elven dwellings.

From the Hall of the Sky, in the center of Qualinost, Flint could gaze upon much of the ancient city. Four towers rose above the treetops at each point of the compass, and between each stretched a single delicate span of metal, a bridge connecting each of the towers in a single archway high above the ground. The four arches seemed like gossamer, shimmering even in the absence of the sun, but Flint knew that each was strong enough to bear the weight of an army, and an ache touched his heart as he marveled at the skill of the ancient dwarves who had built them. He wondered if Krynn would ever know such greatness again. Directly north, on a hill higher than the knoll he stood on now, rose the Tower of the Sun, so tall Flint could not help but imagine that if one stood upon it, he had only to reach up to brush the surface of the sky. So high was the Tower that its gold surface continued to reflect the westering sun even after that orb had left lower buildings wreathed in shadow.

'Do you see the two rivers?' Miral asked him, gesturing to the deep ravines to the east and west of the city. Flint grunted. Did he see them? Reorx above, he had had to cross one of them on a swaying bridge that seemed hardly strong enough to hold a rock dove, let alone a stocky dwarf. The thought of that deep, rocky ravine yawning beneath him still made his skin shiver.

'The one to the east is called Ithal-enatha, the River of Tears,' Miral continued in a soft voice. 'And the other is Ithal-inen, the River of Hope. They join at the confluence beyond the Tower to flow northward, to the White-Rage River and then to the sea beyond.'

'Peculiar names,' Flint said with a grunt.

Miral nodded. 'They are very old. They were given to the rivers in the days after Kith-Kanan and his people journeyed to the forests of Qualinesti. The names represent the tears wept during the Kinslayer Wars, and the hope for the future when the wars finally ended.'

The dwarf's companion fell silent, and Flint was content to stay in this peaceful place for a while, gazing out over the city. Finally, however, it was time to go.

Miral escorted Flint to the Speaker's palace, just west of the Tower of the Sun, and Flint found himself shown to his temporary chambers, a suite of high-ceilinged, marble-floored rooms three times the size of his own house back in Solace. He was free to rest and refresh himself as he wished, the mage informed him, showing him the door that opened onto a small room with a wash basin filled with cinnamon-scented water. Then he was left alone, with promises of food and ale-but no elvenblossom wine-to come soon.

'A dwarf in Qualinost!' Flint said with a soft snort to himself one last time. Reflecting that elven taste in scents and wine scarcely matched his own, he shed his tunic and leggings and dipped into the spicy bath to wash away the grime and dust of the road.

When an elven servant arrived not long after, he found the dwarf ensconced in a russet robe and sprawled on the sheets of the bed, snoring raucously. Quietly, the servant set down the tray of red ale, sliced venison and diced potatoes, then blew out the few candles that lit the room, leaving the dwarf to sleep in the darkness, and dream.

Chapter 2

Beware of the Dark

When the adult dreamed he dreamed as a child.

He dreamed he was a toddler stood poised in the opening of a tunnel. Around the opening, quartz and marble and tile, once burnished, were now dirty with age and disuse. A small tree-no aspen, no oak, nothing the youngster had seen in his short life-grew out of the stone at the side of the cave mouth. The child's nostrils twitched with the smell of damp rock and-blue eyes widened-the scent of cinnamon! Cinnamon and rock sugar on quith- pa-the child's favorite afternoon treat. And he was hungry, tired of this day's outing.

The mother's voice called from a nearby thicket in the Grove, the sacred forested area near the center of Qualinost. The child stood, irresolute, at the tunnel's opening, clutching a stuffed animal, a kodragon, in one fat hand. The cave had not been there the day before, the child thought, but it was there now. Anything is possible in a child's world, and this child had never known fear.

A Presence beckoned from within. Perhaps the Presence would play with the toddler; his own big brothers were far too busy with big brother things. The mother called again, a note of fear creeping into her voice.

The toddler debated. Was it The Game, where baby hid and mother found him? What better place to hide than a pretty tunnel? Its quartz and marble and tile now shone as though some magical Presence had polished them between one moment and the next.

The mother demanded that the little boy come out of hiding. At once, young elf. Or else, she warned.

That decided the issue. The child darted into the cave. And in that instant, in that first uncertain pause in the darkening tunnel, the opening grew over. Vines shot up from the dank earth. Rocks tumbled and blocked the afternoon light. In seconds, the opening had disappeared.

The child stood, uncertain, at the pile of rubble that had been the cave's door. He wanted out, but there was no Out anymore. There was no light, no scent of cinnamon.

There was only the tunnel.

The man awakened, whimpering.

Chapter 3

Flint Settles In

A.C. 288, Late Summer

The weeks following his journey to Qualinost were busy ones for Flint. This day, as on almost every other, the smith headed for the Tower of the Sun, waiting only a few moments with the guard in the chilly corridor outside the Speaker's chamber before the elven lord bade him enter.

Even now, after months in Qualinesti, the spare grandeur of the Speaker's chambers spoke directly to Flint's soul. Hill dwarves, like elves, felt deeply their link with the natural world. Light flooded through the great clear walls-extravagant glass walls-that made the tree-dotted land outside the private chambers seem like an extension of the room. In recent weeks, pears and peaches had hung ever heavier on the branches; apples blushed red. Solostaran's quarters were nearly bare of decoration. White marble walls with veins of gray showed stark against window ledges of pinkish purple quartz. Torches, rendered unnecessary in the light that flooded the room during the day, lay cold and black in iron wall sconces. A marble-topped desk stood along one side of the room; behind it, in a heavy oaken chair placed to give the occupant a clear view of door and outdoors, waited the Speaker. Solostaran's forest-green cloak formed the brightest spot of color in the chamber, and his innate sense of authority commanded the viewer's attention.

'Master Fireforge!' the Speaker greeted, rising to his feet, green eyes twinkling over hawklike features. 'Come in. As usual, you are a welcome diversion from affairs of state.' He gestured toward a silver bowl filled with candied nuts, dried apricots, apple slices, cherries, and other fruit, no doubt grown on the very trees outside the chamber. 'Help yourself, my friend.' Flint declined the treat and fumbled with sheaves of parchment, trying to avoid sending any tumbling to the white and black marble-tiled floor. Finally, he scrunched them together, disregarding the wrinkles in the paper, and tipped them onto the Speaker's desk. As usual, Solostaran exclaimed over the charcoal drawings, selecting a few designs from the many that pleased him.

The Speaker seemed distracted today, although his conversation was as sociable as ever. 'As I have said often, you are a gifted artisan, Master Fireforge,' he commented.

The two spent minutes discussing the design of new wall sconces for the Speaker's quarters, and whether Solostaran would prefer them with a standard black finish or polished to a metallic shine. The Speaker selected a combination of both. Suddenly, a knock resounded from the door to the chambers. It was Tanis. He moved to the table with little of the grace that elves were known for.

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