“Ship on our loadside beam!” Pshawri cried shrilly.
At once the Mouser dropped his gaze and sighted the stranger vessel, about three bowshots distant, just emerged from the fog bank and equally illumined by the moon glare, and headed straight at
His heart pulsed twice. Then, “Make sail, my Mingols all!” he commanded. “Odd-numbered sweepsmen! rack your long tools, then arm! Pshawri! command ‘em!” And he grasped the tiller as the steersman let it go.
Aboard
So even as he felt the wind and commanded, “Skor! Take your squad. Prepare to make sail!” he drew a favorite arrow from the quiver ready beside him on the deck, threaded the note around it in studied haste, swiftly uncased and strung his great bow, and with a curt prayer to Kos bent it to its muscle-cracking extreme and sent the pet arrow winging high into the black sky toward the moon and the black two-master.
Aboard
There was a protracted, sharp crackling as the last ties of the sails were loosed and wind filled them, breaking their frozen folds and festoons. The Mouser bore on the tiller, heading
Aboard
Aboard
Aboard both ships, almost in unison, Pshawri and Mannimark cried out fearfully, “Ship close astern!”
Out of the torn and darkening fog bank, driving with preternatural rapidity into the teeth of the gale on a course to smash them both, there had silently come a craft monstrous in size and aspect. It might well have remained unseen until collision, save that the weird rays of the rising black sun striking its loadside engendered there a horrid, pale reflection, not natural white light at all, but a loathly, colorless luminescence — a white to make the flesh crawl, a cave-toad, fish-belly white. And if the substance making the reflection had any texture at all, it was that of ridged and crinkled gray horn — dead men's fingernails.
The leprous Hel-glow showed the demonic craft to have thrice the freeboard of any natural ship. Its towering prow and sides were craggy and jagged, as if it were cast entire of ice in a titanic rough mold left over from the Age of Chaos, or else hacked by jinn into crude ship-likeness from a giant berg broken off from glacier vast. And it was driven by banks of oars long and twitchy as insect legs or limbs of myriapod, yet big as jointed yards or masts, as they sent it scuttling monstrously across black ocean vast. And from its lofty deck, as if hurled by demon ballistas, catapults, and mangonels, there now came hurtling down around
Nevertheless they each managed to give rapid, stinging commands, and the two ships turned away in time's nick from each other and the oared deathberg striking between them.
Behind them the eldritch bergship slowed and turned with supernatural celerity, spider-walked by its strange oars, and came in monstrous pursuit, gigantically oared on. And although no word was voiced or sign given by the pursued — almost as if by taking no notice of it, the menacing tangle of ghostly white evil astern could be made not to be — a collective shudder nevertheless went through the crews and captains of the sailing galley and the long- yarded two-master.
With that began a time of trial and tension, a Reign of Terror, an Eternal Night, such as no one amongst them had ever known before. First, there was the darkness, which grew greater the higher the anti-sun climbed in the black heavens. Even candle flames below and the cook fires sheltered from the blast grew blue and dim. While the pustulant white glow hunting them had this quality: that its light illumined nothing it fell on, but rather darkened it, as if it carried the essence of the anti-light along with it, as if it existed solely to make visible the terror of the bergship. Although the bergship was real as death and ever inching nearer, that eerie light sometimes seemed to Fafhrd and the Mouser most akin to the glows seen crawling on the inside of closed eyelids in darkness absolute.
Second, there was the cold that was a part of the anti-sunlight and struck deep with it, that penetrated every cranny of
Third, there was the potent silence that came with the unnatural dark and cold, the silence that made almost inaudible the constant creakings of rigging and wood, that muffled all foot-stampings and side-flailings against the cold, that turned all speech to whispers and changed the pandemonium of the great gale itself driving them north to the soft roaring of a seashell held forever to the ear.
And then there was that great gale itself, no whit weaker that it had no great noise — the gale that blew icy spume over the stern, the murderous gale that had always to be struggled against and kept watch on (gripping with fingers and thumbs like gyves to hopefully firm handholds when a man was anywhere on deck or above), the gale near hurricane force that was driving them ever north at an unprecedented pace. None of them had ever before sailed before such a wind, even in the Mouser's and Fafhrd's and Ourph's first passage of the Outer Sea. Any of them would have long since hove to with bare masts and likely sea anchor, save for the menace of the bergship behind.
Last, there was that monstrous craft itself, deathberg or bergship, ever gaining on them, its leggy oars ever more strongly plied. Rarely, a jagged ice block crashed in black sea beside them. Rarely, a black ray teased at hero's heart. But those were but cackling reminders. The monster craft's main menace: it did nothing (save close the distance to its fleeing foes). The monster-craft's intent: grapple and board! (or so it seemed).
Each on his ship, Fafhrd and Mouser fought weariness and chill; insane desire to sleep; strange, fleeting