sun altogether. He could see the tower better now. It was of a dark color, with black specks that might be small windows.

It was while he was pausing atop a rise for a breathing spell that the sound recommenced, taking him unaware, sending a shiver over his flesh. It might have been the low clouds that gave it greater power and an eerie, echoing quality. It might have been his being alone that made it seem less sorrowful and more menacing. But it was undeniably louder, and its rhythmic swells came like great gusts of wind.

The Mouser had counted on reaching the tower by sunset. But the early appearance of the sound upset his calculations and did not bode well for Fafhrd. His judgment told him he could cover the rest of the distance at something like top speed. Instantly he came to a decision. He tossed his big pouch, waterskin, bundled cloak, sword, and harness into a clump of bushes; kept only his light inner jerkin, long dagger, and sling. Thus lightened, he spurted ahead, feet flying. The low clouds darkened. A few drops of rain spattered. He kept his eyes on the ground, watching for inequalities and slippery spots. The sound seemed to intensify and gain new unearthliness of timbre with every bounding stride he took forward.

Away from the tower the plain had been empty and vast, but here it was desolate. The sagging or tumbled wooden outbuildings, the domestic grains and herbs run wild and dying out, the lines of stunted and toppled trees, the suggestion of fences and paths and ruts — all combined to give the impression that human life had once been here but had long since departed. Only the great stone tower, with its obstinate solidity, and with sound pouring from it or seeming to pour from it, was alive.

The Mouser, pretty well winded though not shaky, now changed his course and ran in an oblique direction to take advantage of the cover provided by a thin line of trees and wind-blown scrub. Such caution was second nature with him. All his instincts clamored against the possibility of meeting a wolf or hound pack on open ground.

He had worked his way past and partway around the tower before he came to the conclusion that there was no line of concealment leading all the way up to the base. It stood a little aloof from the ruins around it.

The Mouser paused in the shelter afforded by a weather-silvered, buckled outbuilding; automatically searched about until he found a couple of small stones whose weight suited his sling. His sturdy chest still worked like a bellows, drinking air. Then he peered around a corner at the tower and stood there crouched a little, frowning.

It was not as high as he had thought; five stories or perhaps six. The narrow windows were irregularly placed, and did not give any clear idea of inner configuration. The stones were large and rudely hewn; seemed firmly set, save for those of the battlement, which had shifted somewhat. Almost facing him was the dark, uninformative rectangle of a doorway.

There was no rushing such a place, was the Mouser's thought; no sense in rushing a place that had no sign of defenders. There was no way of getting at it unseen; a watcher on the battlements would have noted his approach long ago. One could only walk up to it, tensely alert for unexpected attacks. And so the Mouser did that.

Before he had covered half the distance his sinews were taut and straining. He was mortally certain that he was being watched by something more than unfriendly. A day's running had made him a little light-headed, and his senses were abnormally clear. Against the unending hypnotic background of the howling he heard the splatters of the separate raindrops, not yet become a shower. He noted the size and shape of each dark stone around the darker doorway. He smelled the characteristic odor of stone, wood, soil, but yet no heavy animal smell. For the thousandth time he tried to picture some possible source for the sound. A dozen hound packs in a cavern underground? That was close, but not close enough. Something eluded him. And now the dark walls were very near, and he strained his eyes to penetrate the gloom of the doorway.

The remote grating sound might not have been enough of a warning, for he was almost in a trance. It may have been the sudden, very slight increase of darkness over his head that twanged the taut bowstrings of his muscles and sent him lunging with catlike rapidity into the tower — instinctively, without pausing to glance up. Certainly he had not an instant to spare, for he felt an unyielding surface graze his escaping body and flick his heels. A spurt of wind rushed past him from behind, and the jar of a mighty impact staggered him. He spun around to see a great square of stone half obscuring the doorway. A few moments before it had formed part of the battlement.

