package com.commonsware.android.threads;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.ProgressBar;
public class HandlerDemo extends Activity {
ProgressBar bar;
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
bar.incrementProgressBy(5);
}
};
boolean isRunning = false;
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
bar = (ProgressBar)findViewById(R.id.progress);
}
public void onStart() {
super.onStart();
bar.setProgress(0);
Thread background = new Thread(new Runnable() {
public void run() {
try {
for (int i=0; i<20 && isRunning; i++) {
Thread.sleep(1000);
handler.sendMessage(handler.obtainMessage ());
}
} catch (Throwable t) {
}
}
});
isRunning = true;
background.start();
}
public void onStop() {
super.onStop();
isRunning = false;
}
}
As part of constructing the Activity
, we create an instance of Handler
, with our implementation of handleMessage()
. Basically, for any message received, we update the ProgressBar
by 5 points, then exit the message handler.
In onStart()
, we set up a background thread. In a real system, this thread would do something meaningful. Here, we just sleep one second, post a Message
to the Handler
, and repeat for a total of 20 passes. This, combined with the 5-point increase in the ProgressBar
position, will march the bar clear across the screen, as the default maximum value for ProgressBar
is 100. You can adjust that maximum via setMax()
, such as setting the maximum to be the number of database rows you are processing, and updating once per row.
Note that we then onStart()
. This is crucial. The onStart()
method is invoked on the activity UI thread, so it can update widgets and anything else that affects the UI, such as the title bar. However, that means we need to get out of onStart()
, both to let the Handler
get its work done, and also so Android does not think our activity is stuck.
The resulting activity is simply a horizontal progress bar (see Figure 15-1).

Figure 15-1.
Runnables
If you would rather not fuss with Message
objects, you can also pass Runnable
objects to the Handler
, which will run those Runnable
objects on the activity UI thread. Handler offers a set of post...()
methods for passing Runnable
objects in for eventual processing.
Running in Place
Just as Handler
supports post()
and postDelayed()
to add Runnable objects to the event queue, you can use those same methods on View
. This slightly simplifies your code, in that you can then skip the Handler
object. However, you lose a bit of flexibility, and the Handler
has been around longer in the Android toolkit and may be more tested.
Where, Oh Where Has My UI Thread Gone?
Sometimes, you may not know if you are currently executing on the UI thread of your application. For example, if you package some of your code in a JAR for others to reuse, you might not know whether your code is being executed on the UI thread or from a background thread.
To help combat this problem, Activity
offers runOnUiThread()
. This works