“So?” she asked when he'd paused a while.

“…though there's a great racket of work below deck in his sailing galley.”

She nodded and turned to watch Sprite making for the harbor mouth under sail and the skiff sculling off with its lone shaggy-haired, squat figure.

“A meeting of the council has been called for tonight,” Groniger said as if in afterthought. She nodded without turning around. He added in explanation, casually. “An audit has been asked for, Lady Treasurer, of all gold coin and Rimic treasures in your keeping — the golden arrow of truth, the gold circles of unity, the gold cube of square- dealing….” She nodded again, then lifted her hand to her mouth. He heard the sigh of a yawn. The sun was bright on her hair.

* * *

By midafternoon Fafhrd's band was high in the Deathlands, here a boulder-studded expanse of barren, dark rock between low glacial walls a bowshot off to the left, closer than that on the right — a sort of broad pass. The westering sun beat down hotly, but the breeze was chill. The blue sky seemed close.

First went the youngest of his berserks, unarmed, as point. (An unarmed man really scans for the foe and does not engage them.) Twoscore yards behind him went Mannimark as coverpoint and behind him the main party led by Fafhrd with Mara beside him, Skor still bringing up the rear.

A large white hare broke cover ahead and raced away past them the way they had come, taking fantastic bounds, seemingly terrified. Fafhrd waved in the men ahead and arranged two-thirds of his force in an ambush where the stony cover was good, putting Skor in charge of them with orders to hold that position and engage any enemy on sight with heavy arrow fire but on no account to charge. Then he rapidly led the rest by a circuitous and shielded route up onto the nearest glacier. Skullick, Mara, and three others were with them. Thus far the girl had lived up to Afreyt's claims for her, making no trouble.

As he cautiously led them out onto the ice, the silence of the heights was broken by the faint twang of bowstrings and by sharp cries from the direction of the ambush and ahead.

From his point of vantage Fafhrd could see his ambush and, almost a bowshot ahead of it in the pass, a party of some forty men, Mingols by their fur smocks and hats and curvy bows. The men of his ambush and some dozen of the Mingols were exchanging high-arching arrow fire. One of the Mingols was down and their leaders seemed in dispute. Fafhrd quickly strung his bow, ordering the four men with him to do the same, and they sent off a volley of arrows from this flanking position. Another Mingol was hit — one of the disputants. A half dozen returned their fire, but Fafhrd's position had the advantage of height. The rest took cover. One danced up and down, as if in rage, but was dragged behind rocks by companions. After a bit the whole Mingol party, so far as Fafhrd could tell, began to move off the way they'd come, bearing their wounded with them.

“And now charge and destroy ‘em?” Skullick ventured, grinning fiendishly. Mara looked eagerly.

“And show ‘em we're but a dozen? I forgive you your youth,” Fafhrd retorted, halting Skor's fire with a downward wave of his arm. “No, we'll escort ‘em watchfully back to their ship, or Cold Harbor, or whatever. Best foe is one in flight,” and he sent a runner to Skor to convey his plan, meanwhile thinking how the fur-clad Steppe- men seemed less furiously hell-bent on rapine than he'd anticipated. He must watch for Mingol ruses. He wondered what old god Odin (who'd said “destroy') would think of his decision. Perhaps Mara's eyes, fixed upon him with what looked very much like disappointment, provided an answer.

* * *

The Mouser sat on the decked prow of Sprite, his back to the mast, his feet resting on the root of the bowsprit, as they re-approached Rime Isle, running down on the island from the northeast. Some distance ahead should lie the spot where the maelstrom would form and now, with the tide ebbing, getting toward the time — if he'd calculated aright and could trust information got earlier from Cif and Ourph. Behind him in the stern the old Mingol managed tiller and triangular fore-and-aft mainsail handily while Mikkidu, closer, watched the single narrow jib.

The Mouser unstrapped the flap of the small deep pouch at his belt and gazed down at the compact, dully gold-gleaming “whirlpool-queller” (to give a name to the object Cif had given him) nested inside. Again it occurred to him how magnificently spendthrift (but also how bone-stupid) it was to make such a necessarily expendable object of gold. Well, you couldn't dictate prudence to superstition…. Or perhaps you could.