Looking at it as it lay there denting the ground, he grinned for the first time that day and almost laughed in relief.

The silence was profound, startling. It occurred to the Mouser that the howling had ceased utterly. He glanced around the barren, circular interior, then started up the curving stone stair that hugged the wall. His grin was dangerous now, businesslike. On the first level above he found Fafhrd and — after a fashion — the guide. But he found a puzzle, too.

Like that below, the room occupied the full circumference of the tower. Light from the scattered, slitlike windows dimly revealed the chests lining the walls and the dried herbs and desiccated birds, small mammals, and reptiles hanging from the ceiling, suggesting an apothecary's shop. There was litter everywhere, but it was a tidy litter, seeming to have a tortuously logical arrangement all its own. On a table was a hodgepodge of stoppered bottles and jars, mortars, and pestles, odd instruments of horn, glass, and bone, and a brazier in which charcoal smoldered. There was also a plate of gnawed bones and beside it a brass-bound book of parchment, spread open by a dagger set across the pages.

Fafhrd lay face-up on a bed of skins laced to a low wooden framework. He was pale and breathed heavily, looked as if he had been drugged. He did not respond when the Mouser shook him gently and whispered his name, then shook him hard and shouted it. But the thing that baffled the Mouser was the multitude of linen bandages wound around Fafhrd's limbs and chest and throat, for they were unstained and, when he parted them, there were no wounds beneath. They were obviously not bonds.

And lying beside Fafhrd, so close that his big hand touched the hilt, was Fafhrd's great sword, unsheathed.

It was only then that the Mouser saw the guide, huddled in a dark corner behind the couch. He was similarly bandaged. But the bandages were stiff with rusty stains, and it was easy to see that he was dead.

The Mouser tried again to wake Fafhrd, but the big man's face stayed a marble mask. The Mouser did not feel that Fafhrd was actually there, and the feeling frightened and angered him.

As he stood nervously puzzling he became aware of slow steps descending the stone stair. Slowly they circled the tower. The sound of heavy breathing was heard, coming in regular spaced gasps. The Mouser crouched behind the tables, his eyes glued on the black hole in the ceiling through which the stair vanished.

The man who emerged was old and small and bent, dressed in garments as tattered and uncouth and musty-looking as the contents of the room. He was partly bald, with a matted tangle of gray hair around his large ears. When the Mouser sprang up and menaced him with a drawn dagger he did not attempt to flee, but went into what seemed an ecstasy of fear — trembling, babbling throaty sounds, and darting his arms about meaninglessly.

The Mouser thrust a stubby candle into the brazier, held it to the old man's face. He had never seen eyes so wide with terror — they jutted out like little white balls — nor lips so thin and unfeelingly cruel.

The first intelligible words that issued from the lips were hoarse and choked; the voice of a man who has not spoken for a long time.

“You are dead. You are dead!” he cackled at the Mouser, pointing a shaky finger. “You should not be here. I killed you. Why else have I kept the great stone cunningly balanced, so that a touch would send it over? I knew you did not come because the sound lured you. You came to hurt me and to help your friend. So I killed you. I saw the stone fall. I saw you under the stone. You could not have escaped it. You are dead.”

And he tottered toward the Mouser, brushing at him as though he could dissipate the Mouser like smoke. But when his hands touched solid flesh he squealed and stumbled away.

The Mouser followed him, moving his knife suggestively. “You are right as to why I came,” he said. “Give me back my friend. Rouse him.”

To his surprise, the old man did not cringe, but abruptly stood his ground. The look of terror in the unblinking eyes underwent a subtle change. The terror was still there, but there was something more. Bewilderment vanished and something else took its place. He walked past the Mouser and sat down on a stool by the table.

“I am not much afraid of you,” he muttered, looking sideways.

“But there are those of whom I am very much afraid. And I fear you only because you will try to hinder me from protecting myself against them or taking the measures I know I must take.” He became plaintive. “You must

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