meditations or cogitations or whatever.
Fortunately there were those in the tavern deeply and intelligently concerned for the Mouser, and not bound by Mingolly fatalisms. Cif had no impulse to rush up to the Mouser upon his win. She'd had too strong a sense of something more than backgammon being at stake tonight, too lingering a conviction of something positively unholy about his were-adversary, and doubtless others in the tavern had shared those feelings. Unlike most of those, however, any relief she felt did not take her attention away from the Mouser for an instant. As he and his unwholesome doublegoer exited the doorway, she hurried to it.
Pshawri and Mikkidu were at her heels.
They saw the two ahead of them as dim blobs, shadows in the white mist, as it were, and followed only swiftly enough to keep them barely in sight. The shadows moved across and down the lane a bit, paused briefly, then went on until they were traveling along back of the building, made of gray timbers from wrecked ships, that was the council hall.
Their pursuers encountered no other fog venturers. The silence was profound, broken only by the occasional
At the next corner the shadows paused another while, then turned it.
“He's following his regular morning route,” Mikkidu whispered softly.
Cif nodded, but Pshawri gripped Mik's arm in warning, setting a finger to his lips.
But true enough to the second lieutenant's guess, they followed their quarry to the new-built barracks and saw the Mouser bow his doublegoer in. Pshawri and Mikkidu waited a bit, then took off their boots and entered in stocking feet most cautiously.
Cif had another idea. She stole along the side of the building, heading for the kitchen door.
Inside, the Mouser, who had uttered hardly a dozen words since leaving the Sea Wrack, pointed out various items to his guest and watched for his reactions.
Which threw his Death into a state of great puzzlement. His intended victim had spoken some words about a treasure or treasures, then taken him outside and with a mysterious look pointed out to him a low point in a lane. What could that mean? True, sunken ground sometimes indicated something buried there — a murdered body, generally. But who'd bury a treasure in the lane of a dinky northern seaport, or a corpse, for that matter? It didn't make sense.
Next the gray-clad baffler had gone through the same rigmarole at a corner behind a building of strangely weathered, heavy-looking wood. That had for a moment seemed to lead somewhere, for there'd been an opalescent something lodged in one of the big beams, its hue speaking of pearls and treasure. But when he'd stooped to study it, it had turned out to be only a worthless seashell, worked into the gray wood Arth knew how!
And now the riddlesome fellow, holding a lamp he'd lit, was standing in a bunkroom beside a closet he'd just opened. There didn't seem to be much of anything in it.
“Treasure?” the Mouser's Death breathed doubtfully, leaning forward to look more closely.
The Mouser smiled and shook his head. “No. Mice holes,” he breathed back.
The other recoiled incredulously. Had the brains of the masterly backgammon player turned to mush? Had something in the fog stolen away his wits? Just what
But the Mouser, still smiling gleefully, as if in anticipation of wonders to behold, was beckoning with his free hand into a short hall and then a smaller room with two bunks only, while the lamp he held beside his head made shadows crawl around them and slip along the walls.
Facing his Death, he threw open the door of a wider closet, stretched himself to his fullest height and thrust his lamp aloft, as if to say, “Lo!'
The closet contained at least a dozen shallow shelves smoothly surfaced with black cloth, and on them were very neatly arranged somewhere between a thousand and a myriad tiny objects, as if they were so many rare coins and precious gems. As if, yes… but as to what these objects really were… recall the nine oddments the Mouser had laid out on Cif's bed table three months past… imagine them multiplied by ten hundred… the booty of three months of ground peering… the loot of ninety days of floor delving… you'd have a picture of the strange collection the Mouser was displaying to his Death.
And as his Death leaned closer, running his gaze incredulously back and forth along the shelves, the triumphant smile faded from the Mouser's face and was replaced by the same look of desperate wondering he'd had on it when he told Fafhrd of yearning for the small things of Lankhmar.
21
“We've reached our picnic ground,” Afreyt told Skor as they strode through the mist. “See how the sward is trampled. Now cast we about for Elvenhold.'
“ ‘Tis done, lady,” he replied as she moved off to the left, he to the right, “but why are you so sure Captain Fafhrd went there?'
“Because he told Groniger he was going flying,” she called to him. “Earlier Groniger had said that none could climb Elvenhold without wings.'
“But the Captain could,” Skor, taking her meaning, called back, “for he's scaled Stardock,” thinking, though not saying aloud,
Moments later he sighted vertical solidity and was calling out that he'd found what they were seeking. When Afreyt caught up with him by the rock wall, he added, “I've also found proof that Fafhrd and the stranger did indeed come this way, as you deduced they would.'
And he held up to her the hooded cloak of Fafhrd's Death.
22
Fafhrd, followed closely by his Death, climbed out of the fog into a world of bone-white clarity. He faced away from the rock to survey it.
The top of the mist was a flat white floor stretching east and south to the horizon, unbroken by treetop, chimney or spire of Salthaven, or mast top in the harbor beyond. Overhead the night shone with stars somewhat dimmed by the light of the round moon, which seemed to rest on the mist in the southeast.
“The full of Murderers Moon,” he remarked oratorically, “the shortest and the lowest running full of the year, and come pat on Midsummer Day's Night. I told you there'd be light enough to climb by.'
His Death below him savored the appropriateness of the lunar situation but didn't care much for the light. He'd felt securer climbing in the fog with the height all hid. He was still enjoying himself, but now he wanted to get the killing done as soon as Fafhrd revealed where the cave or other treasure spot was.
Fafhrd faced around to the tower again. Soon they were edging up past the grassy stretch. He noted his white-flagged arrow and left it where it was, but when he came to Afreyt's he reached over precariously, snagged it with his hook, and tucked it in his belt.
“How much farther?” his Death called up.
“Just to the end of the grass,” Fafhrd called down. “Then we traverse to the opposite edge of Elvenhold, where there's a shallow cave will give our feet good support as we view the treasure. Ah, but I'm glad you came with me tonight! I only hope the moon doesn't dim it too much.'
“How's that?” the other asked, a little puzzled, though considerably enheartened by the mention of a cave.
“Some jewels shine best by their own light alone,” Fafhrd replied somewhat cryptically. Clashing into the next hold, his hook struck a shower of white sparks. “Must be flint in the rock hereabouts,” he observed. “See, friend, minerals have many ways of making light. On Stardock the Mouser and I found diamonds of so clear a water they revealed their shape only in the dark. And there are beasts that shine, in particular glow wasps, diamond-flies,