Rus, all would be well.
Vasha still looked puzzled, but she allowed the drow to position her near the tavern door, in plain sight of any who might enter. Liriel took her place nearer the entrance. 'Toth will be looking for you, so I've got a better chance at getting in the first blow,' the drow explained. 'If I miss, feel free to step in.'
The barbarian shook her head. 'I do not doubt your success. What shall you do-imprison the runecaster in some mysterious dark-elven spell?'
'Something like that,' Liriel said absently. She retreated into herself, seeking the innate magic that flowed through the fey dark elves. Summoning her natural power of levitation, she drifted up to hover high above the doorway's lintel.
This act was easy enough for Liriel, something that all drow of the Underdark could do. But this was not the Underdark, and the spectacle of a floating drow was unusual enough to draw every eye in the tavern. Even Vasha stared, bug-eyed and gaping.
Thus it was that Toth, when he entered the tavern, noted the general bemusement and instinctively followed the line of the patrons' collective gaze. When he looked up, Liriel was ready-not with some spell, for she could not know what magical defenses this powerful runecaster might have. This time the drow took a page from Vasha's book: she used the hilt of her dagger to bashed the poor sod between the eyes.
Down went the mighty Toth. Liriel floated lightly to the floor and crouched beside the fallen runecaster. She patted him down, found his half of the coin, and pressed the smaller fragment to it. The stone pieces joined, flowing together as smoothly as two drops of water.
The drow handed the restored coin to Vasha. 'As much as I'd love to keep this, you've got to get home before the Skulls come looking for you.'
'My thanks, Liriel, daughter of Sosdrielle, daughter of Maleficent,' the barbarian said gravely. 'I shall long remember your wisdom, and never again will I disparage the power of magic or the importance of treachery!'
Liriel shrugged. 'Just don't get carried away. Although I never thought I'd admit it-especially after the day I've just had-there are times when the best approach is the most direct one. Even if that's a good swift blow.'
The swordwoman nodded, pondering these words as if they'd come from an oracle. 'Complex indeed is the wisdom of the drow,' she marveled. 'Though I live a hundred years, never could I fathom it all. And yet,' she added, her voice becoming less reverential, 'there are some things that even such as I can learn.'
Out flashed Vasha's blade once again, and the glittering point pressed hard against the base of Liriel's throat. 'The second time-coin,' the swordwoman said flatly. 'The one you brought back with you. Give it to me.'
For a moment Liriel considered trying to bluff. Then, with a sigh, she handed it over. 'But how did you know?'
Vasha smiled thinly. 'You wished to learn about the Rus. What better, more direct way than to travel back through time yourself? Since you gave up the coin so easily, I knew that there must be another.' With that, she shouldered the unconscious runecaster, held up one of the identical time-coins, and spoke the words that summoned the gateway to her own time and place.
A wary silence followed Vasha's disappearance, as the tavern's patrons waited to see what might next transpire. Liriel recalled the spectacular brawl and returned the hostile glares without flinching. 'Trust me, it could have been worse.'
And that, she decided much later that evening, was an excellent summary for the day's adventure. Her encounter with Vasha could have turned deadly in a thousand different ways. True, Liriel had not gained the ability to travel through time, but she had acquired a new book of rune lore. She'd also received a valuable reminder of the wisdom of clinging to her drow ways.
Whatever benefits the direct approach might have, it was too damned predictable.
SECRETS OF BLOOD, SPIRITS OF THE SEA
You, there! You, the elf with ink-stained fingers and eyes the color of rain. Come closer. I could not harm you even if I wished to do so. Your nets are strong.
You are chieftain of this hunting party, are you not? Yes, so I thought. It is even so with my people. Loretellers and spirit-talkers are leaders among the wemic.
This surprises you, elf? We lion-folk are not the savages of common-told tales. Oh, hunters we are, and warriors, too-make no mistake about that-but wemics know much of music and magic, tales and legends.
Do not doubt me: I am Shonasso Kin Taree, second O (or 'grandson,' as you two-legged folk reckon kinship) of the great Kanjir, and I am loreteller of the wemic tribe Taree. Loose me from this net, elf, and I will tell you a tale long hidden, a story of dire magic and of fearsome creatures that no living wemic on this savannah has ever seen, except in night-visions sent as evil portents.
Yes, I thought this offer might interest you! Of all the two-legged folk, elves have the sharpest curiosity. I see you have parchment and quill at the ready. Before we begin, tell your kindred to put up their spears. You have my word that I will bring neither claw nor blade against any of you until the telling is done. And then, I will fight only if forced to defend myself against your displeasure.
You would never attack a bard whose tale displeased you? Hmmph! As my grandsire would say, 'Leave that tale untold 'til the deed is done.' But since you're so eager to give pledge, promise me this: Swear to write down my words just as I speak them, and to put the scroll in a place where many might read this tale and remember.
Good. I have your oath and you have mine. And now you shall have the story, as it was told to me.
In a time long past, when elves and dragons battled for supremacy in a world still young, there lived a dark- elven wizard whose powers were unmatched, except perhaps by his enormous pride.
Ka'Narlist was archmage of Atorrnash, a once-mighty city whose secrets have slept for centuries in the deep jungles of a faraway land-secrets that are whispered still beneath a hundred seas.
The dark elf's lair was a great fortress of black stone that stood high and proud atop a seaside cliff. From his keep, Ka'Narlist could look out over the Bay of the Banshee, a vast spear of seawater that thrust deep into southern Faerun. Far below his castle, the sea thundered and sang and shrieked-mournful, ceaseless music that darkened the wizard's thoughts by day and haunted his reverie by night.
Put away your maps, elf. That bay is long gone-lost when the One Land was sundered and scattered by best- forgotten magic. Do not be surprised that I know of such things. Our legends are as ancient as your own, and more honest.
Now, shall we continue?
As the years passed, Ka'Narlist's eyes began to linger upon the stormy bay. He spent long hours pondering what might lie beneath the vast waters, both in the bay he saw and in the trackless seas beyond. Though scholar he was, he did not wish merely to know: he intended to possess.
Such ambitions were not unusual among his people. The Ilythiiri, the dark elves of the south, were fierce, warlike people who plundered and conquered and enslaved a thousand tribes. Not even their fair-skinned elven kindred were safe from their raids! Ka'Narlist had earned his wealth in such raids, and he also brought back slaves from many lands to labor in his keep, and to feed his pride. One of these captives was Mbugua, a shaman of the wemic. Of him we will speak again.
Despite all their power, the Ilythiiri were seldom content. Ka'Narlist possessed enormous wealth, magical spells beyond the comprehension of your mightiest mages, and the fearful respect of his tribe. Even so, as he gazed out over the watery realm that no dark elf could truly claim to rule, he came to think of his honors as he did the rocky shore: even the mightiest of stones is worn down into sand by the pounding sea that is time. He came to envy the timeless powers of the gods. He aspired to claim such powers as his own.
Since Ka'Narlist was a scholar, he knew legends that spoke of entire races brought into being to serve the purposes of their makers. If Gruumsh One-Eye had his orcs and the Earth Mother her leviathan, surely a wizard of his stature could fashion a race of his own-creatures of his own making that would sing praises to him, that would enhance his power and increase his dominion.
There was no question in the wizard's mind as to what that dominion should be: Ka'Narlist wanted control of the sea depths. After much thought, he decided to create a seagoing people, a fierce race driven to brutally conquer