to see the layering of ancient Wards without the confusion of worldly sight. Ugly, the way all sorcery is ugly, and yet beautiful all the same, like the rigging of great ships, only ethereal-and as deadly as gallows. In the millennium since its construction, the Library-and the Sohonc-had never been conquered. The Cond Yoke. The Skettic invasions. No matter what the conquering nation, civilized or barbaric, they all sheathed their swords and came to terms. Whether perfumed and erudite like Osseoratha or unwashed and illiterate like Aulyanau the Conqueror, they all came to Sauglish bearing gifts instead of threats… They all knew.

This was the Library.

The corridor ended in blind walls. Holding tight the ornate map-case Celmomas had given him, the Grandmaster spoke the sorcerous words. Meaning flashed through his eyes and mouth, and he trod through monolithic stone. The Cant of Sideways Stepping.

Blinking, he found himself in the Upper Pausal, a narrow rostrum overlooking the Pausal proper, a dark antechamber long and deep enough to hold a war galley. Batteries of candles set below sparked to spontaneous life. Seswatha descended the right stair, map-case firmly in hand. Of all the innumerable rooms of the Library, only the Pausal could boast Nonmen artisanship because only it had been hewn out of living rock. Twining figures adorned the walls, frieze stacked upon frieze, representations of the Tutelage and the first great peace between the High Norsirai and the False Men-as the Tusk called the Cunuroi. But like so many who entered this room, Seswatha scarcely noticed them. And how could he when the stigmatic blemish of sorcery so assaulted his gaze?

It was always the same whenever one of the Few, those who could see the mark that the sorcerous cut into the natural, walked the Pausal. One thing and one thing only commanded their gaze… the Great Gate of Wheels. The portal that was a lock, and the lock that was a portal.

The entrance to the Coffers.

To mundane eyes it was a wonder of scale and machination. To arcane eyes it was nothing less than a miracle of interlocking deformities: enormous incantation wheels carved from milk-white marble, turning through a frame of bronze set with constellations of faces carved of black diorite, instilled animata-or proxies, as they called them-enslaved souls, whose only purpose was to complete the circuit between watcher and watched that was the foundation of all reality, sorcerous or not. So hideous was the Mark of the thing, so metaphysically disfigured, that bile bubbled to the back of his throat whenever he found himself before it.

Quya magic. Deeper than deep.

Seswatha paused on the stair, warred with his stomach. He looked down and for some reason felt no surprise, no alarm, to see that the golden map-case had become an infant's inert form. Blue and grey. Mottled with black bruising, as if it had perished while lying on its face. Slicked with the sweat of the dead.

Such is the madness of dreams that we can assume the continuity of even the most jarring things. An infant corpse, it seemed, had always been what he carried. Achamian followed the grooves of the Dream thoughtful only of what had been thought, oblivious to the discrepancies. Only when he came to a halt beneath the arcane machinery of the Gate, only when he commanded the proxies to roll back the Gate, did he find himself skidding across unlived life…

Squirming. The dead baby was twisting and straining against his hands.

The Great Gate of Wheels rumbled to cracking life. At last the Archmage gazed down in horror.

Black eyes shining up with newborn bleariness. Fat-webbed arms reaching out, tiny fingers clutching.

Revulsion. Flailing panic. He cast the thing the way a boy might throw off a spider or a snake, but it simply hung in the air before him, made a cradle of empty space. Behind it, the wheels of the Gate continued their groaning tumble.

'This,' Seswatha gasped, 'is not what hap-!'

The last of the great bronze cogs had ceased their clacking. The Gate of Wheels was drawing open…

The infant had dropped from the air. A golden tube clattered where it had fallen. Beyond it, the ponderous bronze machinery of the Gate folded into blackness. A gust swept out across the antechamber.

Achamian stood immobile.

Wind roiled and twisted. His gown tugged at his limbs. A rumble shivered through the walls and lintels, deep, as if a tempest lashed some world inside the world. The Gate, which stood within the Library's deepest heart, now opened onto the sky-not the Coffers, the sky! And he could see the Library, as though the Pausal hung from a great height above it. Bastions collapsing. Walls flying outward in strings of sand. And he could see it… the horror of horrors within billowing skirts of dust and debris, a mountain of black-spinning wind that linked wrecked earth to flickering clouds. Existence itself howled.

Tell me… the Whirlwind said.

What do you see?

What am I?

The Mandate libraries in Atyersus possessed many maps, some old, others new. On all save the most ancient, the land the Skin Eaters dared cross was called the Meorn Wilderness, a name that carried many implications for the learned squints that regarded it.

The scalpers, however, simply called it the Long Side. They had heard the stories, of course. They knew the vast forests they plumbed had once been cultivated horizons. Even more, they had seen the ruins: the stone- stumped grottos that were the lost city of Teleol, and the fortress of Maimor-or Fatwall, as they called it. They knew of the Meori Empire. They knew that once, so very long ago, the wilderness and savagery had lain to the south of the Osthwai Mountains. And the thoughtful among them would wonder at the way the slow leakage of years could bring about such grand and dramatic reversals.

When the first companies of Scalpoi had crossed into the Wilderness some ten years previous, they had been overwhelmed by the numbers and the ferocity of the Sranc clans they had found. The 'Stick Days,' the old veterans called them, because every slog seemed a throw of the number-sticks. But the game was plentiful. And the foothills offered endless possibilities for ambush-the key to nearly every Captain's success. Within a matter of five years, the Scalpoi had driven the Sranc into the lowland forests, the Great Mop, taking so many scalps that the Holy Bounty had to be halved, lest the New Empire go bankrupt.

The reconquest of the Great Meori Empire had begun, albeit by Men who resembled the Sranc more than otherwise. When Fatwall, or Maimor, was discovered, the Holy Aspect-Emperor even sent a Judge and a company of Ministrate Pikemen to occupy the abandoned fortress over the summer months. Many among the Imperial Apparati spoke of reclaiming all the ancient Meori provinces-from the Osthwai Mountains to the Sea of Cerish-within ten scant years. Some even argued the Holy Bounty should take precedence over the Great Ordeal. Why wage war against one, they dared ask, when with mere gold you could battle against all?

But the forests, vast and deep and dark, made a mockery of these hopes. No matter how many companies filed into them, no matter how many bales of scalps they carried out, the frontier ceased its creeping retreat and remained fixed, year after year. For the first time since the calling of the Holy Bounty the Sranc did not dwindle and withdraw. One Imperial Mathematician, the notorious Mepmerat of Shigek, claimed that the Scalpoi had at last encountered a population of Sranc that could reproduce as fast as they could slaughter-that the Bounty had become futile, in effect. He would be imprisoned for his impious accuracy.

For their part, the Scalpoi cared nothing for squint-eyed calculations or petty political aspirations. One need only probe the verges of the Great Mop to understand why the skinnies had stopped running. The Mop was like no forest known to Men of the Three Seas. Trees so vast and hoary they had raised berms about their bases, creating troughs like the swells of a stormy sea. The thatching of the canopy so dense that little more than grey-green light attenuated the filtered gloom. The ground devoid of undergrowth, broken only by the colossal bones of trees long

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