visit vengeance upon them.
They cranked up their crossbows with furious haste, slapped in quarrels, knelt, aimed, and discharged the bolts straight at Fafhrd's naked chest. Several persons in the mob noted their action and shrieked at its wickedness.
The two bolts struck Fafhrd's chest, bounced off, and dropped to the cobbles — quite naturally enough, as they were two of the fowling quarrels (headed merely with little knobs of wood and used for knocking down small birds) with which the Mouser had topped off their quivers.
The crowd gasped at Issek's invulnerability and cried for joy and amazement.
However, although fowling quarrels will hardly break a man's skin, even when discharged at close range, they nevertheless sting mightily even the rather numb body of a man who has recently drunk numerous quarts of wine. Fafhrd roared in agony, punched out his arms convulsively,
The crowd cheered hysterically at this further proper action in the drama of Issek which his acolyte had so often chanted.
Quatch and Wiggin, realizing that their missile weapons had somehow been rendered innocuous, but too dull-witted or wine-fuddled to see anything either occult or suspicious in the manner of that rendering, grabbed at their shortswords and rushed forward at Fafhrd to cut him down before he could finish detaching himself from the fragments of the broken bed — which he was now trying to do in a puzzled way.
Yes, Quatch and Wiggin rushed forward, but almost immediately came to a halt — in the very strange posture of men who are trying to lift themselves into the air by heaving at their own belts.
The shortswords would not come out of their scabbards. Mingol glue is indeed a powerful adhesive, and the Mouser had been most determined that, however little else he accomplished, Pulg's henchmen should be put in a position where they could harm no one.
However, he had been able to do nothing in the way of pulling Grilli's fangs, as the tiny man was most sharp-witted himself, and Pulg had kept him closely at his side. Now almost foaming at the mouth in vulpine rage and disgust, Grilli broke loose from his god-besotted master, whisked out his razor, and sprang at Fafhrd, who at last had clearly realized what was encumbering him and was having a fine time breaking the last pesky fragments of the bed over his knee or by the leverage of foot against cobble — to the accompaniment of the continuing wild cheers of the mob.
But the Mouser sprang rather more swiftly. Grilli saw him coming, shifted his attack to the gray-clad man, feinted twice and loosed one slash that narrowly missed. Thereafter he lost blood too quickly to be interested in attempting any further fencing. Cat's Claw is narrow, but it cuts throats as well as any other dagger (though it does not have a sharply curved or barbed tip, as some literal-minded scholars have claimed).
The bout with Grilli left the Mouser standing very close to Fafhrd. The little man realized he still held in his left hand the golden representation of the Jug fashioned by Fafhrd, and that object now touched off in the Mouser's mind a series of inspirations leading to actions that followed one another very much like the successive figures of a dance.
He slapped Fafhrd back-handed on the cheek to attract the giant's attention. Then he sprang to Pulg, sweeping his left hand in a dramatic arc as if conveying something from the naked god to the extortioner, and lightly placed the golden bauble in the supplicating fingers of the latter. (One of those times had come when all ordinary scales of value fail — even for the Mouser — and gold is — however briefly — of no worth.)
Recognizing the holy object, Pulg almost expired in ecstasy.
But the Mouser had already skipped on across the Street. Reaching Issek's coffer-altar, beside which Bwadres was stretched unconscious but smiling, he twitched off the garlic bag and sprang upon the small cask and danced upon it, hooting to further attract Fafhrd's attention and then pointing at his own feet.
Fafhrd saw the cask, all right, as the Mouser had intended he should, and the giant did not see it as anything to do with Issek's collections (the thought of all such matters was still wiped from his mind) but simply as a likely source of the liquor he craved. With a glad cry he hastened toward it across the Street, his worshipers scuttling out of his way or moaning in beatific ecstasy when he trod on them with his naked feet. He caught up the cask and lifted it to his lips.
To the crowd it seemed that Issek was drinking his own coffer — an unusual yet undeniably picturesque way for a god to absorb his worshipers’ cask offerings.
With a roar of baffled disgust Fafhrd raised the cask to smash it on the cobbles, whether from pure frustration or with some idea of getting at the liquor he thought it held is hard to say, but just then the Mouser caught his attention again. The small man had snatched two tankards of ale from an abandoned tray and was pouring the heady liquid back and forth between them until the high-piled foam trailed down the sides.
Tucking the cask under his left arm — for many drunkards have a curious prudent habit of absentmindedly hanging onto things, especially if they may contain liquor — Fafhrd set out again after the Mouser, who ducked into the darkness of the nearest portico and then danced out again and led Fafhrd in a great circle all the way around the roiling congregation.
Literally viewed it was hardly an edifying spectacle — a large god stumbling after a small gray demon and grasping at a tankard of beer that just kept eluding him — but the Lankhmarians were already viewing it under the guise of two dozen different allegories and symbolisms, several of which were later written up in learned scrolls.
The second time through the portico Issek and the small gray demon did not come out again. A large chorus of mixed voices kept up expectant and fearful cries for some time, but the two supernatural beings did not reappear.
Lankhmar is full of mazy alleyways, and this stretch of the Street of the Gods is particularly rich in them, some of them leading by dark and circuitous routes to localities as distant as the docks.
But the Issekians — old-timers and new converts alike — largely did not even consider such mundane avenues in analyzing their god's disappearance. Gods have their own doorways into and out of space and time, and it is their nature to vanish suddenly and inexplicably. Brief reappearances are all we can hope for from a god whose chief life-drama on earth has already been played, and indeed it might prove uncomfortable if he hung around very long, protracting a Second Coming — too great a strain on everybody's nerves for one thing.
The large crowd of those who had been granted the vision of Issek was slow in dispersing, as might well have been expected — they had much to tell each other, much about which to speculate and, inevitably, to argue.
The blasphemous attack of Quatch and Wiggin on the god was belatedly recalled and avenged, though some already viewed the incident as part of a general allegory. The two bullies were lucky to escape with their lives after an extensive mauling.
Grilli's corpse was unceremoniously picked up and tossed in next morning's Death Cart. End of
Bwadres came out of his faint with Pulg bending solicitously over him — and it was largely these two persons who shaped the subsequent history of Issekianity.
To make a long or, rather, complex story simple and short, Pulg became what can best be described as Issek's grand vizier and worked tirelessly for Issek's greater glory — always wearing on his chest the god-created golden emblem of the Jug as the sign of his office. He did not upon his conversion to the gentle god give up his old profession, as some moralists might expect, but carried it on with even greater zeal than before, extorting mercilessly from the priests of all gods other than Issek and grinding them down. At the height of its success, Issekianity boasted five large temples in Lankhmar, numerous minor shrines in the same city, and a swelling priesthood under the nominal leadership of Bwadres, who was lapsing once more into general senility.
Issekianity flourished for exactly three years under Pulg's viziership. But when it became known (due to some incautious babblings of Bwadres) that Pulg was not only conducting under the guise of extortion a holy war on all other gods in Lankhmar, with the ultimate aim of driving them from the city and if possible from the world, but that he even entertained murky designs of overthrowing the gods