'Look there!' Kelemvor said, and pointed to a young man at the other end of the street who fell to his knees. The man was dressed in the robes of a Tormish priest, and he shouted, 'For Torm's eternal glory!' before he dropped to the ground. A burst of sky-blue flame rose from his body, then took to the unnatural winds.

'We'd best gather a few mounts and hurry to the temple,' Elminster suggested and pointed toward a stable. The stable boy and the owner lay in the street, dead. The heroes took four horses and set off down the twisting streets as quickly as they dared.

As they looked toward the spires of the citadel and the temple that stood beyond it, Midnight and her allies glimpsed an impossible sight. A golden-skinned giant with the head of a lion towered over the temple. The strange winds flowed toward the monster, and the sky-blue lights that had once been the soul energies of Torm's worshipers were absorbed into his body. The lion-headed giant turned from the temple and looked toward Tantras's north shore, beyond the ridge of hills and the wall that protected the city.

'It's Torm!' Elminster cried, reigning in his mount. 'He's created a new avatar to use in his fight with Bane.'

'We'd best get to the temple before the battle starts,' Midnight told the old sage. 'If Torm loses, Bane will certainly recover the tablet.' The mage kicked her horse into motion again and clattered off down the street.

In minutes, Midnight, Kelemvor, Adon, and Elminster passed the citadel and dismounted before the main gates of Torm's temple. All three sets of gates lay wide open. The guards had vanished from their posts. The gatehouses were ominously empty. The silence inside the temple was frightening, too, and a dire contrast to the constant sounds of chanting and worship that Adon and Elminster had both described. And as the heroes expected, corpses lined the halls.

'They've given their lives for Torm,' Adon said softly. 'Just like the others we saw in the streets.' The cleric shook his head and ushered the party toward Tenwealth's chamber.

'If there's a vault in the temple,' the cleric noted as they walked, 'there will probably be a door to it in the high priest's quarters.'

But as Adon reached the door to Tenwealth's room, a guard called out from behind the heroes. 'You there! Where do you think you're going?'

'Go ahead,' Elminster hissed. 'I'll take care of this dolt. Ye just look for the vault.'

Midnight stopped to protest, but Kelemvor grabbed her and pulled her into Tenwealth's room. Adon slammed the door closed behind the fighter. 'Quickly,' the scarred man said. 'Look for a secret door.'

Midnight and her allies could hear Elminster's laughter, along with the guard's, as they searched. Then there was silence in the hallway. Midnight went to open the door, but Kelemvor pulled her back. 'Just find the door,' he grumbled. 'Then you can worry about the old man.'

'But there's no doorway here,' Adon cried at last, exasperated.

'None that we can see, anyway,' Kelemvor noted sourly as he sat down in front of the door to the hallway.

Midnight put down the bag containing her spellbook and looked around the sparse cell. 'You're right. Why should we think Tenwealth put the door in plain sight? It's probably hidden by magic!'

The fighter stood up quickly, and the heroes circled the room, rapping on the walls. Finally, Kelemvor found a hollow section in the center of one of the walls. 'I'd say there's a doorway right here.'

Midnight and Adon examined the wall. The cleric frowned and shook his head, but the mage wasn't discouraged so easily. 'I think a sequester spell has been used to hide the doorway,' she said. 'But how are we going to know for certain?'

Midnight knew that the only answer was another spell, but the thought of using magic, even a simple incantation, frightened her terribly. Ever since the Temple of Lathander, Midnight had been terrified that the next spell she cast would injure someone… or even kill one of her friends. As she turned the problem over in her mind, though, the mage remembered Mystra's final words to her at the Battle of Shadowdale.

Use the power I gave you.

Midnight sighed and hung her head. 'Get as close to the door as you can. Both of you.' She walked to the section of the wall Kelemvor had pointed to.

'Don't do this,' the fighter pleaded. 'You don't know what could happen.'

'I'll never know unless I try,' Midnight replied. 'Besides, we didn't come all this way to give up now.'

The mage recited the spell to detect magic. A blue-white pattern of energy shot from Midnight's hands and struck the wall. For a moment, nothing happened then the wall began to shudder. Shards of mystical energy exploded from the hidden doorway, cutting harmlessly through the heroes' bodies, and pure white daggers of light flashed into Midnight's right eye. As suddenly as it had started, the shower of light ended.

Midnight stood in front of the door, trembling. 'I think I can see it,' she gasped, wavering on her feet. 'I see the door to the vault.'

But the image the mage saw was strange, as if two different pictures had been placed, one over the other. If she kept both eyes open, Midnight saw this confusing blur. However, the mage's vision cleared when she closed her right eye. Then she saw things normally. She looked at the wall and saw only stone and paint.

When Midnight closed her left eye and looked only through the orb that had been struck by the daggers of light, she could see the secret door clearly. In fact, through this eye, physical objects like the floor or the wall or even her friends appeared as ghostly gray shadows. Only the magic of the sequester spell seemed distinct or tangible.

Kelemvor took a step toward his lover. 'Wait for Elminster to come back!'

'No, Kel,' Adon said softly as he grabbed the fighter. 'It's up to Midnight now. There's nothing we can do.'

'It is a sequester spell that prevents us from seeing the door,' Midnight noted, holding a hand over her left eye. Her voice was low and distant, as if she had just awoken from a dream. The mage shivered. 'I think I can open it now.'

The mage reached for the wall. Kelemvor and Adon saw a doorway suddenly appear in the wall, then open. Pale light flooded from the large room the heroes saw through the secret entrance.

'I see a lot of magical traps in there,' Midnight noted dreamily. 'Tenwealth has been very busy.' The mage stepped into the vault's antechamber.

Before anyone could react, the door slammed closed behind her.

The antechamber was a small room, no more than ten feet wide and ten feet long, lit by four bright globes that hung in the corners. Midnight covered her right eye for a moment and looked around. There wasn't much for the mage to see, at least not with her left eye. The room was completely barren, save for a huge mosaic of Torm's gauntlet embedded in the north wall and a large diamond-shaped trap door in the center of the floor.

When Midnight looked out into the room with her right eye, though, she saw a vast web of spells hanging over the trap door and snaking around the room. The spells hung like strands of silk from the ceiling and walls, intertwined and pulsing. The mage followed the weave and pattern of a few of the simpler spells, for the wards all seemed to have slightly varying colors, and she easily identified a few of them.

Tenwealth had ordered a number of spells to be placed on the door to protect whatever was hidden there from thieves. One ward raised an alarm if the door was opened. Another caused a cloud of fog to appear, which would blanket the room and obscure vision. A third spell was meant to keep the trap door magically locked. But when Midnight looked at the wizard lock spell through her right eye, she smiled. Written in the weave of the magic was Tenwealth's password.

She followed the pattern of the wizard lock spell for a moment, just to make sure that it wasn't backed up by another spell. The mage then discovered that a few of the other wards, including the alarm and cloud of fog spells, had actually been linked with the wizard lock. Midnight realized that the password might disable the handful of spells that were connected to the lock — or set them all off.

And not all the wards Tenwealth had placed on the trap door were as harmless as an alarm spell. Midnight recognized the pattern of a spell meant to deafen the person who tripped it. Another set off a fire trap, causing a burst of flame to shoot from the door. Worst of all, there was a feeblemind spell attached to the lock. If this was set off, it could wipe a spellcaster's mind clear, lowering his or her intelligence to that of a moronic child until another powerful spell was cast to heal the wizard's mind.

The secret door from Tenwealth's chamber opened again, and Elminster poked his white-bearded head into the antechamber. 'What do ye think ye're doing? I said ye should find the door, not open it!'

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