It started, very appropriately, with Eli. He wasn’t even my idea at first, but a character concept from one of my husband’s old Dungeon and Dragons buddies, a thief whose goal in life was to be worth one million gold. I loved it, I couldn’t get it out of my head. A thief actively trying to make his bounty higher? Why would he do that? What would he be like? Thus, Eli came into my life and started talking to this door. It was all downhill from there.
Everyone else went through several pretty radical iterations before settling into their current roles. For example, Miranda was originally Eli’s thief rival. That lasted about a chapter before I realized this woman was way too duty bound to ever steal anything. After a few more tries, she settled in as the cop to Eli’s robber, and the Spirit Court emerged from my need to give her a backing organization. It was a great fit and I’ve never been happier to be wrong about a character. Josef, on the other hand, was a last-minute addition. He came into being because I needed someone to carry the Heart of War, making this one case where the sword truly did choose its wielder on every level. It had excellent taste, and I’m very happy with the cast I ended up with.
As for the concept of the book itself, it evolved naturally. After all, I had a thief and a cop, now I needed a crime, and what better crime than kidnapping a king? But, since nothing can ever go smoothly, the king had to have a dastardly brother waiting in the wings. Once I figured those bits out, the novel found its own way.
I tried to fit it all into one book. Really, I did. I’d read on all these publishing blogs that no brand-new writer can sell a series, so I was determined
As I’ve mentioned, I’m a nerd, and one of the nerdy things I do is make up magical systems. I have tons of them lying around waiting for a story, but this particular one seemed tailor-made for someone whose main superpower is talking people (and now objects) into doing what he wants. I’ve always loved the idea of talking things. Not just swords or items of great importance, but silly, normal things like pots and fireplaces. I wanted to create a world where everything could talk back to you, if you could listen, and also one where humans weren’t looked on terribly favorably. We’re a pretty scrubby bunch, after all. I’m sure my couch doesn’t approve of me.
Eli, of course! He’s hands down the most fun to write. Josef is a close second, because I adore straight- talking swordsmen, followed by Gin, as he’s just a straight-talking swordsman of another (shifting) color. I also have an extremely soft spot in my heart for Miranda. She tries so hard.
Eli and company had it relatively easy in Mellinor, but now they’re headed out into the larger world where things get more complicated. After all, as Eli never misses the chance to point out, he’s worth a lot of money now. Money attracts attention, and attention makes even simple heists much more dangerous. To keep his hide intact, Eli’s going to have to play his cards much closer to his vest… Too bad subtlety isn’t one of his strong points. Meanwhile, Miranda has to deal with the fallout from the fact that, not only did she fail to catch Eli in Mellinor, she actually ended up helping him. Let’s just say that her homecoming to the Spirit Court isn’t as warm and cheery as she’s used to.
The feedback, definitely. Back when I was first writing
I still had a long way to go after that, of course. The novel you hold in your hands is the product of the hard, dedicated work of many wonderful, book-loving people, both on my agent’s side and from Orbit. Without their feedback, time, and attention,