and making his heart beat, a process known as blooding.

<!--[if !supportLists]-->·        <!--[endif]-->Tracing is teleporting, the vampires' means of travel. A vampire can only trace to destinations he's been to before.

The Horde

'In the first chaos of the Lore, a brotherhood of vampires dominated, by relying on their cold nature, worship of logic, and absence of mercy. They sprang from the harsh steppes of Dacia and migrated to Russia, though some say a secret enclave, the Daci, live in Dacia still.'

<!--[if !supportLists]-->·        <!--[endif]-->Distinguished by their red eyes, a side effect of drinking victims to death.

<!--[if !supportLists]-->·        <!--[endif]-->Enemies of most factions in the Lore.

The Forbearers

'... his crown stolen, Kristoff, the rightful Horde king, stalked the battlefields of antiquity seeking the strongest, most valiant human warriors as they died, earning him the name of Grave-walker. He offered eternal life in exchange for eternal fealty to him and his growing army.'

<!--[if !supportLists]-->·        <!--[endif]-->An army of vampires consisting of turned humans, who do not drink blood directly from the flesh.

<!--[if !supportLists]-->·        <!--[endif]-->Kristoff was raised as a human and then lived among them. He and his army know little of the Lore.

<!--[if !supportLists]-->·        <!--[endif]-->Enemies of the Horde.

The Lykae Clan

'A proud, strapping warrior of the Keltoi People (or Hidden People, later known as Celts) was taken in his prime by a maddened wolf. The warrior rose from the dead, now an immortal, with the spirit of the beast latent within him. He displayed the wolf's traits: the need for touch, an intense loyalty to its kind, an animal craving for the delights of the flesh. Sometimes the beast rises... '

<!--[if !supportLists]-->·        <!--[endif]-->Also called werewolves, war-wolds.

<!--[if !supportLists]-->·        <!--[endif]-->Enemies of the Horde.

The Furiae

'If you do evil, beg for punishment—before they come... '

<!--[if !supportLists]-->·        <!--[endif]-->Ruthless she-warriors bent on delivering justice to evil men when they escape it elsewhere.

<!--[if !supportLists]-->·        <!--[endif]-->Led by Alecta the Unyielding One.

<!--[if !supportLists]-->·        <!--[endif]-->Also called Furies, Erinyes.

The Berserkers

'A berserker's lonely life is filled with naught but battle rage and bloodlust... '

<!--[if !supportLists]-->·        <!--[endif]-->A cadre of mortal warriors who swore allegiance to Wóden, known for their merciless brutality.

<!--[if !supportLists]-->·        <!--[endif]-->One of the few human orders to be recognized and accepted by the Lore.

<!--[if !supportLists]-->·        <!--[endif]-->Able to conjure the spirit of the bear, and channel its ferocity.

The Sirenae

'Near the sea's edge, beware the siren's song... '

<!--[if !supportLists]-->·        <!--[endif]-->A female species of immortals, they can permanently mesmerize and enslave males who hear their singing.

<!--[if !supportLists]-->·        <!--[endif]-->Derive power from the sea and can't be away from it for more than one cycle of the moon.

The Wraiths

'... their origin unknown, their presence chilling.'

<!--[if !supportLists]-->·        <!--[endif]-->Spectral, howling beings. Undefeatable and, for the most part, uncontrollable.

<!--[if !supportLists]-->·        <!--[endif]-->Also called the Ancient Scourge.

The Demonarchies

'The demons are as varied as the bands of man... '

<!--[if !supportLists]-->·        <!--[endif]-->A collection of demon dynasties.

<!--[if !supportLists]-->·        <!--[endif]-->Some kingdoms ally with the Horde.

The House of Witches

'... immortal possessors of magickal talents, practitioners of good and evil.'

<!--[if !supportLists]-->·        <!--[endif]-->Mystical mercenaries who sell their spells.

The Kobolds

'When eyes are on them, winsome they seem. Eyes away, and you can't imagine what they become.'

<!--[if !supportLists]-->·        <!--[endif]-->Gnomelike creatures that dwell in mines. The name of the capricious and dangerous mined element cobalt is derived from this species.

The Ghouls

'Even immortals beware its bite... '

<!--[if !supportLists]-->·        <!--[endif]-->Humans turned savage monsters, with glowing green skin, yellow eyes, and contagious bites and scratches.

<!--[if !supportLists]-->·        <!--[endif]-->Their imperative is to increase their number by contagion.

<!--[if !supportLists]-->·        <!--[endif]-->They're said to travel in troops.

The Turning

'Only through death can one become an 'other.' '

<!--[if !supportLists]-->·        <!--[endif]-->Some beings, like the Lykae, vampires, and ghouls, can turn humans or even other Lore creatures into their kind through differing means, but the catalyst for change is always death, and success is not guaranteed.

The Talisman's Hie

'A treacherous and grueling scavenger hunt for magickal talismans, amulets, and other mystical riches over the entire world.'

<!--[if !supportLists]-->·        <!--[endif]-->Held every two hundred fifty years.

<!--[if !supportLists]-->·        <!--[endif]-->Hosted by Riora, the goddess of impossibility.

<!--[if !supportLists]-->·        <!--[endif]-->Won the last five times by the Valkyrie Kaderin the Cold Hearted.

The Accession

'And a time shall pass that all immortal beings in the Lore, from the strongest Valkyrie, vampire, and Lykae factions, to the phantoms, shifters, fairies, sirens... must fight and destroy each other.'

<!--[if !supportLists]-->·        <!--[endif]-->A kind of mystical checks-and-balances system for an ever-growing population of immortals.

<!--[if !supportLists]-->·        <!--[endif]-->Occurs every five hundred years. Or right now...

Books by Kresley Cole 

The Captain of All Pleasures

The Price of Pleasure

If You Dare

A Hunger Like No Other

Playing Easy to Get

Вы читаете No Rest for the Wicked
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