it. Instead, you should probably check out the source code from Subversion[27] and execute ant jarcore
to build it, then copy the resulting JAR (in BeanShell’s dist/
directory) to your own project’s libs/
. Or just use the BeanShell JAR that accompanies the source code for this book, in the Java/AndShell
project available in the Source Code area at http://apress.com.
From there, using BeanShell on Android is no different from using BeanShell in any other Java environment:
1. Create an instance of the BeanShell Interpreter
class.
2. Set any globals for the script’s use via Interpreter#set()
.
3. Call Interpreter#eval()
to run the script and, optionally, get the result of the last statement.
For example, here is the XML layout for the world’s smallest BeanShell IDE:
<?xml version='1.0' encoding='utf-8'?>
<LinearLayout xmlns:android='http://schemas.android.com/apk/res/android'
android:orientation='vertical'
android:layout_width='fill_parent'
android:layout_height='fill_parent'
>
<Button
android:id='@+id/eval'
android:layout_width='fill_parent'
android:layout_height='wrap_content'
android:text='Go!'
/>
<EditText
android:id='@+id/script'
android:layout_width='fill_parent'
android:layout_height='fill_parent'
android:singleLine='false'
android:gravity='top'
/>
</LinearLayout>
Couple that with the following activity implementation:
package com.commonsware.android.andshell;
import android.app.Activity;
import android.app.AlertDialog;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import bsh.Interpreter;
public class MainActivity extends Activity {
private Interpreter i = new Interpreter();
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.main);
Button btn = (Button)findViewById(R.id.eval);
final EditText script = (EditText)findViewById (R.id.script);
btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
String src = script.getText().toString();
try {
i.set('context', MainActivity.this);
i.eval(src);
} catch (bsh.EvalError e) {
AlertDialog.Builder builder =
new AlertDialog.Builder (MainActivity.this);
builder
.setTitle('Exception!').setMessage (e.toString())
.setPositiveButton('OK', null).show ();
}
}
});
}
}
Compile and run it (including incorporating the BeanShell JAR as mentioned earlier), and install it on the emulator. Fire it up, and you get a trivial IDE with a large text area for your script and a big Go! button (see Figure 21-1) to execute it.

Figure 21-1.
import android.widget.Toast;
Toast.makeText(context, 'Hello, world!', 5000).show ();
Note the use of context
to refer to the activity when making the Toast
. That is the global set by the activity to reference back to itself. You could call this global variable anything you want, so long as the set()
call and the script code use the same name.
When you click the Go! button, you get the result shown in Figure 21-2.

Figure 21-2.
And now, some caveats.
First, not all scripting languages will work. For example, those that implement their own form of just-in-time (JIT) compilation, generating Java bytecodes on the fly, would probably have to be augmented to generate Dalvik VM bytecodes instead of those for stock Java implementations. Simpler languages that execute from parsed scripts, calling Java reflection APIs to call back into compiled classes, will likely work better. Even there, though, not every