Cafal, his first son
Netok, his second son
DARUJISTAN ENVOYS
Coll, an ambassador
Estraysian D'Arle, a councilman
Barak, an alchemist
Kruppe, a citizen
Murillio, a citizen
THE C'LAN IMASS
Kron, ruler of the Kron T'lan Imass
Cannig Tol, clan chief
Bek Okhan, a Bonecaster
Pran Chole, a Bonecaster
Okral Lom, a Bonecaster
Bendal Home, a Bonecaster
Ay Estos, a Bonecaster
Olar Ethil, the First Bonecaster and First Soletaken
Tool, the Shorn, once First Sword
Kilava, a renegade Bonecaster
Lanas Tog, of Kerluhm T'lan Imass
THE PANNION DOMIN
The Seer, priest-king of the Domin
Ultentha, Septarch of Coral
Kulpath, Septarch of the besieging army
Inal, Septarch of Lest
Anaster, a Tenescowri Child of the Dead Seed
Seerdomin Kahlt
OTHERS
K'rul, an Elder God
Draconus, an Elder God
Sister of Cold Nights, an Elder Goddess
Lady Envy, a resident of Morn
Gethol, a Herald
Treach, a First Hero (the Tiger of Summer)
Toc the Younger, Aral Fayle, a Malazan scout
Garath, a large dog
Baaljagg, a larger wolf
Mok, a Seguleh
Thurule, a Seguleh
Senu, a Seguleh
The Chained One, an unknown ascendant (also known as the Crippled God)
The Witch of Tennes
Munug, a Daru artisan
Talamandas, a Barghast sticksnare
Ormulogun, artist in Onearm's Host
Gumble, his critic
Haradas, a Trygalle Trade Guild caravan master
Azra Jael, a marine in Onearm's Host
Straw, a Mott Irregular
Sty, a Mott Irregular
Stump, a Mott Irregular
Job Bole, a Mott Irregular
Prologue
The ancient wars of the T'lan Imass and the Jaghut saw the world torn asunder. Vast armies contended on the ravaged lands, the dead piled high, their bone the bones of hills, their spilled blood the blood of seas. Sorceries raged until the sky itself was fire …
I
Swallows darted through the clouds of midges dancing over the mudflats. The sky above the marsh remained grey, but it had lost its mercurial wintry gleam, and the warm wind sighing through the air above the ravaged land held the scent of healing.
What had once been the inland freshwater sea the Imass called Jaghra Til — born from the shattering of the Jaghut ice-fields — was now in its own death-throes. The pallid overcast was reflected in dwindling pools and stretches of knee-deep water for as far south as the eye could scan, but none the less, newly birthed land dominated the vista.
The breaking of the sorcery that had raised the glacial age returned to the region the old, natural seasons, but the memories of mountain-high ice lingered. The exposed bedrock to the north was gouged and scraped, its basins filled with boulders. The heavy silts that had been the floor of the inland sea still bubbled with escaping gases, as the land, freed of the enormous weight with the glaciers' passing eight years past, continued its slow ascent.
Jaghra Til's life had been short, yet the silts that had settled on its bottom were thick. And treacherous.
Pran Chole, Bonecaster of Cannig Tol's clan among the Kron Imass, sat motionless atop a mostly buried boulder along an ancient beach ridge. The descent before him was snarled in low, wiry grasses and withered driftwood. Twelve paces beyond, the land dropped slightly, then stretched out into a broad basin of mud.
Three ranag had become trapped in a boggy sinkhole twenty paces into the basin. A bull male, his mate and their calf, ranged in a pathetic defensive circle. Mired and vulnerable, they must have seemed easy kills for the pack of ay that found them.
But the land was treacherous indeed. The large tundra wolves had succumbed to the same fate as the ranag. Pran Chole counted six ay, including a yearling. Tracks indicated that another yearling had circled the sinkhole dozens of times before wandering westward, doomed no doubt to die in solitude.
How long ago had this drama occurred? There was no way to tell. The mud had hardened on ranag and ay alike, forming cloaks of clay latticed with cracks. Spots of bright green showed where windborn seeds had germinated, and the Bonecaster was reminded of his visions when spiritwalking — a host of mundane details