got the two elusive heroes in his bony grip. They had years ago had the nerve to enter his domain, visiting their first loves, Ivrian and Vlana, and even stealing from his very castle Death's favorite mask. Now they would pay for their temerity.
Death had the appearance of a tall, handsome young man, though somewhat cadaverous and of opalescent complexion. He was staring now at a large map of the Shadowland and its environs set in a dark wall of his dwelling. On this map Fafhrd and the Mouser were a gleaming speck, like an errant star or fire beetle, south of the Shadowland.
Death writhed his thin, smiling lips and moved his bony fingertips in tiny, cabalistic curves, as he worked a small but difficult magic.
His incantation done, he noted with approval that on the map a southern tongue of the Shadowland was visibly extending itself in pursuit of the dazzling speck that was his victims.
Fafhrd and the Mouser tramped on south, staggering and reeling now, their feet and minds aflame, their faces a-drip with precious sweat. They had been seeking, near the Sea of Monsters and the City of Ghouls, their strayed newest girls, Mouser's Reetha and Fafhrd's Kreeshkra, the latter a Ghoul herself, all her blood and flesh invisible, which made her bonny pink bones stand out the more, while Reetha believed in going naked and shaven from head to toe, a taste which gave the girls a mutual similarity and sympathy.
But the Mouser and Fafhrd had found nothing but a horde of fierce male Ghouls, mounted on equally skeletal horses, who had chased them east and south, either to slay them, or to cause them to die of thirst in the desert or of torture in the dungeons of the King of Kings.
It was high noon and the sun was hottest. Fafhrd's left hand touched in the dry heat a cool fence about two feet high, invisible at first though not for long.
“Escape to damp coolth,” he said in a cracked voice.
They eagerly clambered over the fence and threw themselves down on a blessed thick turf of dark grass two inches high, over which a fine mist was falling. They slept about ten hours.
In his castle Death permitted himself a thin grin, as on his map the south-trending tongue of the Shadowland touched the diamond spark and dimmed it.
Nehwon's greatest star, Astorian, was mounting the eastern sky, precursor of the moon, as the two adventurers awoke, greatly refreshed by their long nap. The mist had almost ceased, but the only star visible was vast Astorian.
The Mouser sprang up agitatedly in his gray hood, tunic, and ratskin shoes. “We must escape backward to hot dryth,” he said, “for this is the Shadowland, Death's homeland.”
“A very comfortable place,” Fafhrd replied, stretching his huge muscles luxuriously on the thick greensward. “Return to the briny, granular, rasping, fiery land-sea? Not I.'
“But if we stay here,” the Mouser countered, “we will be will-lessly drawn by devilish and delusive will-o'- the-wisps to the low-walled Castle of Death, whom we defied by stealing his mask and giving its two halves to our wizards Sheelba and Ningauble, an action for which Death is not likely to love us. Besides, here we might well meet our two first girls, Ivrian and Vlana, now concubines of Death, and that would not be a pleasant experience.”
Fafhrd winced, yet stubbornly repeated, “But it is comfortable here.” Rather self-consciously he writhed his great shoulders and restretched his seven feet on the deliciously damp turf. (The “seven feet” refers to his height. He was by no means an octopus missing one limb, but a handsome, red-bearded, very tall barbarian.)
The Mouser persisted, “But what
That dire image did it. Fafhrd sprang up, grabbing for the low fence. But lo and behold — there was no fence at hand. In all directions stretched out the damp, dark green turf of the Shadowland, while the soft drizzle had thickened again, hiding Astorian. There was no way to tell directions.
The Mouser searched in his ratskin pouch and drew out a blue bone needle. He pricked himself finding it, and cursed. It was wickedly sharp at one end, round and pierced at the other.
“We need a pool or puddle,” he said.
“Where did you get that toy?” Fafhrd quizzed. “Magic, eh?”
“From Nattick Nimblefingers the Tailor in vasty Lankhmar,” the Mouser responded. “Magic, nay! Hast heard of compass needles, oh wise one?”
Not far off they found a shallow puddle atop the turf. The Mouser carefully floated his needle on the small mirror of clear, placid water. It spun about slowly and eventually settled itself.
“We go that way,” Fafhrd said, pointing out from the pierced end of the needle “South.” For he realized the pricking end must point toward the heart of the Shadowland — Nehwon's Death Pole, one might call it. For an instant he wondered if there were another such pole at the antipodes — perhaps a Life Pole.
“And we'll still need the needle,” the Mouser added, pricking himself again and cursing as he pouched it, “for future guidance.”
“Hah! Wah-wah-wah-hah!” yelled three berserks, emerging like fleet statues from the mist. They had been long marooned in the skirts of the Shadowland, reluctant either to advance to the Castle of Death and find their Hell or Valhalla, or to seek escape, but always ready for a fight. They rushed at Fafhrd and the Mouser, bare-skinned and naked-bladed.
It took the Twain ten heartbeats of clashing sword-fight to kill them, though killing in the domain of Death must be at least a misdemeanor, it occurred to the Mouser — like poaching. Fafhrd got a shallow slash wound across his biceps, which the Mouser carefully bound up.
“Wow!” said Fafhrd. “Where did the needle point? I've got turned around.”
They located the same or another puddle-mirror, floated the needle, again found South, and then took up their trek.
They twice tried to escape from the Shadowland by changing course, once east, once west. It was no use. Whatever way they went, they found only soft-turfed earth and the misted sky. So they kept on south, trusting Nattick's needle.
For food they cut out black lambs from the black flocks they encountered, slew, bled, skinned, dressed, and roasted the tender meat over fires from wood of the squat black trees and bushes here and there. The young flesh was succulent. They drank dew.
Death in his low-walled keep continued to grin from time to time at his map, as the dark tongue of his territory kept magically extending southwest, the dimmed spark of his doomed victims in its margin.
He noted that the Ghoulish cavalry originally pursuing the Twain had halted at the boundary of his marchland.
But now there was the faintest trace of anxiety in Death's smile. And now and again a tiny vertical frown creased his opalescent, unwrinkled forehead, as he exerted his faculties to keep his geographical sorcery going.
The black tongue kept on down the map, past Sarheenmar and thievish Ilthmar to the Sinking Land. Both cities on the shore of the Inner Sea were scared unto death by the dark invasion of damp turf and misty sky, and they thanked their degenerate gods that it narrowly bypassed them.
And now the black tongue crossed the Sinking Land, moving due west. The little frown in Death's forehead had become quite deep. At the Swamp Gate of Lankhmar the Mouser and Fafhrd found their magical mentors waiting, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes.
“What have you been up to?” Sheelba sternly asked the Mouser.
“And what have
The Mouser and Fafhrd were still in the Shadowland, and the two wizards outside it, with the boundary midway between. So their conversation was like that of two pairs of people on opposite sides of a narrow street, on the one side of which it is raining cats and dogs, the other side dry and sunny, though in this instance stinking with the smog of Lankhmar.
“Seeking Reetha,” the Mouser replied, honestly for once.
“Seeking Kreeshkra,” Fafhrd said boldly, “but a mounted Ghoul troop harried us back.”
From his hood Ningauble writhed out six of his seven eyes and regarded Fafhrd searchingly. He said severely, “Kreeshkra, tired of your untameable waywardness, has gone back to the Ghouls for good, taking Reetha with her. I would advise you instead to seek Frix,” naming a remarkable female who had played no small part in the adventure of the rat-hordes, the same affair in which Kreeshkra the Ghoul girl had been involved.