called.

Fafhrd stopped and turned. He called back unsmiling, “North of the Trollsteps, to hire my twelve berserks. Doubtless you'll find your dozen swordsmen-thieves in warmer clime. In three moons less three days, we rendezvous at sea midway between Simorgya and Rime Isle. Till then, fare well.”

The Mouser watched him out, shrugged, rummaged up a cup and the brandy jar overset but unbroken, bedewed by the magic blast. The liquor that hadn't spilled made a gratifyingly large slug. He fingered his moneybag a moment, then teased open the hard knot in its thong. Inside, the leather had a faint amber glow. “A golden orange indeed,” he said happily, unmindful of the forms mewling and crawling and otherwise crippling around him, and plucked out one of the packed yellow coins. Reverse, a smoking volcano, possibly snow-clad; obverse, a great cliff rising from the sea and looking not quite like ice or any ordinary rock. What drollery! He gazed again at the iron-curtained doorway. What a huge fool, he thought, to take seriously a quite impossible task set by vanished females most likely dead or at best sorcelled beyond reach! Or to make rendezvous at distant date in uncharted ocean betwixt a sunken land and a fabulous one — Fafhrd's geography was even more hopeful than his usual highly imaginative wont.

And just think what rare delights — nay, what whole sets of ecstasies and blisses — this much gold would buy. How fortunate that metal was mindless slave of the man who held it!

He returned the coin, thonged shut the gold and its glow, stood up decisively, then looked back at the table top, near an edge of which the four silver coins still lay cozily flat.

While he regarded them, the grubby hand of a fat server who'd been wedged under the table by the indoor blizzard reached up and whisked them down.

With another shrug, the Mouser ambled rather grandly toward the doorway, whistling between his teeth a Mingol march.

* * *

Inside a sphere half again as tall as a man, a skinny old being was busy. On the interior of the sphere was depicted a world map of Nehwon, the seas in blackest blues, the lands in blackest greens and browns, yet all darkly agleam like blued, greened, and browned iron, creating the illusion that the sphere was a giant bubble rising forever through infinite murky, oily waters — as some Lankhmar philosophers assert is veriest truth about Nehwon-world itself. South of the Eastern Lands in the Great Equatorial Ocean there was even depicted a ring-shaped water wall a span across and three fingers high, such as those same philosophers say hides the sun from the half of Nehwon it is floating across, though no blinding solar disk now lay in the bottom of the liquid crater, but only a pale glow sufficient to light the sphere's interior.

Where they were not hid by a loose, light robe, the old being's four long, ever-active limbs were covered by short, stiff black hairs either grizzled or filmed with ice, while Its narrow face was nasty as a spider's. Now It lifted Its leathery lips and nervously questing long-nailed fingers toward an area of the map where a tiny, gleaming black blotch south of blue and amidst brown signified Lankhmar City on the southron coast of the Inner Sea. Was it Its breath that showed frosty, or did Its will conjure up the white wisp that streaked across the black blotch? Whichever, the vapor vanished.

It muttered high-pitched in Mingolish, “They're gone, the bitches. Khahkht sees each fly die, and sends Its shriveling breath where'er It will. Mingols harry, world unwary. Harlots fumble, heroes stumble. And now ‘tis time, ‘tis time, ‘tis time to gin to build the frost monstreme.”

It opened a circular trap door in the South Polar Regions and lowered Itself out on a thin line.

* * *

Three days short of three moons later, the Mouser was thoroughly disgusted, bone weary, and very cold. His feet and toes were very, very cold inside fine, fur-lined boots, which slowly rose and fell under his soles as the frosty deck lifted and sank with the long, low swell. He stood by the short mainmast, from the long yard of which (longer than the boom) the loosely furled mainsail hung in frozen festoons. Beyond dimly discerned low prow and stern and mainyard top, vision was utterly blotted out by a fog of tiniest ice crystals, like cirrus cloud come down from Stardock heights, through which the light of an unseen gibbous moon, still almost full swollen, seeped out dark pearl gray. The windlessness and general stillness, contrary to all experience, seemed to make the cold bite deeper.

