of a cow.
A few more turns brought them into the clearing they had spied. In line with their surmise, it proved to contain a peasant's cottage — a neat little low-eaved house of weathered wood, situated in the midst of an acre of grain. To one side was a bean patch; to the other, a woodpile which almost dwarfed the house. In front of the cottage stood a wiry old man, his skin as brown as his homespun tunic. He had evidently just heard the horses and turned around to look.
“Ho, father,” called the Mouser, “it's a good day to be abroad in, and a good home you have here.'
The peasant considered these statements and then nodded his head in agreement.
“We are two weary travelers,” continued the Mouser.
Again the peasant nodded gravely.
“In return for two silver coins will you give us lodging for the night?'
The peasant rubbed his chin and then held up three fingers.
“Very well, you shall have three silver coins,” said the Mouser, slipping from his horse. Fafhrd followed suit.
Only after giving the old man a coin to seal the bargain did the Mouser question casually, “Is there not an old, deserted place near your dwelling called the House of Angarngi?” The peasant nodded.
“What's it like?'
The peasant shrugged his shoulders.
“Don't you know?'
The peasant shook his head.
“But haven't you ever seen the place?” The Mouser's voice carried a note of amazement he did not bother to conceal.
He was answered by another head-shake.
“But, father, it's only a few minutes’ walk from your dwelling, isn't it?'
The peasant nodded tranquilly, as if the whole business were no matter for surprise.
A muscular young man, who had come from behind the cottage to take their horses, offered a suggestion.
“You can see tower from other side the house. I can point her out.'
At this the old man proved he was not completely speechless by saying in a dry, expressionless voice: “Go ahead. Look at her all you want.'
And he stepped into the cottage. Fafhrd and the Mouser caught a glimpse of a child peering around the door, an old woman stirring a pot, and someone hunched in a big chair before a tiny fire.
The upper part of the tower proved to be barely visible through a break in the trees. The last rays of the sun touched it with deep red. It looked about four or five bowshots distant. And then, even as they watched, the sun dipped under and it became a featureless square of black stone.
“She's an old place,” explained the young man vaguely. “I been all around her. Father, he's just never bothered to look.'
“You've been inside?” questioned the Mouser.
The young man scratched his head.
“No. She's just an old place. No good for anything.'
“There'll be a fairly long twilight,” said Fafhrd, his wide green eyes drawn to the tower as if by a lodestone. “Long enough for us to have a closer look.'
“I'd show the way,” said the young man, “save I got water to fetch.'
“No matter,” replied Fafhrd. “When's supper?'
“When the first stars show.'
They left him holding their horses and walked straight into the woods. Immediately it became much darker, as if twilight were almost over, rather than just begun. The vegetation proved to be somewhat thicker than they had anticipated. There were vines and thorns to be avoided. Irregular, pale patches of sky appeared and disappeared overhead.
The Mouser let Fafhrd lead the way. His mind was occupied with a queer sort of reverie about the peasants. It tickled his fancy to think how they had stolidly lived their toilsome lives, generation after generation, only a few steps from what might be one of the greatest treasure-troves in the world. It seemed incredible. How could people sleep so near jewels and not dream of them? But probably they never dreamed.
So the Gray Mouser was sharply aware of few things during the journey through the woods, save that Fafhrd seemed to be taking a long time — which was strange, since the barbarian was an accomplished woodsman.
Finally a deeper and more solid shadow loomed up through the trees, and in a moment they were standing in the margin of a small, boulder-studded clearing, most of which was occupied by the bulky structure they sought. Abruptly, even before his eyes took in the details of the place, the Mouser's mind was filled with a hundred petty perturbations. Weren't they making a mistake in leaving their horses with those strange peasants? And mightn't those rogues have followed them to the cottage? And wasn't this the Day of the Toad, an unlucky day for entering deserted houses? And shouldn't they have a short spear along, in case they met a leopard? And wasn't that a whippoorwill he heard crying on his left hand, an augury of ill omen?
The treasure house of Urgaan of Angarngi was a peculiar structure. The main feature was a large, shallow dome, resting on walls that formed an octagon. In front, and merging into it, were two lesser domes. Between these gaped a great square doorway. The tower rose asymmetrically from the rear part of the chief dome. The eyes of the Mouser sought hurriedly through the dimming twilight for the cause of the salient peculiarity of the structure, and decided it lay in the utter simplicity. There were no pillars, no outjutting cornices, no friezes, no architectural ornaments of any sort, skull-embellished or otherwise. Save for the doorway and a few tiny windows set in unexpected places, the House of Angarngi was a compact mass of uniformly dark gray stones most closely joined.
But now Fafhrd was striding up the short flight of terraced steps that led toward the open door, and the Mouser followed him, although he would have liked to spy around a little longer. With every step he took forward he sensed an odd reluctance growing within him. His earlier mood of pleasant expectancy vanished as suddenly as if he'd stepped into quicksand. It seemed to him that the black doorway yawned like a toothless mouth. And then a little shudder went through him, for he saw the mouth had a tooth — a bit of ghostly white that jutted up from the floor. Fafhrd was reaching down toward the object.
“I wonder whose skull this may be?” said the Northerner calmly.
The Mouser regarded the thing, and the scattering of bones and fragments of bone beside it. His feeling of uneasiness was fast growing toward a climax, and he had the unpleasant conviction that, once it did reach a climax, something would happen. What was the answer to Fafhrd's question? What form of death had struck down that earlier intruder? It was very dark inside the treasure house. Didn't the manuscript mention something about a guardian? It was hard to think of a flesh-and-blood guardian persisting for three hundred years, but there were things that were immortal or nearly immortal. He could tell that Fafhrd was not in the least affected by any premonitory disquietude, and was quite capable of instituting an immediate search for the treasure. That must be prevented at all costs. He remembered that the Northerner loathed snakes.
“This cold, damp stone,” he observed casually. “Just the place for scaly, cold-blooded snakes.'
“Nothing of the sort,” replied Fafhrd angrily. “I'm willing to wager there's not a single serpent inside. Urgaan's note said, ‘No deadly creature in rocky lair,’ and to cap that, ‘no serpent lethal-fanged yet fair.’”
“I am not thinking of guardian snakes Urgaan may have left here,” the Mouser explained, “but only of serpents that may have wandered in for the night. Just as that skull you hold is not one set there by Urgaan ‘with mortal eye a-glare,’ but merely the brain-case of some unfortunate wayfarer who chanced to perish here.'
“I don't know,” Fafhrd said, calmly eyeing the skull.
“Its orbits might glow phosphorescently in absolute dark.'
A moment later he was agreeing it would be well to postpone the search until daylight returned, now that the treasure house was located. He carefully replaced the skull.
As they re-entered the woods, the Mouser heard a little inner voice whispering to him,