watched, other people around the world were also watching, having approximately the same experience in terms of sensory input. And that film no doubt survives today, in Disney’s back catalog, as an experience that can still be accessed.
That survival, I think, is part of the key to understanding where the digital may be taking us. In terms of most of our life so far, as a species, it’s not a natural thing to see the dead, or hear their voices. I believe the significance of that is still far from being understood. We can actually see what life, at least in some very basic sense, was like, one hundred years ago. We can watch a silent movie, and not only see people who are long dead, but see people who were in their seventies and eighties in the 1920s, and who therefore bore the affect of their developing years — i.e., from before the Civil War, and earlier. It is as if in 1956 we had been able to watch silent film of, say, the Lincoln — Douglas debates, or the various revolutions of 1848. When the ramifications of this are really thought about, it becomes awesome in almost a religious sense.
Our ancestors, when they found their way to that first stone screen, were commencing a project so vast that it only now begins to become apparent: the unthinking construction of a species-wide, time-defying, effectively immortal prosthetic memory. Extensions of the human brain and nervous system, capable of surviving the death of the individual — perhaps even of surviving the death of the species. The start of building what would become civilization, cities, cinema. Vast stone calendars, megalithic machines remembering the need to plant on a given day, to sacrifice on another.
With the advent of the digital, which I would date from, approximately, World War II, the nature of this project begins to become more apparent, more overt; the texture of these more recent technologies, the grain of them, becomes progressively finer, progressively more divorced from Newtonian mechanics. In terms of scale, they are more akin to the workings of the brain itself.
All of us, creators or audience, have participated in the change so far. It’s been something many of us haven’t yet gotten a handle on. We are too much of it to see it. It may be that we never do get a handle on it, as the general rate of technological innovation shows no indication of slowing.
Much of history has been, often to an unrecognized degree, technologically driven. From the extinction of North America’s mega-fauna to the current geopolitical significance of the Middle East, technology has driven change. (That’s spear-hunting technology for the mega-fauna and the internal combustion engine for the Middle East, by the way.) Very seldom do nations legislate the emergence of new technologies.
The Internet, an unprecedented driver of change, was a complete accident, and that seems more often the way of things. The Internet is the result of the unlikely marriage of a DARPA project and the nascent industry of desktop computing. Had nations better understood the potential of the Internet, I suspect they might well have strangled it in its cradle. Emergent technology is, by its very nature, out of control, and leads to unpredictable outcomes.
As indeed does the emergent realm of the digital. I prefer to view this not as the advent of some new and extraordinary weirdness, but as part of the ongoing manifestation of some very ancient and extraordinary weirdness: our gradual spinning of a sort of extended prosthetic mass nervous-system, out of some urge that was present around the cooking fires of our earliest human ancestors.
We call film “film” today in much the same way we “dial” phones, the actual dials being long gone. The fact that we do still employ actual film, in the traditional sense, seems an artifact of platform transition and industrial economics. I tend to take arguments for the innate esthetic superiority of “film” with the same grain of salt I reserve for arguments for the innate esthetic superiority of vinyl. Whatever the current shortcomings of the digital image, I imagine there will be digital ways around them.
But I need to diverge here into another industry, one that’s already and even more fully feeling the historical impact of the digital: music. Prior to the technology of audio recording, there was relatively little one could do to make serious money with music. Musicians could perform for money, and the printing press had given rise to an industry in sheet music, but great fame, and wealth, tended to be a matter of patronage. The medium of the commercial audio recording changed that, and created an industry predicated on an inherent technological monopoly of the means of production. Ordinary citizens could neither make nor manufacture audio recordings. That monopoly has now ended. Some futurists, looking at the individual musician’s role in the realm of the digital, have suggested that we are in fact heading for a new version of the previous situation, one in which patronage (likely corporate, and nonprofit) will eventually become a musician’s only potential ticket to relative fame and wealth. The window, then, in which one could become the Beatles, occupy that sort of market position, is seen to have been technologically determined. And technologically finite. The means of production, reproduction, and distribution of recorded music are today entirely digital, and thus are in the hands of whoever might desire them. We get them for free, often without asking for them, as inbuilt peripherals. I bring music up, here, and the impact the digital is having on it, mainly as an example of the unpredictable nature of technologically driven change. It may well be that the digital will eventually negate the underlying business model of popular musical stardom entirely. If this happens, it will be a change which absolutely no one intended, and few anticipated, and not the result of any one emergent technology, but of a complex interaction among several. You can see the difference if you compare the music industry’s initial outcry against “home taping” with the situation today.
Whatever changes will come for film will be as unpredictable and as ongoing, but issues of intellectual property and piracy may ultimately be the least of them. The music industry’s product is, for want of a better way to put it, a relatively simple, relatively traditional product. Audio recordings just aren’t that technology-heavy. Though there’s one aspect of the digital’s impact on music that’s absolutely central to film: sampling. Sampling music is possible because the end consumer of the product is now in possession of technologies equal or even superior to the technologies involved in producing that product. Human capital (that is, talent) aside, all the end-consumer- slash-creator lacks today, in comparison to a music-marketing conglomerate, is the funds required to promote product. The business of popular music, today, is now, in some peculiarly new way, entirely about promotion.
Film, I imagine, is in for a different sort of ride up the timeline, primarily owing to the technology-intensive nature of today’s product.
In terms of the future, however, the history of recorded music suggests that any film made today is being launched up the timeline toward end-user technologies ultimately more intelligent, more capable, than the technologies employed in the creation of that film.
Which is to say that, no matter who you are, nor how pure your artistic intentions, nor what your budget was, your product, somewhere up the line, will eventually find itself at the mercy of people whose ordinary civilian computational capacity outstrips anything anyone has access to today.
Remember the debate around the ethics of colorizing films shot in black and white? Colorization, up the line, is a preference setting. Probably the default setting, as shipped from the factory.
I imagine that one of the things our great-grandchildren will find quaintest about us is how we had all these different, function-specific devices. Their fridges will remind them of appointments and the trunks of their cars will, if need be, keep the groceries from thawing. The environment itself will be smart, rather than various function- specific nodes scattered through it. Genuinely ubiquitous computing spreads like warm Vaseline. Genuinely evolved interfaces are transparent, so transparent as to be invisible.
This spreading, melting, flowing together of what once were distinct and separate media, that’s where I imagine we’re headed. Any linear narrative film, for instance, can serve as the armature for what we would think of as a virtual reality, but which Johnny X, eight-year-old end-point consumer, up the line, thinks of as how he looks at stuff. If he discovers, say, Steve McQueen in
Or maybe, if his attention span wavers, he’ll opt to experience the film as if shot from the POV of that baseball that McQueen keeps tossing.
Somewhere in the countless preferences in Johnny’s system, there’s one that puts high-rez, highly expressive dog heads on all of the characters. He doesn’t know that this setting is based on a once-popular Edwardian folk