emerald in the sea was a small island, separated from land masses on either side by vast expanses of water. And even as she watched, the tattered Weave began to repair itself-dimmer over much of the world, true, but bright and fair upon the island.
Then Starleaf was on the island itself. Its beauty brought tears to her eyes, for here was everything an elf could desire: deep and ancient forests, rich glades, laughing rivers, pristine white shores, the company of both forest creatures and magical beings, and a joyful, vibrant magic that filled the air like sunlight.
Starleaf touched the Tree of Souls, wishing to share this vision with the elves who died to bring it into being.
'We succeeded, after all,' she murmured joyfully.
'As to that, I am not so certain,' Angharradh said sternly. 'When you go from this tower, you will quickly see what I mean. Have you any concept how many of the People lie dead? How utterly changed is the world?
'It is true that Evermeet is in part the result of the magic you and yours tore from the Weave of Life. But that alone would have not availed-too much of the power of the casting was drawn off by the destruction that resulted. For lack of a better explanation, you might say that Evermeet is a piece of Arvandor, a bridge between the worlds- and the combined work of mortal elves and their gods. Do not take too much of the credit upon yourself-and neither should you take all the blame,' the goddess added in a softer tone. 'What was done, was destined. It is your part to see that the People find their way to this hard-won homeland.'
Starleaf nodded. 'I will plant the Tree of Souls on Evermeet with my own hands,' she vowed.
'Not so,' Corellon cautioned her. 'Guard it and protect it, yes. But the Tree of Souls has another purpose. A time may come when elves wish to return to the mainland, or perhaps, they may have no choice but to return. Within this tree lies the power of High Magic, a power that even now is fading from the land. In time, only on Evermeet will such magic be cast. The souls within this tree, and those of the elves yet unborn who will yet chose to enter it rather than return to Arvandor, will grant the People a second chance upon Faerun. Once this tree is planted it will never be moved again. The power within will enable the elves to cast High Magic within the shadow of the tree, which will grow in size and power with each year that passes.
'Remember what I have told you, and pass on my words to he who takes the guardianship of the tree from your hands,' Corellon told her sternly. 'The Tree of Souls must not be taken lightly, or planted on a whim.'
'I will remember,' the elf promised. And as she did, she silently prayed that the need to plant the Tree of Souls would never come at all. Her heart and soul sang with the vision that was Evermeet, and the sure knowledge that nothing this side of Arvandor could take its place in the hearts of the People.
10
Despite the ravages that occurred during the Sundering, the elven People slowly rebuilt. In time, they once again thrived upon the many and varied lands of what had once been Faerun. The old name remained, but it came to describe only one expanse of land.
Hundreds of elven communities were lost in the chaos and destruction of the Sundering; others were changed forever. The forest community of Sharlarion, however, was one of the few that survived nearly complete. These fortunate elves increased their number and spread into the surrounding forests and hills and lowlands, in time creating a kingdom which was known as Aryvandaar.
It was an age of powerful magic, and throughout Aryvandaar the towers of the High Magi dotted the land like buttercups upon a summer meadow. Many were the great works of magic that these mighty Circles created: weapons of war, statues of the gods that sang to greet the dawn or that danced in the starlight, gems that stored mighty spells. Perhaps the most powerful of all these works were the magical gates that linked the mainland communities to Evermeet.
Although most of the elves were content with their homes, Evermeet was always on their minds. The island homeland formed an enormous part of their elven identity, as well as each elf's personal destiny. 'May you see Evermeet,' was an oft-spoken blessing, for it wished the recipient a long mortal life which would end at a time and place of that elf's choice. Indeed, many elves made a pilgrimage to the elven island before answering the call to Arvandor.
Despite the importance of Evermeet in the hearts and minds of the People, the Council of Elders decreed that the time for actual settlement of the island had not yet come. There were other concerns that kept the elves fully occupied on the mainland.
At this time, the Gold elves wielded most of the power in Aryvandaar, though seats on the Council of Elders were held by worthy members of all the fair races of elves. These Gold rulers were proud of their kingdom's accomplishments, and eager to expand their territory so that the wonders of Aryvandaar could be increased and shared. What began as a grand vision, however, slowly degenerated into waves of brutal and bitter warfare.
For centuries, the Crown Wars ravaged the land from the northernmost forests to the sun-baked southlands. So vast and widespread was the destruction that Aryvandaar's continued glory-indeed, her very existence-began to seem less than certain.
Compounding the elves' woes, a new and powerful goddess had risen to power in the south, a dark goddess who seemed intent upon the utter destruction of the fair races of elves. On her command, the Ilythiiri began to press north in large numbers, creeping through tunnels and fissures that the Sundering had created in the depths beneath the surface world.
As the Ilythiiri moved into the heart of the hills and mountains, they were met with resistance by many of the dwarven clans who for untold centuries had labored to create order out of the chaos of their underground world. Long and bitter were the battles between these races, and many of the dwarves were slain. Some of the stout folk fled north, and sought a new home in the hills of Aryvandaar. These the elves welcomed, albeit cautiously. Aryvandaar had been badly weakened, and even dwarven allies were preferred to the fate that many of the Elders feared-the utter destruction of the ancient kingdom.
The time was ripe for Evermeet to become a realm, one to which the elves could escape if need be, a haven that they could readily defend. And so the Council chose several noble clans to begin the settlement of their elven homeland.
As all anticipated, House Durothil was the first to be selected. The lot fell also to two other powerful Gold elf clans, Evanara and Alenuath. Of the Moon elf houses, Amarillis, Moonflower, and Le'Quelle were chosen. It was the task of each individual house so honored to select those members who would go to Evermeet and those who would remain behind. Nor were these nobles the only elves so chosen: Each family brought servants from among the common folk, warriors taken for the most part from less-powerful clans who owed fealty to the great noble families, and a number of elves who possessed skills in various necessary crafts. Cobblers, coopers, gem smiths and hawk masters were as important to the island kingdom as the nobles who would govern and protect them.
After much debate, it was decided that Evermeet would be governed by its own Council of Elders. Each of the noble clans would have two seats. The head of the council was to be Keishara Amarillis, a High Mage who was accounted a worthy descendant of the famous Silver elf hero. Although many of the Gold elf families were disappointed that this honor did not fall to their house, most agreed that Keishara was the most suitable choice for the role of High Counselor-and the one most likely to be accepted by Gold and Silver elves alike.
On the appointed day, a large band of settlers-some two hundred elves-headed westward. They traveled lightly, taking necessities for the journey, as well as a number of unique, inherited items such as lore books, magical weapons, and fine musical instruments. The resources of Evermeet would provide that which they needed, and the elves were confident that they would soon build a city to rival any in Aryvandaar. Indeed, the island was not utterly devoid of elven presence. Wild elves had lived on Evermeet since the day of its creation, many centuries past. According to the priests of the Seldarine, the gods had ordained that it should be so. The forest elves would live in harmony with the land-and also attune the Weave to a uniquely elven cadence. The island required the presence of Gold and Silver elves to refine and structure that magic.
From one new moon to the next, the chosen elves traveled westward. Finally they heard the murmur of the sea, and they made their way south along a high and rock-strewn coast until a single enormous mountain loomed