ambush. His words had cut off the hope of Angriff Brightblade, and it was his belief that Angriff would draw in the garrison and fight the peasantry to the last man.

Covering his tracks had been simple. They had departed from Castle Brightblade in the middle of the night and were back before sunrise the next morning. Boniface had taken only one Knight with him, a whey-faced novice from Lemish whose name he could not even remember. In addition, there had been an escort of three, perhaps four foot soldiers. The soldiers were disposable: He handed them over to the bandits, and their bodies were lost amid the carnage when the bandits waylaid Agion. The Knight was a handy scapegoat in the weeks that followed.

But most importantly, Angriff Brightblade had been undone.

Twelve years can quicken a thirst for revenge, even to the point that you will risk all to gain it. Boniface himself was ready to be that last man, to fall in the siege of the castle, if that fall meant he would see the death of Lord Angriff Brightblade.

Even at the last, Angriff played by no Measure. Where a true Solamnic commander would have fallen with the castle, Lord Angriff traded his life for the garrison, giving himself to the peasantry and thereby ransoming all of them.

Including Boniface.

Even now, he remembered-six long years after Angriff had walked out into the snow toward the distant lights, the two loyal foot soldiers following him like mad retainers, like hounds.

Eighteen years after that sunlit midsummer day in the Barriers, Boniface remembered both his defeats keenly.

It was why the boy Sturm had to die. For the line of Angriff Brightblade must end without issue, so that whatever wildness lay in that line could be stilled, whatever defiance of Measure and Code laid to rest before such treachery found its way into the Order once more.

Boniface thought on these things. As his black stallion erased the miles from the Vingaard River to the High Clerist's Tower, he dwelt on them deeply and long, his thoughts enraptured by the intricate laws of his heart.

Chapter 14

Dun Ringhill

The village was no more than twoscone huts and a large central lodge, huddled together at the very edge of the Southern Darkwoods. It seemed to grow out of the forest rather than border it, as though it would be hard to tell where village left off and wilderness began.

Dun Ringhill was brightly lit for the dead of night-candles in every window, townspeople on the steps and in the streets, carrying torches and lanterns. Under other circumstances and in other company, Sturm might have found it inviting, festive-even lovely, in a rural sort of way. But not tonight: The whole village had turned out to see the prisoners, and the welcome was not friendly.

Sturm trudged before the militia, through a gauntlet of wintry stares. The children were too thin. That was the first thing he noticed. One of them, then another stepped forward, hands outstretched in the time-honored gesture of beggars, but adults drew them away, scolding them with cold, flickering phrases of Lemish.

Sturm frowned, straining to catch words of Solamnic or Common in the midst of the talk. He heard nothing but Lemish, its streams of long vowels and silences, like the distant sound of voices on another floor of a house.

Occasionally someone would hurl things at him. Dried mud, dung, and overripe fruit sailed from the midst of the crowd and skidded along the hard dirt path, but the attacks were halfhearted, and none of the projectiles came all that close to their mark.

Mara walked quietly behind him, in the surprisingly gentle custody of a big rough peasant whom Captain Duir called Oron. Duir himself escorted Sturm, his company cautious and firm but not harsh.

'What are they saying, Captain?' Sturm asked on more than one occasion, but Duir did not reply. His sharp eyes remained fixed on the village hall ahead of them, where a bonfire burned in the midst of the square. As they approached the blaze, two of the guards led Acorn and Luin off through the crowd toward the village stables. Sturm watched them for as far as he could see in the darkness and deceptive light. Wherever the stable lay, the smithy would be nearby.

'Keep your eyes ahead of you,' Captain Duir ordered. 'What're ya gawkin' after, anyway?'

'The smithy,' Sturm answered, turning to the square ahead of him, where the bonfire danced and roared. 'I've business with your Weyland.'

'A confident lad, y'are,' the captain observed, 'that your business with us will be over soon.'

'And confident are your people,' Sturm replied, 'whose thin children throw ripe fruit at visitors. Where does your village get apples in March, Captain Duir?'

The guardsman's hand tightened on his wrist.

'You'll be taking all things up with herself, I'd reckon,' he replied.

'That would be the druidess?' Sturm asked.

But Captain Duir did not reply. With a gesture that could have been polite or mocking, he led Sturm and Mara across the square to the bonfire, where a wicker throne sat empty, surrounded by a dozen guards.

Sturm had grown used to the shape and feel of a storybook rural village, having spent a good part of his life on the outskirts of Solace, a place obscure in that time, though famous scarcely a decade later. When Jack Derry spoke of Dun Ringhill, Sturm had looked forward to a cozy little hamlet, the houses fashioned neatly of wood or wattle and daub, each roof freshly thatched and each fence tidy and in good repair.

But Lemish was unkempt, and its people completely unabashed by rough living quarters. The houses were large and circular, built of planks and wickerwork, their roofs of heavy, sodden thatch. Smoke trailed through a large hole in the middle of each roof, so Sturm guessed that the houses were warmed by a crude central fire.

It was to be expected, Sturm thought. He had heard that the Lemish people still lived in the Age of Darkness, the homes of their most powerful rulers scarcely hovels by Solamnic standards.

But what he had not expected was the square-the blossom and the green of it. In the midst of a drab and forbidding village, the houses on the square were sprouting, leaves and vines burgeoning from their walls as though the planks were still alive, still sending forth shoots and branches.

There, in the midst of a man-made forest, Sturm and Mara awaited the Druidess Ragnell.

She stepped from beneath a canopy of leaves, three beautiful girls strewing her pathway with lavender and lilac. The old woman was bent practically double, her face wrinkled and dark like the shell of a walnut and her white hair tangled and thin. Sturm thought of the sea effigies, the spindly, life-sized dolls made of mud and wood that dotted the coasts of Kothas and Mithas, put there to create the illusion from afar that the coastlines were garrisoned and watched.

The old woman wobbled to the wicker throne and, assisted by the young girls, seated herself with a long, expressive sigh. As quickly and silently as birds, the girls hastened away, their olive skin lost in the forest and dwindling torchlight, until at a great distance, Sturm could barely see their white robes flitting among the trees like wraiths.

'What d'you bring me, Captain Duir?' the druidess asked, drawing Sturm's attention suddenly and swiftly back to the square and the light and the hideous old creature perched on the wicker throne.

'A Solamnic, Lady Ragnell,' the captain announced. 'A Solamnic and his companion, an elf.'

'The Kagonesti are welcome among us,' Ragnell announced. 'Give the girl the freedom of the village.'

Guardsman Oron stepped politely, even shyly, away from Mara. The elf maiden stood in the midst of the militia and milling, begging children, uncertain what to do or where to go. Questioningly, she looked at Sturm, who mouthed the simple word 'Go!' Almost reluctantly, she pushed through the crowd to the edge of the firelight and the edge of village square, where she stood for a moment, then backed into the shadows.

Left alone to face the druidess, Sturm turned uneasily toward the wicker throne. What lay ahead of him was uncertain now, made cloudier still by the strange stories he had heard of the druids in these parts. Sturm hated

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