disguises.'
“Doubtless some children do,” his mate retorted. “But their dear mothers and fathers only drop a tear and a coin or give a kick. Grown folk go blind, lost in their toil and dreams, unless they have a profession such as thieving which keeps them mindful of things as they really are.'
Resisting the impulse to ponder this sage philosophy, and glad they would not have to undergo a Beggarmaster's shrewd inspection — truly, thought Fafhrd, Kos of the Dooms seemed to be leading him direct to Krovas and perhaps head-chopping
They passed some doorways they'd liked to have paused at, to study the activities inside, yet the most they dared do was slow down a bit more. Fortunately most of the doorways were wide, permitting a fairly long view.
Very interesting were some of those activities. In one room young boys were being trained to pick pouches and slit purses. They'd approach from behind an instructor, and if he heard scuff of bare foot or felt touch of dipping hand — or, worst, heard
In a second room, from which pushed air heavy with the reeks of metal and oil, older student thieves were doing laboratory work in lock picking. One group was being lectured by a grimy-handed graybeard, who was taking apart a most complex lock piece by weighty piece. Others appeared to be having their skill, speed, and ability to work soundlessly tested — they were probing with slender picks the keyholes in a half dozen doors set side by side in an otherwise purposeless partition, while a supervisor holding a sandglass watched them keenly.
In a third, thieves were eating at long tables. The odors were tempting, even to men full of booze. The Guild did well by its members.
In a fourth, the floor was padded in part and instruction was going on in slipping, dodging, ducking, tumbling, tripping, and otherwise foiling pursuit. These students were older too. A voice like a sergeant-major's rasped, “Nah, nah, nah! You couldn't give your crippled grandmother the slip. I said duck, not genuflect to holy Aarth. Now this time—”
“Grif's used grease,” an instructor called.
“He has, eh? To the front, Grif!” the rasping voice replied as the Mouser and Fafhrd moved somewhat regretfully out of sight, for they realized much was to be learned here: tricks that might stand them in good stead even tonight. “Listen, all of you!” the rasping voice continued, so far-carrying it followed them a surprisingly long way. “Grease may be very well on a night job — by day its glisten shouts its user's profession to all Nehwon! But in any case it makes a thief overconfident. He comes to depend on it and then in a pinch he finds he's forgot to apply it. Also its aroma can betray him. Here we work always dry-skinned — save for natural sweat! — as all of you were told first night. Bend over, Grif. Grasp your ankles. Straighten your knees.'
More thwacks, followed by yelps of pain, distant now, since the Mouser and Fafhrd were halfway up the end- stairs, Fafhrd vaulting somewhat laboriously as he grasped curving banister and swaddled sword.
The second floor duplicated the first, but was as luxurious as the other had been bare. Down the long corridor lamps and filigreed incense pots pendant from the ceiling alternated, diffusing a mild light and spicy smell. The walls were richly draped, the floor thick-carpeted. Yet this corridor was empty too and, moreover,
After a look and listen either way, the Mouser darted in and out to snatch up a large green flask from the nearest table. He unstoppered and sniffed it. A rotten-sweet gardenia-reek contended with the nose-sting of spirits of wine. The Mouser sloshed his and Fafhrd's fronts with this dubious perfume.
“Antidote to ordure,” he explained with the pomp of a physician, stoppering the flask. “Don't want to be parboiled by Krovas. No, no, no.'
Two figures appeared at the far end of the corridor and came toward them. The Mouser hid the flask under his cloak, holding it between elbow and side, and he and Fafhrd continued onward — to turn back would look suspicious, both drunkenly judged.
The next three doorways they passed were shut by heavy doors. As they neared the fifth, the two approaching figures, coming on arm-in-arm, yet taking long strides, moving more swiftly than the hobble-shuffle, became distinct. Their clothing was that of noblemen, but their faces those of thieves. They were frowning with indignation and suspicion too at the Mouser and Fafhrd.
Just then — from somewhere between the two man-pairs, it sounded — a voice began to speak words in a strange tongue, using the rapid monotone priests employ in a routine service, or some sorcerers in their incantations.
The two richly clad thieves slowed at the seventh doorway and looked in. Their progress ceased altogether. Their necks strained, their eyes widened. They visibly paled. Then of a sudden they hastened onward, almost running, and bypassed Fafhrd and the Mouser as if they were furniture. The incantory voice drummed on without missing a beat.
The fifth doorway was shut, but the sixth was open. The Mouser peeked in with one eye, his nose brushing the jamb. Then he stepped forward and gazed inside with entranced expression, pushing the black rag up onto his forehead for better vision. Fafhrd joined him.
It was a large room, empty so far as could be told of human and animal life, but filled with most interesting things. From knee-height up, the entire far wall was a map of the city of Lankhmar and its immediate surrounds. Every building and street seemed depicted, down to the meanest hovel and narrowest court. There were signs of recent erasure and redrawing at many spots, and here and there little colored hieroglyphs of mysterious import.
The floor was marble, the ceiling blue as lapis lazuli. The side walls were thickly hung, by ring and padlock. One was covered with all manner of thieves’ tools, from a huge thick pry-bar that looked as if it could unseat the universe, or at least the door of the Overlord's treasure-vault, to a rod so slim it might be an elf-queen's wand and seemingly designed to telescope out and fish from distance for precious gauds on milady's spindle-legged, ivory- topped vanity table; the other wall had on it all sorts of quaint, gold-gleaming and jewel-flashing objects, evidently mementos chosen for their oddity from the spoils of memorable burglaries, from a female mask of thin gold, breathlessly beautiful in its features and contours, but thickly set with rubies simulating the spots of the pox in its fever-stage, to a knife whose blade was wedge-shaped diamonds set side by side and this diamond cutting-edge looking razor-sharp.
All about were tables set chiefly with models of dwelling houses and other buildings, accurate to the last minutia, it looked, of ventilation hole under roof gutter and ground-level drain hole, of creviced wall and smooth. Many were cut away in partial or entire section to show the layout of rooms, closets, strongrooms, doorways, corridors, secret passages, smoke-ways, and air-ways in equal detail.
In the center of the room was a bare round-table of ebony and ivory squares. About it were set seven straight-backed but well-padded chairs, the one facing the map and away from the Mouser and Fafhrd being higher backed and wider armed than the others — a chief's chair, likely that of Krovas.
The Mouser tiptoed forward, irresistibly drawn, but Fafhrd's left hand clamped down on his shoulder like the iron mitten of a Mingol cataphract and drew him irresistibly back.
Scowling his disapproval, the Northerner brushed down the black rag over the Mouser's eyes again, and with his crutch-hand thumbed ahead; then set off in that direction in most carefully calculated, silent hops. With a shrug of disappointment the Mouser followed.
As soon as they had turned away from the doorway, but before they were out of sight, a neatly black- bearded, crop-haired head came like a serpent's around the side of the highest-backed chair and gazed after them from deep-sunken yet glinting eyes. Next a snake-supple, long hand followed the head out, crossed thin lips with ophidian forefinger for silence, and then finger-beckoned the two pairs of dark-tunicked men who were standing to either side of the doorway, their backs to the corridor wall, each of the four gripping a curvy knife in one hand and a dark leather, lead-weighted bludgeon in the other.