Harum El-Halop entered the room. They stank of too much ale.

'We're going to rescue Tom,' said Sintk with unaccustomed fervor. 'You'll go with us, won't you?'

'You are drunk,' said William.

'We have been drinking,' said the minotaur, 'but we are not drunk. There is a difference, which you, as a tavern owner, ought to know.'

William considered this. 'What is your plan?'

'Not much of one,' admitted the minotaur.

But he looked at the faces of Sintk and Harum, and decided they were serious. He held the coin very tightly in his hand.

Well, why not?

'I've got a mask and sword for you.' The minotaur opened a small cloth bag and pulled out a long piece of black cloth.

William took the short, curved sword and scabbard offered by the minotaur, tied the belt around his waist and the mask around his head. He was feeling… positively… different. He gazed proudly at his reflection in the curved glass behind the bar and thought to himself, William Sweetwater, you do not need any magic coins to be a hero tonight.

The town was dark and quiet as the three companions slipped out the back door of the Pig and Whistle. Noiselessly, they moved through the back lanes of Port Balifor. They halted on the outskirts of town. Moonlight outlined the dark stone castle a short distance away on the flat plain. There was a grotesque, evil eeriness about the ancient structure. The castle had been abandoned for as long as anyone in Port Balifor could remember.

The companions crept closer to the castle without seeing a single sentry. The draconians were too arrogant; they could not anticipate that anyone would dare storm their fortress. The only light came through a partly open gate leading to the inside of the perimeter. The courtyard was dimly lit by a torch that burned low and cast a glow on a guard sprawled sleeping inside the gate.

'We're lucky,' Harum whispered. 'They're careless. Stay here. I'll take care of the guard.'

The minotaur moved carefully onto a small wooden bridge that spanned the moat. He tested each plank to be certain the old wood did not squeak. Then, Harum entered the courtyard and crept silently into the shadows. Next, the minotaur pulled a strangling rope from his trousers. The short rope had a wooden peg on each end. The strangling rope stretched tautly between thick hands, the minotaur moved close and tapped the guard s arm with his toe.

The guard awakened instantly, fumbling for the sword in its scabbard. The minotaur dropped the rope around the draconian's neck, then wrapped the pegs into a strangler's knot.

The guard clawed at its throat, making tiny strangled gasps. Its mouth went wide open to suck air into its lungs. Its head twisted to and fro, then Harum's heavy boot smashed into the sentry's midsection.

The guard went down on its face. The minotaur looked on without emotion as the draconian died. Then, he motioned for William and Sintk to join him.

William held tightly to the coin as they crossed the bridge. They moved rapidly past the guard, through the courtyard, and then up three massive flights of stone steps at the castle entrance. William pulled on the iron handle of a massive black door, which opened with a loud squeaking sound. His heart was racing, his head pounding with excitement. Emboldened, he drew his sword as he went through the portals, ready for whatever was inside.

They entered an empty room at least fifty paces square, a cold and uninviting area barren of furniture or other decorations. The walls and floor were stone. The room was ill-lit by torches resting in metal holders fastened to the smoke-smeared marble walls. A maze of corridors branched off from this entryroom. The companions moved swiftly and quietly, searching for a stairway leading down into the dungeon.

William discovered a set of stone steps winding down into the bowels of the castle. He made a tiny oinking sound to alert his friends. Sintk and Harum hurried to his side. William grabbed a torch and led the way down the narrow passageway.

The stairs led to a central guardroom that was brightly lit by several flickering torches. Two draconians sat at a battered old table playing a game of blackjack. The two jailers did not look up until William's shadow fell over the cards.

'Who in the Abyss are you?' growled the nearest jailer. It dropped its cards and grabbed the hilt of its sword. The other jailer started to rise out of its chair.

William threw his torch on the floor. He grasped his sword with both hands and rammed the blade deep into the draconian's chest. The ease with which the steel pierced flesh and bone amazed William.

William withdrew the sword, expecting the jailer to fall. The burly draconian's clawed hands grabbed the table for support and, with a low guttural cry, kicked out at William. The innkeeper moved swiftly out of danger, then slashed his blade against his opponent's throat. He tried to pull back his weapon, but the blade seemed stuck into gristle or bone.

'Quick!' snapped Sintk. 'Pull it out! He'll turn to stone.'

William mustered all his strength with both hands on the hilt and pulled the sword free. Green blood spurted out onto the draconian's tunic. A sidelong glance showed William that the minotaur and Sintk had the other jailer on the floor. The dwarf's blade was buried deep into the draconian's belly.

The draconians made feeble dying motions. William stepped over his victim and grabbed a large ring of keys off a wooden peg on the wall.

'The prisoners are over here!' hissed the dwarf. 'Come quick! Bring the keys.'

At the end of one of the corridors they found a large cell carved out of solid stone with heavy metal bars and a large locked door.

Dozens of prisoners were crowded up against the front of the cell. Gaunt and skeletal, ragged and hungry, they were the living dead, marked for torture or execution. Their crimes had been petty: pickpocket-ing, insulting a draconian, trying to escape Port Bali-for. Now they stretched out raw, bony fingers, pleading for help.

'Hurry, lads, hurry!' said Tom the tailor, pushing to the front.

'Bless you,' husked another prisoner.

'Shut up!' growled the minotaur. 'You'll have the whole army down on us.'

Everyone was silent as William fumbled with the ring, fitting one, then another of the large metal keys into the lock. Just as he began to think none of the keys would fit, the heavy door swung free. William stepped back as the first prisoner stepped out on wobbly legs into the smoky passageway.

Altogether, there were maybe fifty of them, lucky to be still alive. They bunched together, pathetically, waiting for a command from William.

Old Tom the tailor squinted through the dimness at his masked rescuers. He pointed his finger at William and raised his voice so the others could hear. 'That's William of the Pig and Whistle. He had the courage to help us. And Sintk the cobbler. And no one can mistake Halum the minotaur over there.'

'Keep moving,' snapped Halum, 'and save your jabber.'

The stone floor of the main guardroom was slippery with green blood from the dead draconians. William almost slipped in the sticky blood, then righted himself and took the lead. Pressing his fingers against his lips for silence, William started up the staircase.

Then he lurched to a halt. Directly above him, coming down, was Drago and three hobgoblin lieutenants. They were armed with swords and battle-axes, which they waved ominously in anticipation of blood-letting. Drago was eagerly walking ahead of his three wary pals. He glared directly at William, but in his eyes was no recognition.

'Come on! Come on!' sneered Drago, his mouth twisted viciously. 'We don't often have visitors here. We would like to make your stay a memorable-and long-one.'

Hastily, William and the prisoner horde retreated backward into the central guardroom, where they huddled at the bottom of the stairwell. They were trapped. Sintk raised his weapon.

From above, William could hear the troops of the dragonarmy being roused into action. A horn blew in the distance. The thud of heavy boots sounded on stone steps and corridors. Doors slammed, shouts blared and echoed as troops came hurrying into the entry room above. Harum motioned the others to stay back and crept up to stand by the door to the guardroom, his back pressed against the wall.

The first to poke his head in through the doorway was the fierce, eager Drago. The captain of the prison guards held his battle-axe at shoulder height, ready to strike out at anyone who came into view.

Вы читаете The Magic of Krynn
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