you, the expert in illusions. I'll be round tomorrow at noon. See you then.'

He started to go. 'Oh.' He came back and carefully placed a bottle on the small table beside my bed, looking at it with a faraway gaze. 'And when I return, we shall finish off your bottle of Dryad's Promise, which you left behind elsewhere, and drink a quiet toast in memory of fallen comrades and deeds long ago.'

Civilar Ardrum looked back at me and actually smiled. 'And a toast to those who have fallen-and survived.' He patted the bedpost, then turned and quickly left me to the ministrations of the priestess and her fellows.

I had a million questions, but I was very tired. It had been anything but a grand night in Waterdeep. I closed my eyes, and dreamed of nothing at all.

THE DIRECT APPROACH

Elaine Cunningham

Skullport, an underground city hidden far below the streets and docks of the more respectable port of Water-deep, was one of the few places on the Sword Coast that offered wary welcome to the drow. Elsewhere, the dark elves' fearsome reputation earned them the sort of reception otherwise reserved for hordes of ravening ores; in Skullport, a drow's night-black skin merely guaranteed that she could walk into the tavern of her choice and not have to wait for a table.

Dangerous and sordid though it was, Skullport appealed to Liriel Baenre. A few short months before, she'd been forced from her home in Menzoberranzan, that fabled city of the drow. She'd just finished a dangerous trek across the northlands and led a successful raid on the stronghold of a rival drow faction. The next part of her journey would soon begin, but Liriel had a few days' respite to relax and enjoy life. In her opinion, Skullport was a fine place to do just that. It boasted all the chaos of her hometown but lacked the inhibiting customs and the ever- vigilant eyes of its priestess rulers. Uriel's stay in the underground port had been brief, but long enough for her to learn that anything could happen in Skullport. And usually did.

Even so, she was not prepared for her midnight visitor, or for the strange manner in which this visitor arrived.

Earlier that evening, Liriel had retired to a comfortable chamber above Guts and Garters, a rather rough-and- tumble tavern renowned for its dwarf-brewed ale and its bawdy floor show. This was her first quiet evening since entering Skullport, and her first opportunity to study the almost-forgotten rune lore of an ancient barbarian race known only as the Rus. Liriel's interest in such magic was passionate and immediate, for in two days she would sail for far-off Ruathym. There lived the descendants of the Rus, and there Liriel would learn whether this rune magic could shape the destiny of a drow. Much depended upon her success, and she was determined to aid her chances by learning all she could about the people and their magic.

After several hours of study, she paused and stretched, catlike. The sounds of the tavern floated up to her: the jaunty dance music, the mixture of heckling and huzzahs, the sound of clinking mugs, the occasional brawl-all muted by thick stone to a pleasant murmur. Liriel did not desire to join the festivities, but she enjoyed knowing that excitement was readily available should the spirit move her to partake. Besides, the noise made an agreeable counterpoint to her reading. With a contented sigh, the young drow lit a fresh candle and returned to her book, absently tossing back a stray lock of her long white hair as she bent over the strange runes.

In any setting, dark elves survived only through constant vigilance. Liriel, although deep in her studies, remained alert to possible dangers. So, when the garish tapestry decorating the far wall shuddered and began to fade away, she responded with a drow's quick reflexes. In a heartbeat, she was on her feet, a dagger in one hand and a small, dangerously glowing sphere in the other.

Before she could draw another breath, the wall dissolved into a vortex of shimmering light-a magic portal to some distant place. Liriel's first thought was that her enemies had found her. Her second thought was that her enemies were definitely getting better.

She herself had been well trained in dark-elven wizardry and was no stranger to magical travel, but never had she seen anything like the silent storm raging before her. The colors of a thousand sunsets glimmered in the whirling mist, and pinpoints of light spun in it like dizzy stars. One thing was clear: whoever came through that portal would be worth fighting. A smile of anticipation set flame to the drow's golden eyes, and every muscle in her slight body tensed for the battle to come.

Then the portal exploded in eerie silence, hurling multicolored smoke to every corner of the room. The magical gate disappeared and was replaced by the more mundane tapestry, before which stood a most peculiar warrior.

Liriel blinked, wondering for a moment if a barbarian marauder had somehow stepped off the tapestry's battle scene. The figure before her was more like some ancient illustration, brought improbably to life, than any being of flesh and bone that Liriel had yet encountered.

The drow stared up-way up-at a human female warrior. The woman was taller than the elven girl by more than a foot and was at least twice as broad. Fat braids of flame-colored hair erupted from beneath a horn- bedizened bronze helm and disappeared into the thick reddish bearskin draped over her shoulders. Apart from these garments and a pair of knee-high, shaggy-furred boots, the warrior was virtually naked. Leather thongs bound weapons to her person and held in place a few strategically placed scraps of metal-studded leather. The woman's skin was pale, her muscles taut, and her curves of the sort usually encountered only in the fantasies of untried youths and libidinous artists. In fact, the warrior's curves, costume, and theatrically grim expression suggested to Liriel that this woman was supposed to be part of someone's evening entertainment. Obviously, she'd missed a turn somewhere on magic's silver pathways.

'Nice entrance,' Liriel observed dryly, 'but the floor show is in the main tavern.'

The barbarian's sky-colored eyes flamed with blue heat. 'Do you take me for a tavern wench?' she roared. The warrior batted aside a wisp of glowing smoke and squinted in Uriel's direction. With a slow, ominous flourish, she drew an ancient broadsword from its scabbard. Tossing back her helmed head, she took a long, proud breath- dangerously taxing the strength and expansion capacity of her scant leather garments-and lifted her sword in challenge. Remnants of the luminous smoke writhed around her, adding significantly to the overall effect.

'Behold Vasha the Red, daughter of Hanigard, queen of the ice water raiders, captain of the Hrothgarian guard, and hired sword arm of the Red Bear Clan,' the warrior announced in a voice that shook the windowpanes and promised doom.

Liriel got the feeling that this introduction was usually met with groveling surrender, but she was not overly impressed by her visitor's credentials. That broadsword, however, was another matter entirely.

Candlelight shimmered down the sword's rune-carved length and winked with ominous golden light along its double edge. Liriel's dagger, which was long and keen and coated with drew sleeping poison for good measure, seemed woefully inadequate beside it. The drow observed the furtive, darting path that the barbarian's eyes traced around the room, and assumed that the human had been temporarily blinded by the brilliant light of the magical portal. With a sword that size, however, precision was not vital to success in battle. The drow's wisest course would probably be to toss her fireball and settle the damages with the innkeeper later. It'd be messy, but there was something to be said for a quick resolution in such matters. So Liriel hauled back her arm for the throw and let fly.

'Runecaster!' spat the barbarian woman scornfully. Her sword flashed up and batted the glowing sphere back in Liriel's general direction. To the drow's astonishment-and infinite relief-the fireball dissipated not with the expected rending explosion, but an apologetic fizzle.

A smug little smile lifted the corners of the warrior's mouth. 'Your foul magics will avail you not,' she exulted. 'Know this and tremble: You cannot escape the justice of the Rus, though you flee through time itself! Return with me for trial, runecaster, or die now by my hand.' The muscles in the barbarian's sword arm twitched eagerly, leaving little doubt as to which option she preferred.

But Liriel did not for one moment consider surrender or fear death. This woman might be bigger than an ogre's in-laws, but any drow wizard worthy of the name had at her command a variety of ways to dispose of unwanted visitors. Yet Liriel did not strike, for something in the woman's speech caught her interest.

'The Rus? Fleeing through time?' she repeated excitedly, her mind whirling with possibilities. Magical portals

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