Yet the silence was not absolute. There was the faint wash and drip — perhaps even tiniest crackling of thinnest ice film — as the hull yielded to the swell. There were the resultant small creakings of the timbers and rigging of Flotsam. And beneath or beyond these, still fainter sounds lurked in the fringes of the inaudible. A part of the Mouser's mind that worked without being paid attention strained ceaselessly to hear those last. He was of no mind to be surprised by a Mingol flotilla, or single craft even. Flotsam was transport, not warship, he repeatedly warned himself. Very strange some of those last real or fancied sounds were that came out of the frigid fog-shatterings of massive ice leagues away, the thump and splash of mighty oars even farther off, distant doleful shriekings, still more distant deep minatory growlings, and a laughter as of fiends beyond the rim of Nehwon. He thought of the invisible fliers that had troubled the snowy air halfway up Stardock when Fafhrd and he had climbed her, Nehwon's loftiest peak.

The cold snapped that thought chain. The Mouser longed to stamp his feet, flail his hands cross-front against his sides, or — best! — warm himself with a great burst of anger, but he perversely held off, perhaps so ultimate relief would be greater, and set to analyze his disgusted weariness.

First off, there'd been the work of finding, winning, and mastering twelve fighter-thieves — a rare breed to begin with. And training ‘em! — half of ‘em had to be taught the art of the sling, and two (Mog help him!) swordsmanship. And the choosing of the likeliest two for corporals — Pshawri and Mikkidu, who were now sleeping snug below with the double squad, damn their hides!

Concurrent with that, there'd been the searching out of Old Ourph and gathering of his Mingol crew of four. A calculated risk, that. Would Mingol mariners fight fiercely ‘gainst their own in the pinch? Mingols were ever deemed treacherous. Yet ‘twas always good to have some of the enemy on your side, the better to understand ‘em. And from them he might even get wider insight into the motives behind the present Mingol excursions naval.

Concurrent with that, the selection, hire, patching, and provisioning of Flotsam for its voyage.

And then the study needed! Beginning with poring over ancient charts filched from the library of the Lankhmar Starsmen and Navigators Guild, the refreshing of his knowledge of wind, waves, and celestial bodies. And the responsibility!!for no fewer than seventeen men, with no Fafhrd to share it and spell him while he slept — to lick ‘em into shape, doctor their scurvies, probe underwater for ‘em with boathook when they tumbled overboard (he'd almost lost thumb-footed Mikkidu that way the first day out), keep ‘em in good spirits but in their places too, discipline ‘em as required. (Come to think of it, that last was sometimes delight as well as duty. How quaintly Pshawri squealed when shrewedly thwacked with Cat's Claw's scabbard! — and soon would again, by Mog!)

Lastly, the near moon-long perilous voyage itself!!!Northwest from Lankhmar across the Inner Sea. Through a treacherous gap in the Curtain Wall (where Fafhrd had once sought sequined sea-queens) into the Outer Sea. Then a swift, broad reach north with the wind on their loadside until they sighted the black ramparts of No-Ombrulsk, which shared the latitude of sunken Simorgya. There he had nosed Flotsam due west, away from all land and almost into the teeth of the west wind, which blew a little on their steerside. After four days of that weary, close reach, they had arrived at the undistinguished patch of troubled ocean that marked Simorgya's grave, according to the independent cipherings of the Mouser and Ourph, the one working from his stolen charts, the other counting knots in grimy Mingol calculating cords. Then a swift two-day broad reach north again, while air and sea grew rapidly colder, until by their reckonings they were half-journey to the latitude of the Claws. And now two days of dismal beating about in one place await for Fafhrd, with the cold increasing steadily until, this midnight, clear skies had given way to the ice fog in which Flotsam lay becalmed. Two days in which to wonder if Fafhrd would manage to find this spot, or even come at all. Two days in which to get bored with and maddened by his scared, rebellious crew and dozen soldier-thieves — all snoring warm below, Mog flog ‘em! Two days to wonder why in Mog's name he'd spent all but four of his Rime Isle doubloons on this insane voyage, on work for himself instead of on wine and women, rare books and art objects, in short on sweet bread and circuses for himself alone.

And finally, superlastly, the suspicion growing toward conviction that Fafhrd had never started out from Lankhmar at all!!!that he'd strode so nobly, so carkingly high-minded, out of the Silver Eel with his bag of gold — and instantly begun to spend it on those very same delights which the Mouser (inspired by Fafhrd's seeming-good

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