His plan for the ambush was hasty, but his motley group of humanoids were in place. All he had to do was wait.

Beside the death knight, Malewik, the kobold leader, fidgeted too. His expressed reason for his impatience was to join the band of kobolds that were waiting to ambush the travelers. Kaldre knew the humanoid's desire to be on his way stemmed from his wish to part company with his undead commander. Far from resenting the kobold's nervousness and fear of him, Kaldre enjoyed it. His ability to instill fear was a heady power.

'Keep your group hidden in the bushes and behind boulders until the travelers are even with you,' the death knight cautioned. 'Then capture the two kender and the little fiend. They are not to be injured.'

'Kill the others,' Malewik nodded, wrinkled his nose, and opened his mouth in a silent laugh.

'Kill them or leave them, I don't care,' Kaldre said. He was not interested in three dwarves. Gully dwarves were of no use to him, and he had never understood the purpose of the small one that was traveling with them. His orders were to get a stone the girl kender had in a pocket or pouch and to secure the little fiend. The male kender had a magic viewing disk belonging to Draaddis Vulter, and the wizard wanted it back, but the death knight's priorities were plain.

'Kill the kender if you have to, but bring them to me to search,' he ordered Malewik. 'Do not harm the little fiend or I'll skin you alive.' With those last instructions he sent the kobold leader down the hill to join the others.

Kaldre knew he would have to watch the thieving humanoid. Malewik's eyes had brightened when the death knight had ordered him to bring the kender to him to be searched. Kobolds were alert to anything that smacked of value and could be stolen.

'Remember, we're taking what the kender carry and the fiend to the wizard,' Kaldre reminded Malewik. 'You don't want to fail Draaddis Vulter, do you?'

'Kobolds is not making wizard mad,' Malewik said and for once he did not laugh.

Kaldre wanted to ride down the mountainside himself, but the fear that he engendered in the kobolds radiated from him like a cloud and might alert the kender before they reached the ambush. There were drawbacks to his renewed existence, he decided. Still, once the kobolds sprung the trap, he could be on them before they had time to search the kender.

Fear of Jaerume Kaldre would make them capture the kender and the little fiend, but they should then be too interested in killing the dwarves to do more than disarm the prisoners and hold them until the bloody work of destruction was over.

Below him he could see Malewik working his way down to his people. They were crouched behind bushes and boulders on both sides of the trail where a gentle slope gave them easy access to their prey.

Movement off to Kaldre's left caught his attention. He turned his head just in time to see a goblin slip behind a bush. The death knight recognized the hardened leather helmet with the rusting metal plates attached. The humanoid was the leader of the band that had attacked the kobolds in the maze of gullies at the southern tip of the Vingaard Mountains.

The stupid humanoids were still following, wanting revenge for the attack.

Kaldre had lost five of his followers to the goblins before he had routed them, more with fear than with weapons. He had killed three, but they had numbered more than forty. While he watched, four advanced toward the ambush. They were moving cautiously, as if not sure whether to attack or not.

Not, he decided.

He had routed them once, he could do it again. He turned his horse and moved slowly over the crest of the ridge. Hidden by the growth at the top, he was able to ride out of sight of the trail. Cursing the kender, who had alerted the goblins by shouting up and down the gullies, he gritted his teeth and spurred the horse along the steep slope.

Because of the kender he had to leave the scene of the ambush to drive off the goblins. Because of the kender the kobold might find the gate stone the female carried and damage it in some way before the death knight could get back to them.

A shout might have warned the goblins off, but it might also alert the kender who were said to have sharp ears. Kaldre rode straight at the goblins, hoping they did not cry out. Unfortunately he had not seen all the band. Two had crept closer to his position than he had realized. His eye had been on the leader and he flushed two who were further up the slope and nearer to him, though they had been well hidden until he rode by the bushes where they had taken cover.

They broke and ran, shouting a warning as they went. Neither took more than ten steps before the death knight was on them. His swinging sword decapitated one and hacked through the shoulder of the second, leaving the goblin on the ground, screaming in misery. The rest of the goblins broke away, all except one, smaller than the rest.

A goblin shaman.

Unafraid of the death knight, he threw a spell, a greenish cloud that spread itself as it neared Kaldre. Not sure what the magic of a goblin could do to him, the death knight hauled back on the reins of his mount. The horse skidded and managed to turn away from the greenish cloud, but he slipped and lost his footing on the muddy mountainside.

As Kaldre went down, he saw another, blue white mist leave the hands of the shaman. He was crouched, just getting to his feet and knew he could not escape the second spell. As it closed over him with a cold deeper than death, his arms and legs froze into immobility.

Helpless, held in place by the freezing spell, Kaldre expected the goblins to attack and hack him to pieces, but they backed away, down the mountain. It was then he realized that less than half the goblins had been creeping up the spur.

Where were the rest of them?

Chapter 21

All kender love travel, and my Uncle Trapspringer was no exception…

As they journeyed north, Trap felt the warmth of the sun on his left cheek, while his right was cooled by a late afternoon breeze. Soon they should begin looking for a place to camp for the night. He was looking about for a stream-they should camp near water-when he saw a snake gliding over the grass. The reptile's intended victim was a bright blue bird who tugged at a worm.

'Oh, no you don't,' Trap shouted and forgot he was leading his pony. He released the reins and scampered up the gentle incline. He picked up a rock, flipped his hoopak up and set the stone in the pouch. His aim wasn't as good as it should have been, but he did startle the snake.

'Your pony!' Halmarain cried, pointing down the slope. Trap's mount, freed from the restraints of the reins, had left the trail and wandered off down the slope toward a smooth stretch of range grass.

'Hey, where are you going?' Trap shouted at the animal and dashed after it.

The pony saw the kender chasing it and trotted away. It stopped just long enough to grab a bite of grass and chewed as it moved off again.

'Come here,' Trap laughed, not at all irritated with the animal. It seemed to be teasing him, playing a game, and he was willing to take part in the fun.

'Will you stop clowning around and catch that pony?' the wizard yelled at him as the rest of the party approached an area of low bushes and boulders.

Trap turned his head to answer. Definitely not a good idea, he decided. While he had been looking back over his shoulder, he had stepped into a shallow swale of loose rock. He lost his footing and fell sprawling. By the time he regained his feet he realized the pony had trotted farther away.

'I won't be long, he's stopped-' Trap forgot what he'd been saying. He had reached a clump of bushes and out of it came a goblin. The kender stared at the humanoid, who seemed as surprised as Trap, for a long, uncertain moment. Trap recovered first.

'Hello. Would you mind helping me catch my pony?' he asked brightly. 'Do you live here? Maybe you know

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