“Mikkidu!” he called sharply.

“Yes, sir?” came the answer — immediate, dutiful, and a shade apprehensive.

“You noted the long coil of thin line hanging inside the hatch? The sort of slender yet stout stuff you'd use to lower loot to an accomplice outside a high window or trust your own weight to in a pinch? The sort some stranglers use?”

“Yes, sir!”

“Good. Fetch it for me.”

It proved to be as he'd described it and at least a hundred yards long, he judged. A sardonic smile quirked his lips as he knotted one end of it securely to the whirlpool-queller and the other end to a ring bolt in the deck, checked that the rest of the coil lay running free, and returned the queller to his pouch.

They'd been half a day sailing here. First a swift run to the east with wind abeam as soon as they'd got out of Salthaven harbor, leaving the Rimic fishing fleet very busy to the southwest, where the sea seemed to boil with fish, until they were well past the white salt headland. Then a long slow beat north into the wind, taking them gradually away from the Isle's dark craggy east coast, which, replacing the glittering salt, trended toward the west. Finally, now, a swift return, running before the wind to that same coast where a shallow bay guarded by twin crags lured the unwary mariner. The sail sang and the small waves, advancing in ranked array, slapped the creaming prow. The sunlight was bright everywhere.

The Mouser stood up, closely scanning the sea immediately ahead for submerged rocks and signs of tides at work. The speed of Sprite seemed to increase beyond that given it by the wind, as though a current had gripped it. He noted an eddying ahead, sudden curves in the wave-topping lines of foam. Now was the time! — if time there was to be. He called to Ourph to be ready to go about.

Despite all these anticipations he was taken by surprise when (it seemed it must be) an unseen giant hand gripped Sprite from below, turned it instantly sideways and jerked it ahead in a curve, tilting it sharply inward. He saw Mikkidu standing in the air over the water a yard from the deck. As he involuntarily moved to join the dumbfounded thief, his left hand automatically seized the mast while his right, stretching out mightily, grabbed Mikkidu by the collar. The Mouser's muscles cracked but took the strain. He deposited Mikkidu on the deck, putting a foot on him to keep him there, then crouched into the wind that was rattling the sails, and managed to look around.

Where ranked waves had been moments before, Sprite at prodigious speed was circling a deepening saucer of spinning black water almost two hundred yards across. Dimly past the wildly flapping mainsail the Mouser glimpsed Ourph clinging with both hands to the tiller. Looking again at the whirlpool he saw that Sprite was appreciably closer to its deepening center, whence jagged rocks now protruded like a monster's blackened and broken fangs. Without pause he dug in his pouch for the queller and, trying to allow for wind and Sprite's speed, hurled it at the watery pit's center. For a space it seemed to hang glinting golden-yellow in the sunlight, then fell true.

This time it was as if a hundred giant invisible hands had smote the whirlpool flat. Sprite seemed to hit a wall. There was a sudden welter of crosschopping waves that generated so much foam that it piled up on the deck and one would have sworn the water was filled with soap.

The Mouser reassured himself that Ourph and Mikkidu were there and in an upright position so that, given time, they might recover. Next he ascertained that the sky and sea appeared to be in their proper places. Then he checked on the tiller and sails. His eye falling away from the bedraggled jib lit on the ringbolt in the prow. He reeled in the line attached to it (not very hopefully — surely it would have snagged or snapped in the chaos they'd just endured) but for a wonder it came out with the queller still tightly knotted to the end of it, more golden-bright than ever from its tumbling it had got in the rocks. As he pouched it and laced tight the soggy flap, he felt remarkably self-satisfied.

By now waves and wind had resumed something like their normal flow and Ourph and Mikkidu were stirring. The Mouser set them back at their duties (refusing to discuss at all the whirlpool's appearance and vanishment) and he cockily had them sail Sprite close inshore, where he noted a beach of jagged rocks

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